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Let $S$ be an independent set of a simple undirected graph $G$. Suppose that each vertex of $S$ has a token placed on it. The tokens are allowed to be moved, one at a time, by sliding along the edges of $G$, so that after each move, the…

Discrete Mathematics · Computer Science 2024-10-10 Mathew C. Francis , Veena Prabhakaran

Planning motions for two robot arms to move an object collaboratively is a difficult problem, mainly because of the closed-chain constraint, which arises whenever two robot hands simultaneously grasp a single rigid object. In this paper, we…

Robotics · Computer Science 2017-05-09 Puttichai Lertkultanon , Quang-Cuong Pham

In this paper, we propose a whole-body planning framework that unifies dynamic locomotion and manipulation tasks by formulating a single multi-contact optimal control problem. We model the hybrid nature of a generic multi-limbed mobile…

Robotics · Computer Science 2021-03-02 Jean-Pierre Sleiman , Farbod Farshidian , Maria Vittoria Minniti , Marco Hutter

A significant range of geometric structures whose rigidity is explored for both practical and theoretical purposes are formed by modifying generically isostatic triangulated spheres. In the block and hole structures (P, p), some edges are…

Metric Geometry · Mathematics 2009-11-03 Wendy Finbow , Elissa Ross , Walter Whiteley

The fully dynamic transitive closure problem asks to maintain reachability information in a directed graph between arbitrary pairs of vertices, while the graph undergoes a sequence of edge insertions and deletions. The problem has been…

Data Structures and Algorithms · Computer Science 2020-02-04 Kathrin Hanauer , Monika Henzinger , Christian Schulz

We introduce the first complete formal solution to corrigibility in the off-switch game, with provable guarantees in multi-step, partially observed environments. Our framework consists of five *structurally separate* utility heads --…

Artificial Intelligence · Computer Science 2025-11-20 Aran Nayebi

A pushdown vector addition system with states (PVASS) extends the model of vector addition systems with a pushdown stack. The algorithmic analysis of PVASS has applications such as static analysis of recursive programs manipulating integer…

Logic in Computer Science · Computer Science 2024-02-21 Guillermo A. Perez , Shrisha Rao

We study the computational power of the Full-Tilt model of motion planning, where slidable polyominos are moved maximally around a board by way of a sequence of directional ``tilts.'' We focus on the deterministic scenario in which the…

We study the problem of planning paths for $p$ distinguishable pebbles (robots) residing on the vertices of an $n$-vertex connected graph with $p \le n$. A pebble may move from a vertex to an adjacent one in a time step provided that it…

Data Structures and Algorithms · Computer Science 2015-03-20 Jingjin Yu , Daniela Rus

Pushdown Vector Addition Systems with States (PVASS) consist of finitely many control states, a pushdown stack, and a set of counters that can be incremented and decremented, but not tested for zero. Whether the reachability problem is…

Formal Languages and Automata Theory · Computer Science 2023-11-01 A. R. Balasubramanian , Rupak Majumdar , Ramanathan S. Thinniyam , Georg Zetzsche

Using the notion of visibility representations, our paper establishes a new property of instances of the Nondeterministic Constraint Logic (NCL) problem (a PSPACE-complete problem that is very convenient to prove the PSPACE-hardness of…

Computational Complexity · Computer Science 2023-04-27 Michael C. Chavrimootoo

This work shows new results on the complexity of games Jelly-No and Hanano with various constraints on the size of the board and number of colours. Hanano and Jelly-No are one-player, 2D side-view puzzle games with a dynamic board…

Computational Complexity · Computer Science 2026-04-14 Owen Crabtree , Valia Mitsou

We introduce a new family of one-player games, involving the movement of coins from one configuration to another. Moves are restricted so that a coin can be placed only in a position that is adjacent to at least two other coins. The goal of…

Discrete Mathematics · Computer Science 2007-05-23 Erik D. Demaine , Martin L. Demaine , Helena A. Verrill

We consider reachability in dynamical systems with discrete linear updates, but with fixed digital precision, i.e., such that values of the system are rounded at each step. Given a matrix $M \in \mathbb{Q}^{d \times d}$, an initial vector…

This paper addresses the problem of mobile grasping in dynamic, unknown environments where a robot must operate under a limited field-of-view. The fundamental challenge is the inherent trade-off between ``seeing'' around to reduce…

Robotics · Computer Science 2026-05-12 Tianrun Hu , Anxing Xiao , David Hsu , Hanbo Zhang

Consider an agent traversing a graph of "gadgets", each with local state that changes with each traversal by the agent. We characterize the complexity of universal traversal, where the goal is to traverse every gadget at least once, for DAG…

Computational Complexity · Computer Science 2023-11-16 Hayashi Ani , Erik Demaine , Jenny Diomidova , Dylan Hendrickson , Jayson Lynch

We investigate algorithmic control of a large swarm of mobile particles (such as robots, sensors, or building material) that move in a 2D workspace using a global input signal (such as gravity or a magnetic field). We show that a maze of…

Emerging Technologies · Computer Science 2017-12-05 Aaron T. Becker , Erik D. Demaine , Sándor P. Fekete , Jarrett Lonsforda , Rose Morris-Wright

We consider the verification of distributed systems composed of an arbitrary number of asynchronous processes. Processes are identical finite-state machines that communicate by reading from and writing to a shared memory. Beyond the…

Formal Languages and Automata Theory · Computer Science 2023-08-01 Nicolas Waldburger

We consider problems in which a simple path of fixed length, in an undirected graph, is to be shifted from a start position to a goal position by moves that add an edge to either end of the path and remove an edge from the other end. We…

Data Structures and Algorithms · Computer Science 2019-05-03 Erik D. Demaine , David Eppstein , Adam Hesterberg , Kshitij Jain , Anna Lubiw , Ryuhei Uehara , Yushi Uno

Robotic Manipulation Surfaces (RMS) manipulate objects by deforming the surface on which they rest, offering safe, parallel handling of diverse and fragile items. However, existing designs face a fundamental tradeoff: achieving fine control…

Robotics · Computer Science 2026-03-13 Pratik Ingle , Jørn Lambertsen , Kasper Støy , Andres Faina