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As the sheer amount of computer generated data continues to grow exponentially, new bottlenecks are unveiled that require rethinking our traditional software and hardware architectures. In this paper we present five algorithms and data…
The vertex connectivity of a graph $G$ is the size of the smallest set of vertices $S$ such that $G \setminus S$ is disconnected. For the class of planar graphs, the problem of vertex connectivity is well-studied, both from structural and…
Motivated by hypergraph decomposition algorithms, we introduce the notion of edge-induced vertex-cuts and compare it with the well-known notions of edge-cuts and vertex-cuts. We investigate the complexity of computing minimum edge-induced…
Motivated by the Quality-of-Service (QoS) buffer management problem, we consider online scheduling of packets with hard deadlines in a finite capacity queue. At any time, a queue can store at most $b \in \mathbb Z^+$ packets. Packets arrive…
We consider the following stochastic matching problem on both weighted and unweighted graphs: A graph $G(V, E)$ along with a parameter $p \in (0, 1)$ is given in the input. Each edge of $G$ is realized independently with probability $p$.…
A \emph{queue layout} of a graph consists of a \emph{linear order} of its vertices and a partition of its edges into \emph{queues}, so that no two independent edges of the same queue are nested. The \emph{queue number} of a graph is the…
Latent position models (LPMs) are a large and popular class of models for random graphs. However, fitting Bayesian LPMs is computationally challenging - computing the likelihood even once takes time that is quadratic in the number of…
Graph Crossing Number is a fundamental problem with various applications. In this problem, the goal is to draw an input graph $G$ in the plane so as to minimize the number of crossings between the images of its edges. Despite extensive…
The minimum cut problem in an undirected and weighted graph $G$ is to find the minimum total weight of a set of edges whose removal disconnects $G$. We completely characterize the quantum query and time complexity of the minimum cut problem…
We develop a new framework for generalizing approximation algorithms from the structural graph algorithm literature so that they apply to graphs somewhat close to that class (a scenario we expect is common when working with real-world…
Vertex similarity is a major problem in network science with a wide range of applications. In this work we provide novel perspectives on finding (dis)similar vertices within a network and across two networks with the same number of vertices…
The classical NP-complete problem Vertex Cover requires us to determine whether a graph contains at most $k$ vertices that cover all edges. In spite of its intractability, the problem can be solved in FPT time for parameter $k$ by various…
We consider the problem of learning a general graph $G=(V,E)$ using edge-detecting queries, where the number of vertices $|V|=n$ is given to the learner. The information theoretic lower bound gives $m\log n$ for the number of queries, where…
In the classic online graph balancing problem, edges arrive sequentially and must be oriented immediately upon arrival, to minimize the maximum in-degree. For adversarial arrivals, the natural greedy algorithm is $O(\log n)$-competitive,…
IC-planar graphs are those graphs that admit a drawing where no two crossed edges share an end-vertex and each edge is crossed at most once. They are a proper subfamily of the 1-planar graphs. Given an embedded IC-planar graph $G$ with $n$…
The definition of $1$-planar graphs naturally extends graph planarity, namely a graph is $1$-planar if it can be drawn in the plane with at most one crossing per edge. Unfortunately, while testing graph planarity is solvable in linear time,…
A key concept for many graph layout algorithms is planarity, a graph property that allows to draw vertices and edges crossing-free in the plane. Important is the generalization to $k$-planar graphs, which can be drawn in the plane with at…
An embedding of a graph in a book, called book embedding, consists of a linear ordering of its vertices along the spine of the book and an assignment of its edges to the pages of the book, so that no two edges on the same page cross. The…
Priority queues are abstract data structures which store a set of key/value pairs and allow efficient access to the item with the minimal (maximal) key. Such queues are an important element in various areas of computer science such as…
How efficiently can we find an unknown graph using distance or shortest path queries between its vertices? Let $G = (V,E)$ be an unweighted, connected graph of bounded degree. The edge set $E$ is initially unknown, and the graph can be…