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Alice and Bob want to know if two strings of length n are almost equal. That is, do they differ on \textit{at most} a bits? Let 0\leq a\leq n-1. We show that any deterministic protocol, as well as any error-free quantum protocol (C*…

Computational Complexity · Computer Science 2015-01-13 Andris Ambainis , William Gasarch , Aravind Srinavasan , Andrey Utis

One of the major outstanding foundational problems about boolean functions is the sensitivity conjecture, which (in one of its many forms) asserts that the degree of a boolean function (i.e. the minimum degree of a real polynomial that…

Computational Complexity · Computer Science 2015-11-25 Justin Gilmer , Michal Koucký , Michael Saks

In this paper we consider the following question: how many bits of classical communication and shared random bits are necessary to simulate a quantum protocol involving Alice and Bob where they share k entangled quantum bits and do not…

Quantum Physics · Physics 2007-05-23 Allison Coates

Information theoretically secure multi-party computation (MPC) is a central primitive of modern cryptography. However, relatively little is known about the communication complexity of this primitive. In this work, we develop powerful…

Cryptography and Security · Computer Science 2014-04-15 Deepesh Data , Vinod M. Prabhakaran , Manoj M. Prabhakaran

String matching is the problem of deciding whether a given $n$-bit string contains a given $k$-bit pattern. We study the complexity of this problem in three settings. Communication complexity. For small $k$, we provide near-optimal upper…

Computational Complexity · Computer Science 2019-02-21 Alexander Golovnev , Mika Göös , Daniel Reichman , Igor Shinkar

Alice and Bob are connected via a two-way channel, and Alice wants to send a message of $L$ bits to Bob. An adversary flips an arbitrary but finite number of bits, $T$, on the channel. This adversary knows our algorithm and Alice's message,…

Cryptography and Security · Computer Science 2017-07-27 Abhinav Aggarwal , Varsha Dani , Thomas Hayes , Jared Saia

We consider the Bilevel Knapsack with Interdiction Constraints, an extension of the classic 0-1 knapsack problem formulated as a Stackelberg game with two agents, a leader and a follower, that choose items from a common set and hold their…

Computer Science and Game Theory · Computer Science 2018-11-13 Federico Della Croce , Rosario Scatamacchia

A new conceptual key generation scheme is presented by using intrinsic quantum correlations of single photons between Alice and Bob. The intrinsic bi-partite correlation functions allow key bit to be generated through high level…

Quantum Physics · Physics 2014-03-20 Kim Fook Lee , Yong Meng Sua

Inspired by the great success of machine learning in the past decade, people have been thinking about the possibility of improving the theoretical results by exploring data distribution. In this paper, we revisit a fundamental problem…

Data Structures and Algorithms · Computer Science 2020-06-24 Hao Wu , Junhao Gan , Rui Zhang

This paper investigates the Nash equilibrium seeking problems for networked games with intermittent communication, where each player is capable of communicating with other players intermittently over a strongly connected and directed graph.…

Optimization and Control · Mathematics 2023-10-05 Ying Zhai , Rui Yuan , Huan Su

Numbers-on-Forehead (NOF) communication model is a central model in communication complexity. As a restricted variant, one-way NOF model is of particular interest. Establishing strong one-way NOF lower bounds would imply circuit lower…

Quantum Physics · Physics 2026-03-25 Guangxu Yang , Jiapeng Zhang

We study the following communication variant of local search. There is some fixed, commonly known graph $G$. Alice holds $f_A$ and Bob holds $f_B$, both are functions that specify a value for each vertex. The goal is to find a local maximum…

Computer Science and Game Theory · Computer Science 2018-10-09 Yakov Babichenko , Shahar Dobzinski , Noam Nisan

We study the problem of computing approximate Nash equilibria of bimatrix games, in a setting where players initially know their own payoffs but not the payoffs of the other player. In order for a solution of reasonable quality to be found,…

Computer Science and Game Theory · Computer Science 2013-02-18 Paul Goldberg , Arnoud Pastink

Motivated by the increasing need for fast processing of large-scale graphs, we study a number of fundamental graph problems in a message-passing model for distributed computing, called $k$-machine model, where we have $k$ machines that…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-02-10 Khalid Hourani , Hartmut Klauck , William K. Moses , Danupon Nanongkai , Gopal Pandurangan , Peter Robinson , Michele Scquizzato

We prove an explicit upper bound on the amount of entanglement required by any strategy in a two-player cooperative game with classical questions and quantum answers. Specifically, we show that every strategy for a game with n-bit questions…

Quantum Physics · Physics 2009-09-03 Gus Gutoski

In the Number On the Forehead (NOF) multiparty communication model, $k$ players want to evaluate a function $F : X_1 \times\cdots\times X_k\rightarrow Y$ on some input $(x_1,\dots,x_k)$ by broadcasting bits according to a predetermined…

Computational Complexity · Computer Science 2018-09-19 Yassine Hamoudi

We prove the existence of (one-way) communication tasks with a subconstant versus superconstant asymptotic gap, which we call "doubly infinite," between their quantum information and communication complexities. We do so by studying the…

Quantum Physics · Physics 2016-05-09 Zi-Wen Liu , Christopher Perry , Yechao Zhu , Dax Enshan Koh , Scott Aaronson

We show that in the document exchange problem, where Alice holds $x \in \{0,1\}^n$ and Bob holds $y \in \{0,1\}^n$, Alice can send Bob a message of size $O(K(\log^2 K+\log n))$ bits such that Bob can recover $x$ using the message and his…

Data Structures and Algorithms · Computer Science 2016-07-15 Djamal Belazzougui , Qin Zhang

Tracking the ball is critical for video-based analysis of team sports. However, it is difficult, especially in low-resolution images, due to the small size of the ball, its speed that creates motion blur, and its often being occluded by…

Computer Vision and Pattern Recognition · Computer Science 2015-12-02 Andrii Maksai , Xinchao Wang , Pascal Fua

The parity-oblivious random-access-code (PORAC) is a class of communication games involving a sender (Alice) and a receiver (Bob). In such games, Alice's amount of communication to Bob is constraint by the parity-oblivious (PO) conditions,…

Quantum Physics · Physics 2023-11-09 Prabuddha Roy , A. K. Pan