Related papers: Pointer Chasing with Unlimited Interaction
Alice and Bob want to know if two strings of length n are almost equal. That is, do they differ on \textit{at most} a bits? Let 0\leq a\leq n-1. We show that any deterministic protocol, as well as any error-free quantum protocol (C*…
One of the major outstanding foundational problems about boolean functions is the sensitivity conjecture, which (in one of its many forms) asserts that the degree of a boolean function (i.e. the minimum degree of a real polynomial that…
In this paper we consider the following question: how many bits of classical communication and shared random bits are necessary to simulate a quantum protocol involving Alice and Bob where they share k entangled quantum bits and do not…
Information theoretically secure multi-party computation (MPC) is a central primitive of modern cryptography. However, relatively little is known about the communication complexity of this primitive. In this work, we develop powerful…
String matching is the problem of deciding whether a given $n$-bit string contains a given $k$-bit pattern. We study the complexity of this problem in three settings. Communication complexity. For small $k$, we provide near-optimal upper…
Alice and Bob are connected via a two-way channel, and Alice wants to send a message of $L$ bits to Bob. An adversary flips an arbitrary but finite number of bits, $T$, on the channel. This adversary knows our algorithm and Alice's message,…
We consider the Bilevel Knapsack with Interdiction Constraints, an extension of the classic 0-1 knapsack problem formulated as a Stackelberg game with two agents, a leader and a follower, that choose items from a common set and hold their…
A new conceptual key generation scheme is presented by using intrinsic quantum correlations of single photons between Alice and Bob. The intrinsic bi-partite correlation functions allow key bit to be generated through high level…
Inspired by the great success of machine learning in the past decade, people have been thinking about the possibility of improving the theoretical results by exploring data distribution. In this paper, we revisit a fundamental problem…
This paper investigates the Nash equilibrium seeking problems for networked games with intermittent communication, where each player is capable of communicating with other players intermittently over a strongly connected and directed graph.…
Numbers-on-Forehead (NOF) communication model is a central model in communication complexity. As a restricted variant, one-way NOF model is of particular interest. Establishing strong one-way NOF lower bounds would imply circuit lower…
We study the following communication variant of local search. There is some fixed, commonly known graph $G$. Alice holds $f_A$ and Bob holds $f_B$, both are functions that specify a value for each vertex. The goal is to find a local maximum…
We study the problem of computing approximate Nash equilibria of bimatrix games, in a setting where players initially know their own payoffs but not the payoffs of the other player. In order for a solution of reasonable quality to be found,…
Motivated by the increasing need for fast processing of large-scale graphs, we study a number of fundamental graph problems in a message-passing model for distributed computing, called $k$-machine model, where we have $k$ machines that…
We prove an explicit upper bound on the amount of entanglement required by any strategy in a two-player cooperative game with classical questions and quantum answers. Specifically, we show that every strategy for a game with n-bit questions…
In the Number On the Forehead (NOF) multiparty communication model, $k$ players want to evaluate a function $F : X_1 \times\cdots\times X_k\rightarrow Y$ on some input $(x_1,\dots,x_k)$ by broadcasting bits according to a predetermined…
We prove the existence of (one-way) communication tasks with a subconstant versus superconstant asymptotic gap, which we call "doubly infinite," between their quantum information and communication complexities. We do so by studying the…
We show that in the document exchange problem, where Alice holds $x \in \{0,1\}^n$ and Bob holds $y \in \{0,1\}^n$, Alice can send Bob a message of size $O(K(\log^2 K+\log n))$ bits such that Bob can recover $x$ using the message and his…
Tracking the ball is critical for video-based analysis of team sports. However, it is difficult, especially in low-resolution images, due to the small size of the ball, its speed that creates motion blur, and its often being occluded by…
The parity-oblivious random-access-code (PORAC) is a class of communication games involving a sender (Alice) and a receiver (Bob). In such games, Alice's amount of communication to Bob is constraint by the parity-oblivious (PO) conditions,…