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Video-grounded dialogues are very challenging due to (i) the complexity of videos which contain both spatial and temporal variations, and (ii) the complexity of user utterances which query different segments and/or different objects in…

Computer Vision and Pattern Recognition · Computer Science 2020-10-21 Hung Le , Doyen Sahoo , Nancy F. Chen , Steven C. H. Hoi

Video inpainting aims to fill the given spatiotemporal holes with realistic appearance but is still a challenging task even with prosperous deep learning approaches. Recent works introduce the promising Transformer architecture into deep…

Computer Vision and Pattern Recognition · Computer Science 2021-04-15 Rui Liu , Hanming Deng , Yangyi Huang , Xiaoyu Shi , Lewei Lu , Wenxiu Sun , Xiaogang Wang , Jifeng Dai , Hongsheng Li

World models empower model-based agents to interactively explore, reason, and plan within imagined environments for real-world decision-making. However, the high demand for interactivity poses challenges in harnessing recent advancements in…

Computer Vision and Pattern Recognition · Computer Science 2024-11-01 Jialong Wu , Shaofeng Yin , Ningya Feng , Xu He , Dong Li , Jianye Hao , Mingsheng Long

Computer-Assisted Intervention (CAI) has the potential to revolutionize modern surgery, with surgical scene understanding serving as a critical component in supporting decision-making, improving procedural efficacy, and ensuring…

Understanding and reconstructing the complex geometry and motion of dynamic scenes from video remains a formidable challenge in computer vision. This paper introduces D4RT, a simple yet powerful feedforward model designed to efficiently…

UniT is an approach to tactile representation learning, using VQGAN to learn a compact latent space and serve as the tactile representation. It uses tactile images obtained from a single simple object to train the representation with…

Video tokenization procedure is critical for a wide range of video processing tasks. Most existing approaches directly transform video into fixed-grid and patch-wise tokens, which exhibit limited versatility. Spatially, uniformly allocating…

Computer Vision and Pattern Recognition · Computer Science 2025-08-18 Zhenghao Chen , Zicong Chen , Lei Liu , Yiming Wu , Dong Xu

We retarget video stitching to an emerging issue, named warping shake, which unveils the temporal content shakes induced by sequentially unsmooth warps when extending image stitching to video stitching. Even if the input videos are stable,…

Computer Vision and Pattern Recognition · Computer Science 2025-05-09 Lang Nie , Chunyu Lin , Kang Liao , Yun Zhang , Shuaicheng Liu , Yao Zhao

This paper introduces a novel interaction method for virtual and augmented reality called look-and-twist, which is directly analogous to point-and-click operations using a mouse and desktop. It is based on head rotation alone and is…

Human-Computer Interaction · Computer Science 2024-10-15 Anna Yershova , Elmeri Uotila , Katherine J. Mimnaugh , Nicoletta Prencipe , M. Manivannan , Timo Ojala , Steven M. LaValle

Multimedia learning using text and images has been shown to improve learning outcomes compared to text-only instruction. But conversational AI systems in education predominantly rely on text-based interactions while multimodal conversations…

Human-Computer Interaction · Computer Science 2025-04-22 Karan Taneja , Anjali Singh , Ashok K. Goel

Augmented reality (AR) offers immersive interaction but remains inaccessible for users with motor impairments or limited dexterity due to reliance on precise input methods. This study proposes a gesture-based interaction system for AR…

Human-Computer Interaction · Computer Science 2025-06-19 Yikan Wang

Interactive world models continually generate video by responding to a user's actions, enabling open-ended generation capabilities. However, existing models typically lack a 3D representation of the environment, meaning 3D consistency must…

Computer Vision and Pattern Recognition · Computer Science 2026-03-05 Samuel Garcin , Thomas Walker , Steven McDonagh , Tim Pearce , Hakan Bilen , Tianyu He , Kaixin Wang , Jiang Bian

Humans perceive and understand real-world spaces through a stream of visual observations. Therefore, the ability to streamingly maintain and update spatial evidence from potentially unbounded video streams is essential for spatial…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Fangfu Liu , Diankun Wu , Jiawei Chi , Yimo Cai , Yi-Hsin Hung , Xumin Yu , Hao Li , Han Hu , Yongming Rao , Yueqi Duan

Unpaired Image-to-Image Translation (UIT) focuses on translating images among different domains by using unpaired data, which has received increasing research focus due to its practical usage. However, existing UIT schemes defect in the…

Computer Vision and Pattern Recognition · Computer Science 2019-04-30 Xinyang Li , Jie Hu , Shengchuan Zhang , Xiaopeng Hong , Qixiang Ye , Chenglin Wu , Rongrong Ji

Pre-trained vision-language models provide a robust foundation for efficient transfer learning across various downstream tasks. In the field of video action recognition, mainstream approaches often introduce additional modules to capture…

Computer Vision and Pattern Recognition · Computer Science 2025-03-19 Haoxing Chen , Zizheng Huang , Yan Hong , Yanshuo Wang , Zhongcai Lyu , Zhuoer Xu , Jun Lan , Zhangxuan Gu

Pretrained video generation models provide strong priors for robot control, but existing unified world action models still struggle to decode reliable actions without substantial robot-specific training. We attribute this limitation to a…

Robotics · Computer Science 2026-04-14 Liaoyuan Fan , Zetian Xu , Chen Cao , Wenyao Zhang , Mingqi Yuan , Jiayu Chen

We introduce a pipeline that enhances a general-purpose Vision Language Model, GPT-4V(ision), to facilitate one-shot visual teaching for robotic manipulation. This system analyzes videos of humans performing tasks and outputs executable…

Robotics · Computer Science 2024-10-11 Naoki Wake , Atsushi Kanehira , Kazuhiro Sasabuchi , Jun Takamatsu , Katsushi Ikeuchi

Foundation models, exemplified by GPT technology, are discovering new horizons in artificial intelligence by executing tasks beyond their designers' expectations. While the present generation provides fundamental advances in understanding…

Computer Vision and Pattern Recognition · Computer Science 2023-12-19 Maksim Makarenko , Qizhou Wang , Arturo Burguete-Lopez , Silvio Giancola , Bernard Ghanem , Luca Passone , Andrea Fratalocchi

Concepts involved in long-form videos such as people, objects, and their interactions, can be viewed as following an implicit prior. They are notably complex and continue to pose challenges to be comprehensively learned. In recent years,…

Computer Vision and Pattern Recognition · Computer Science 2024-04-25 Jinheng Xie , Jiajun Feng , Zhaoxu Tian , Kevin Qinghong Lin , Yawen Huang , Xi Xia , Nanxu Gong , Xu Zuo , Jiaqi Yang , Yefeng Zheng , Mike Zheng Shou

This preliminary study explores the integration of GPT-4 Vision (GPT-4V) technology into teacher analytics, focusing on its applicability in observational assessment to enhance reflective teaching practice. This research is grounded in…

Human-Computer Interaction · Computer Science 2024-05-31 Unggi Lee , Yeil Jeong , Junbo Koh , Gyuri Byun , Yunseo Lee , Hyunwoong Lee , Seunmin Eun , Jewoong Moon , Cheolil Lim , Hyeoncheol Kim
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