Related papers: Prover-Adversary games for systems over (non-deter…
We investigate the power of graph isomorphism algorithms based on algebraic reasoning techniques like Gr\"obner basis computation. The idea of these algorithms is to encode two graphs into a system of equations that are satisfiable if and…
The Acceptance Probability Estimation Problem (APEP) is to additively approximate the acceptance probability of a Boolean circuit. This problem admits a probabilistic approximation scheme. A central question is whether we can design a…
Stable Logic Programming (SLP) is an emergent, alternative style of logic programming: each solution to a problem is represented by a stable model of a deductive database/function-free logic program encoding the problem itself. Several…
In this paper we introduce polytopal stochastic games, an extension of two-player, zero-sum, turn-based stochastic games, in which we may have uncertainty over the transition probabilities. In these games the uncertainty over the…
We show how the software Walnut can be used to obtain concise proofs of results concerning variants of the famous Wythoff game, in which blocking maneuvers or terminal positions are added, as discussed respectively by Larsson (2011) and…
Equilibrium logic is an approach to nonmonotonic reasoning that extends the stable-model and answer-set semantics for logic programs. In particular, it includes the general case of nested logic programs, where arbitrary Boolean combinations…
We introduce a new algebraic proof system, which has tight connections to (algebraic) circuit complexity. In particular, we show that any super-polynomial lower bound on any Boolean tautology in our proof system implies that the permanent…
We introduce a family of novel ranking algorithms called ERank which run in linear/near linear time and build on explicitly modeling a network as uncertain evidence. The model uses Probabilistic Argumentation Systems (PAS) which are a…
We exhibit a class of classical or tropical posynomial systems which can be solved by reduction to linear or convex programming problems. This relies on a notion of colorful vectors with respect to a collection of Newton polytopes. This…
We develop value iteration-based algorithms to solve in a unified manner different classes of combinatorial zero-sum games with mean-payoff type rewards. These algorithms rely on an oracle, evaluating the dynamic programming operator up to…
Neural Probabilistic Circuits (NPCs), a new class of concept bottleneck models, comprise an attribute recognition model and a probabilistic circuit for reasoning. By integrating the outputs from these two modules, NPCs produce compositional…
Nested logic programs have recently been introduced in order to allow for arbitrarily nested formulas in the heads and the bodies of logic program rules under the answer sets semantics. Nested expressions can be formed using conjunction,…
LPMLN is a recently introduced formalism that extends answer set programs by adopting the log-linear weight scheme of Markov Logic. This paper investigates the relationships between LPMLN and two other extensions of answer set programs:…
We introduce a problem set-up we call the Iterated Matching Pennies (IMP) game and show that it is a powerful framework for the study of three problems: adversarial learnability, conventional (i.e., non-adversarial) learnability and…
The long code is a central tool in hardness of approximation, especially in questions related to the unique games conjecture. We construct a new code that is exponentially more efficient, but can still be used in many of these applications.…
Using the notion of visibility representations, our paper establishes a new property of instances of the Nondeterministic Constraint Logic (NCL) problem (a PSPACE-complete problem that is very convenient to prove the PSPACE-hardness of…
Recent attention to relational knowledge bases has sparked a demand for understanding how relations change between entities. Petri nets can represent knowledge structure and dynamically simulate interactions between entities, and thus they…
We give deterministic black-box polynomial identity testing algorithms for multilinear read-once oblivious algebraic branching programs (ROABPs), in n^(lg^2 n) time. Further, our algorithm is oblivious to the order of the variables. This is…
Recent studies have shown that deep neural networks are vulnerable to intentionally crafted adversarial examples, and various methods have been proposed to defend against adversarial word-substitution attacks for neural NLP models. However,…
Adversarial multiplayer games are an important object of study in multiagent learning. In particular, polymatrix zero-sum games are a multiplayer setting where Nash equilibria are known to be efficiently computable. Towards understanding…