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Related papers: Sketch3DVE: Sketch-based 3D-Aware Scene Video Edit…

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The remarkable generative capabilities of diffusion models have motivated extensive research in both image and video editing. Compared to video editing which faces additional challenges in the time dimension, image editing has witnessed the…

Computer Vision and Pattern Recognition · Computer Science 2024-05-28 Wenqi Ouyang , Yi Dong , Lei Yang , Jianlou Si , Xingang Pan

A key challenge in fine-grained 3D-based interactive editing is the absence of an efficient representation that balances diverse modifications with high-quality view synthesis under a given memory constraint. While 3D meshes provide…

Open-domain 3D object synthesis has been lagging behind image synthesis due to limited data and higher computational complexity. To bridge this gap, recent works have investigated multi-view diffusion but often fall short in either 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 Hansheng Chen , Ruoxi Shi , Yulin Liu , Bokui Shen , Jiayuan Gu , Gordon Wetzstein , Hao Su , Leonidas Guibas

Simulation is crucial for developing and evaluating autonomous vehicle (AV) systems. Recent literature builds on a new generation of generative models to synthesize highly realistic images for full-stack simulation. However, purely…

Computer Vision and Pattern Recognition · Computer Science 2025-06-25 Zehao Zhu , Yuliang Zou , Chiyu Max Jiang , Bo Sun , Vincent Casser , Xiukun Huang , Jiahao Wang , Zhenpei Yang , Ruiqi Gao , Leonidas Guibas , Mingxing Tan , Dragomir Anguelov

As the demand for immersive 3D content grows, the need for intuitive and efficient interaction methods becomes paramount. Current techniques for physically manipulating 3D content within Virtual Reality (VR) often face significant…

Creating physically realistic content in VR often requires complex modeling tools or predefined 3D models, textures, and animations, which present significant barriers for non-expert users. In this paper, we propose SketchPlay, a novel VR…

Human-Computer Interaction · Computer Science 2025-12-29 Xiangwen Zhang , Xiaowei Dai , Runnan Chen , Xiaoming Chen , Zeke Zexi Hu

Scene image editing is crucial for entertainment, photography, and advertising design. Existing methods solely focus on either 2D individual object or 3D global scene editing. This results in a lack of a unified approach to effectively…

Computer Vision and Pattern Recognition · Computer Science 2024-05-29 Qihang Zhang , Yinghao Xu , Chaoyang Wang , Hsin-Ying Lee , Gordon Wetzstein , Bolei Zhou , Ceyuan Yang

With the advancement of generative artificial intelligence, previous studies have achieved the task of generating aesthetic images from hand-drawn sketches, fulfilling the public's needs for drawing. However, these methods are limited to…

Computer Vision and Pattern Recognition · Computer Science 2025-02-18 Lifan Jiang , Shuang Chen , Boxi Wu , Xiaotong Guan , Jiahui Zhang

We present a novel system for sketch-based face image editing, enabling users to edit images intuitively by sketching a few strokes on a region of interest. Our interface features tools to express a desired image manipulation by providing…

Computer Vision and Pattern Recognition · Computer Science 2018-06-08 Tiziano Portenier , Qiyang Hu , Attila Szabó , Siavash Arjomand Bigdeli , Paolo Favaro , Matthias Zwicker

We present Edit3r, a feed-forward framework that reconstructs and edits 3D scenes in a single pass from unposed, view-inconsistent, instruction-edited images. Unlike prior methods requiring per-scene optimization, Edit3r directly predicts…

Computer Vision and Pattern Recognition · Computer Science 2026-01-01 Jiageng Liu , Weijie Lyu , Xueting Li , Yejie Guo , Ming-Hsuan Yang

Sketching provides an intuitive way to convey dynamic intent in animation authoring (i.e., how elements change over time and space), making it a natural medium for automatic content creation. Yet existing approaches often constrain sketches…

Human-Computer Interaction · Computer Science 2026-01-29 Boyu Li , Lin-Ping Yuan , Zeyu Wang , Hongbo Fu

Text-based 2D diffusion models have demonstrated impressive capabilities in image generation and editing. Meanwhile, the 2D diffusion models also exhibit substantial potentials for 3D editing tasks. However, how to achieve consistent edits…

Computer Vision and Pattern Recognition · Computer Science 2024-06-26 Ruihuang Li , Liyi Chen , Zhengqiang Zhang , Varun Jampani , Vishal M. Patel , Lei Zhang

We present Stable View Synthesis (SVS). Given a set of source images depicting a scene from freely distributed viewpoints, SVS synthesizes new views of the scene. The method operates on a geometric scaffold computed via…

Computer Vision and Pattern Recognition · Computer Science 2021-05-04 Gernot Riegler , Vladlen Koltun

Sketching is a uniquely human tool for expressing ideas and creativity. The animation of sketches infuses life into these static drawings, opening a new dimension for designers. Animating sketches is a time-consuming process that demands…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Ruolin Yang , Da Li , Honggang Zhang , Yi-Zhe Song

Reconstructing 3D shape from 2D sketches has long been an open problem because the sketches only provide very sparse and ambiguous information. In this paper, we use an encoder/decoder architecture for the sketch to mesh translation. When…

Computer Vision and Pattern Recognition · Computer Science 2021-10-01 Benoit Guillard , Edoardo Remelli , Pierre Yvernay , Pascal Fua

Interactive point-based image editing serves as a controllable editor, enabling precise and flexible manipulation of image content. However, most drag-based methods operate primarily on the 2D pixel plane with limited use of 3D cues. As a…

Computer Vision and Pattern Recognition · Computer Science 2026-02-23 Xinyu Pu , Hongsong Wang , Jie Gui , Pan Zhou

This paper presents GaussEdit, a framework for adaptive 3D scene editing guided by text and image prompts. GaussEdit leverages 3D Gaussian Splatting as its backbone for scene representation, enabling convenient Region of Interest selection…

Graphics · Computer Science 2025-10-01 Zhenyu Shu , Junlong Yu , Kai Chao , Shiqing Xin , Ligang Liu

We present Stable Video 3D (SV3D) -- a latent video diffusion model for high-resolution, image-to-multi-view generation of orbital videos around a 3D object. Recent work on 3D generation propose techniques to adapt 2D generative models for…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Vikram Voleti , Chun-Han Yao , Mark Boss , Adam Letts , David Pankratz , Dmitry Tochilkin , Christian Laforte , Robin Rombach , Varun Jampani

Generating 3D models from face sketches is an active topic of research in Computer Graphics due to its potential to tremendously facilitate the modeling of faces for both professional 3D arists and novices. Motivated by the observation that…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Nancy Iskander

3D Gaussian Splatting (GS) is one of the most promising novel 3D representations that has received great interest in computer graphics and computer vision. While various systems have introduced editing capabilities for 3D GS, such as those…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Tianhao Xie , Noam Aigerman , Eugene Belilovsky , Tiberiu Popa
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