Related papers: Foundation Model for Skeleton-Based Human Action U…
Micro-action Recognition is vital for psychological assessment and human-computer interaction. However, existing methods often fail in real-world scenarios because inter-person variability causes the same action to manifest differently,…
Recognizing fine-grained actions from temporally corrupted skeleton sequences remains a significant challenge, particularly in real-world scenarios where online pose estimation often yields substantial missing data. Existing methods often…
In the character animation field, modern supervised keyframe interpolation models have demonstrated exceptional performance in constructing natural human motions from sparse pose definitions. As supervised models, large motion datasets are…
Existing skeleton-based action recognition methods typically follow a centralized learning paradigm, which can pose privacy concerns when exposing human-related videos. Federated Learning (FL) has attracted much attention due to its…
Recent deep reinforcement learning (DRL) successes rely on end-to-end learning from fixed-size observational inputs (e.g. image, state-variables). However, many challenging and interesting problems in decision making involve observations or…
Skeleton-based action recognition, which classifies human actions based on the coordinates of joints and their connectivity within skeleton data, is widely utilized in various scenarios. While Graph Convolutional Networks (GCNs) have been…
We present an uncertainty learning framework for dense neural simultaneous localization and mapping (SLAM). Estimating pixel-wise uncertainties for the depth input of dense SLAM methods allows re-weighing the tracking and mapping losses…
Temporal Knowledge Graph (TKG) representation learning aims to map temporal evolving entities and relations to embedded representations in a continuous low-dimensional vector space. However, existing approaches cannot capture the temporal…
The current paper proposes a novel neural network model for recognizing visually perceived human actions. The proposed multiple spatio-temporal scales recurrent neural network (MSTRNN) model is derived by introducing multiple timescale…
Skeleton-based human action recognition leverages sequences of human joint coordinates to identify actions performed in videos. Owing to the intrinsic spatiotemporal structure of skeleton data, Graph Convolutional Networks (GCNs) have been…
3D Human Motion Indexing and Retrieval is an interesting problem due to the rise of several data-driven applications aimed at analyzing and/or re-utilizing 3D human skeletal data, such as data-driven animation, analysis of sports…
Robots applied in therapeutic scenarios, for instance in the therapy of individuals with Autism Spectrum Disorder, are sometimes used for imitation learning activities in which a person needs to repeat motions by the robot. To simplify the…
Graph convolutional networks have been widely used for skeleton-based action recognition due to their excellent modeling ability of non-Euclidean data. As the graph convolution is a local operation, it can only utilize the short-range joint…
Skeleton-based gesture recognition methods have achieved high success using Graph Convolutional Network (GCN). In addition, context-dependent adaptive topology as a neighborhood vertex information and attention mechanism leverages a model…
Generalized zero-shot skeleton-based action recognition (GZSSAR) is a new challenging problem in computer vision community, which requires models to recognize actions without any training samples. Previous studies only utilize the action…
Attention Deficit Hyperactivity Disorder (ADHD) is a common neurobehavioral disorder worldwide. While extensive research has focused on machine learning methods for ADHD diagnosis, most research relies on high-cost equipment, e.g., MRI…
Skeleton-based temporal action segmentation is a fundamental yet challenging task, playing a crucial role in enabling intelligent systems to perceive and respond to human activities. While fully-supervised methods achieve satisfactory…
Self-supervised representation learning for human action recognition has developed rapidly in recent years. Most of the existing works are based on skeleton data while using a multi-modality setup. These works overlooked the differences in…
This paper targets unsupervised skeleton-based action representation learning and proposes a new Hierarchical Contrast (HiCo) framework. Different from the existing contrastive-based solutions that typically represent an input skeleton…
High-quality fundus images provide essential anatomical information for clinical screening and ophthalmic disease diagnosis. Yet, due to hardware limitations, operational variability, and patient compliance, fundus images often suffer from…