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Recent advances in whole-body robot control have enabled humanoid and legged robots to perform increasingly agile and coordinated motions. However, standardized benchmarks for evaluating these capabilities in real-world settings, and in…

Humanoid robots hold great promise in assisting humans in diverse environments and tasks, due to their flexibility and adaptability leveraging human-like morphology. However, research in humanoid robots is often bottlenecked by the costly…

Robotics · Computer Science 2024-06-21 Carmelo Sferrazza , Dun-Ming Huang , Xingyu Lin , Youngwoon Lee , Pieter Abbeel

While games have been used extensively as milestones to evaluate game-playing AI, there exists no standardised framework for reporting the obtained observations. As a result, it remains difficult to draw general conclusions about the…

Artificial Intelligence · Computer Science 2020-07-07 Vanessa Volz , Boris Naujoks

This paper presents a design of a non-player character (AI) for promoting balancedness in use of body segments when engaging in full-body motion gaming. In our experiment, we settle a battle between the proposed AI and a player by using…

Artificial Intelligence · Computer Science 2017-04-05 Pujana Paliyawan , Takahiro Kusano , Yuto Nakagawa , Tomohiro Harada , Ruck Thawonmas

Embodied AI benchmarks have advanced navigation, manipulation, and reasoning, but most target complex humanoid agents or large-scale simulations that are far from real-world deployment. In contrast, mobile cleaning robots with dual mode…

Robotics · Computer Science 2025-08-08 Wenbo Li , Guanting Chen , Tao Zhao , Jiyao Wang , Tianxin Hu , Yuwen Liao , Weixiang Guo , Shenghai Yuan

Posture control and balance are basic requirements for a humanoid robot performing motor tasks like walking and interacting with the environment. For this reason, posture control is one of the elements taken into account when evaluating the…

Robotics · Computer Science 2021-10-28 Vittorio Lippi , Christoph Maurer , Thomas Mergner

Embodied artificial intelligence emphasizes the role of an agent's body in generating human-like behaviors. The recent efforts on EmbodiedAI pay a lot of attention to building up machine learning models to possess perceiving, planning, and…

Artificial Intelligence · Computer Science 2024-10-15 Chen Gao , Baining Zhao , Weichen Zhang , Jinzhu Mao , Jun Zhang , Zhiheng Zheng , Fanhang Man , Jianjie Fang , Zile Zhou , Jinqiang Cui , Xinlei Chen , Yong Li

Recent advancements in whole-body control through deep reinforcement learning have enabled humanoid robots to achieve remarkable progress in real-world chal lenging locomotion skills. However, existing approaches often struggle with…

Robotics · Computer Science 2026-04-17 Yuen-Fui Lau , Qihan Zhao , Yinhuai Wang , Runyi Yu , Hok Wai Tsui , Qifeng Chen , Ping Tan

We introduce Alexa Arena, a user-centric simulation platform for Embodied AI (EAI) research. Alexa Arena provides a variety of multi-room layouts and interactable objects, for the creation of human-robot interaction (HRI) missions. With…

In recent years, both reinforcement learning and learning-based control -- as well as the study of their safety, which is crucial for deployment in real-world robots -- have gained significant traction. However, to adequately gauge the…

Physical interactive robotics, ranging from wearable devices to collaborative humanoid robots, require close coordination between mechanical design and control. However, evaluating interactive dynamics is challenging due to complex human…

Robotics · Computer Science 2026-03-11 Chenhui Zuo , Jinhao Xu , Michael Qian Vergnolle , Yanan Sui

The emerging progress of eSports lacks the tools for ensuring high-quality analytics and training in Pro and amateur eSports teams. We report on an Artificial Intelligence (AI) enabled solution for predicting the eSports player in-game…

Human-Computer Interaction · Computer Science 2021-08-25 Anton Smerdov , Evgeny Burnaev , Andrey Somov , Anton Stepanov

We introduce Berkeley Humanoid, a reliable and low-cost mid-scale humanoid research platform for learning-based control. Our lightweight, in-house-built robot is designed specifically for learning algorithms with low simulation complexity,…

Robotics · Computer Science 2024-08-01 Qiayuan Liao , Bike Zhang , Xuanyu Huang , Xiaoyu Huang , Zhongyu Li , Koushil Sreenath

This work presents a system to benchmark humanoid posture control and balance performances under perturbed conditions. The specific benchmarking scenario consists, for example, of balancing upright stance while performing voluntary…

Robotics · Computer Science 2021-04-27 Vittorio Lippi , Thomas Mergner , Thomas Seel , Christoph Maurer

We introduce WebGames, a comprehensive benchmark suite designed to evaluate general-purpose web-browsing AI agents through a collection of 50+ interactive challenges. These challenges are specifically crafted to be straightforward for…

Machine Learning · Computer Science 2025-02-26 George Thomas , Alex J. Chan , Jikun Kang , Wenqi Wu , Filippos Christianos , Fraser Greenlee , Andy Toulis , Marvin Purtorab

Similarly to humans, humanoid robots require posture control and balance to walk and interact with the environment. In this work posture control in perturbed conditions is evaluated as a performance test for humanoid control. A specific…

Robotics · Computer Science 2022-10-28 Vittorio Lippi , Christoph Maurer , Thomas Mergner

Long-horizon, high-dynamic motion tracking on humanoids remains brittle because absolute joint commands cannot compensate model-plant mismatch, leading to error accumulation. We propose RobotDancing, a simple, scalable framework that…

Robotics · Computer Science 2025-09-26 Zhenguo Sun , Yibo Peng , Yuan Meng , Xukun Li , Bo-Sheng Huang , Zhenshan Bing , Xinlong Wang , Alois Knoll

Large language models leverage internet-scale text data, yet embodied AI remains constrained by the prohibitive costs of physical trajectory collection. Desktop environments -- particularly gaming -- offer a compelling alternative: they…

Artificial Intelligence · Computer Science 2026-03-04 Suhwan Choi , Jaeyoon Jung , Haebin Seong , Minchan Kim , Minyeong Kim , Yongjun Cho , Yoonshik Kim , Yubeen Park , Youngjae Yu , Yunsung Lee

This paper tackles the challenge of enabling real-world humanoid robots to perform expressive and dynamic whole-body motions while maintaining overall stability and robustness. We propose Advanced Expressive Whole-Body Control (Exbody2), a…

Robotics · Computer Science 2025-03-13 Mazeyu Ji , Xuanbin Peng , Fangchen Liu , Jialong Li , Ge Yang , Xuxin Cheng , Xiaolong Wang

Motion imitation is a pivotal and effective approach for humanoid robots to achieve a more diverse range of complex and expressive movements, making their performances more human-like. However, the significant differences in kinematics and…

Robotics · Computer Science 2025-08-04 Zhenghan Chen , Haodong Zhang , Dongqi Wang , Jiyu Yu , Haocheng Xu , Yue Wang , Rong Xiong
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