Related papers: Next Visual Granularity Generation
Latent diffusion models have emerged as a leading paradigm for efficient video generation. However, as user expectations shift toward higher-resolution outputs, relying solely on latent computation becomes inadequate. A promising approach…
While generative modeling has become prevalent across numerous research fields, its integration into the realm of image retrieval remains largely unexplored and underjustified. In this paper, we present a novel methodology, reframing image…
Existing few-shot image generation approaches typically employ fusion-based strategies, either on the image or the feature level, to produce new images. However, previous approaches struggle to synthesize high-frequency signals with fine…
Graph generation has emerged as a crucial task in machine learning, with significant challenges in generating graphs that accurately reflect specific properties. Existing methods often fall short in efficiently addressing this need as they…
Existing image super-resolution (SR) techniques often fail to generalize effectively in complex real-world settings due to the significant divergence between training data and practical scenarios. To address this challenge, previous efforts…
Scalable Vector Graphics (SVG) are ubiquitous in modern 2D interfaces due to their ability to scale to different resolutions. However, despite the success of deep learning-based models applied to rasterized images, the problem of vector…
We present a new perspective of achieving image synthesis by viewing this task as a visual token generation problem. Different from existing paradigms that directly synthesize a full image from a single input (e.g., a latent code), the new…
Scene Graph Generation (SGG) aims to extract entities, predicates and their semantic structure from images, enabling deep understanding of visual content, with many applications such as visual reasoning and image retrieval. Nevertheless,…
Image generation from a single image using generative adversarial networks is quite interesting due to the realism of generated images. However, recent approaches need improvement for such realistic and diverse image generation, when the…
This paper addresses a challenging problem -- how to generate multi-view cloth images from only a single view input. To generate realistic-looking images with different views from the input, we propose a new image generation model termed…
We tackle the challenge of learning a distribution over complex, realistic, indoor scenes. In this paper, we introduce Generative Scene Networks (GSN), which learns to decompose scenes into a collection of many local radiance fields that…
We develop an approach for text-to-image generation that embraces additional retrieval images, driven by a combination of implicit visual guidance loss and generative objectives. Unlike most existing text-to-image generation methods which…
Drug Discovery is a fundamental and ever-evolving field of research. The design of new candidate molecules requires large amounts of time and money, and computational methods are being increasingly employed to cut these costs. Machine…
Current generative frameworks use end-to-end learning and generate images by sampling from uniform noise distribution. However, these approaches ignore the most basic principle of image formation: images are product of: (a) Structure: the…
The past decades have witnessed the rapid development of image and video coding techniques in the era of big data. However, the signal fidelity-driven coding pipeline design limits the capability of the existing image/video coding…
In most existing learning systems, images are typically viewed as 2D pixel arrays. However, in another paradigm gaining popularity, a 2D image is represented as an implicit neural representation (INR) - an MLP that predicts an RGB pixel…
We introduce a framework for joint grounded scene graph - image generation, a challenging task involving high-dimensional, multi-modal structured data. To effectively model this complex joint distribution, we adopt a factorized approach:…
We introduce a novel framework to build a model that can learn how to segment objects from a collection of images without any human annotation. Our method builds on the observation that the location of object segments can be perturbed…
State-of-the-art models for high-resolution image generation, such as BigGAN and VQVAE-2, require an incredible amount of compute resources and/or time (512 TPU-v3 cores) to train, putting them out of reach for the larger research…
We introduce FewGAN, a generative model for generating novel, high-quality and diverse images whose patch distribution lies in the joint patch distribution of a small number of N>1 training samples. The method is, in essence, a hierarchical…