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Related papers: Dynamic Non-Bayesian Persuasion

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Many ideas in modern control and reinforcement learning treat decision-making as inference: start from a baseline distribution and update it when a signal arrives. We ask when this can be made literal rather than metaphorical. We study the…

Machine Learning · Computer Science 2026-02-04 Pedro A. Ortega

We consider a system in which a group of agents represented by the vertices of a graph synchronously update their opinion based on that of their neighbours. If each agent adopts a positive opinion if and only if that opinion is sufficiently…

Combinatorics · Mathematics 2020-08-12 John Haslegrave , Chris Cannings

Prisoner's dilemma game is the most commonly used model of spatial evolutionary game which is considered as a paradigm to portray competition among selfish individuals. In recent years, Win-Stay-Lose-Learn, a strategy updating rule base on…

Physics and Society · Physics 2021-01-27 Zhenyu Shi , Wei Wei , Xiangnan Feng , Xing Li , Zhiming Zheng

Recent literature highlights the advantages of implementing social rules via dynamic game forms. We characterize when truth-telling remains a dominant strategy in gradual mechanisms implementing strategy-proof social rules, where agents…

Theoretical Economics · Economics 2025-03-27 Wenqian Wang , Zhiwen Zheng

Prominent opinion formation models such as the one by Friedkin and Johnsen (FJ) concentrate on the effects of peer pressure on public opinions. In practice, opinion formation is also based on information about the state of the world and…

Computer Science and Game Theory · Computer Science 2025-09-10 Martin Hoefer , Tim Koglin , Tolga Tel

Across many domains of interaction, both natural and artificial, individuals use past experience to shape future behaviors. The results of such learning processes depend on what individuals wish to maximize. A natural objective is one's own…

Populations and Evolution · Quantitative Biology 2022-09-02 Alex McAvoy , Julian Kates-Harbeck , Krishnendu Chatterjee , Christian Hilbe

We propose a framework for adversarial training that relies on a sample rather than a single sample point as the fundamental unit of discrimination. Inspired by discrepancy measures and two-sample tests between probability distributions, we…

Machine Learning · Computer Science 2017-07-11 Chengtao Li , David Alvarez-Melis , Keyulu Xu , Stefanie Jegelka , Suvrit Sra

We propose an adaptive incentive mechanism that learns the optimal incentives in environments where players continuously update their strategies. Our mechanism updates incentives based on each player's externality, defined as the difference…

Computer Science and Game Theory · Computer Science 2025-03-04 Chinmay Maheshwari , Kshitij Kulkarni , Manxi Wu , Shankar Sastry

Recent advancements in AI have highlighted its application in captology, the field of using computers as persuasive technologies. We hypothesized that the "conformity effect," where individuals align with others' actions, also occurs with…

Human-Computer Interaction · Computer Science 2025-10-20 Rikuo Sasaki , Michimasa Inaba

We develop a framework in which individuals' preferences coevolve with their abilities to deceive others about their preferences and intentions. Specifically, individuals are characterised by (i) a level of cognitive sophistication and (ii)…

Theoretical Economics · Economics 2020-06-30 Yuval Heller , Erik Mohlin

Communication is rarely perfect, but rather prone to error of transmission and reception. Often the origin of these errors cannot be properly quantified and is thus imprecisely known. We analyze the impact of an ambiguous noise which may…

Theoretical Economics · Economics 2023-11-22 Gerrit Bauch

This paper contains a reformulation of any $n$-player finite, static game into a framework of distributed, dynamical system based on agents' payoff-based deviations. The reformulation generalizes the method employed in the second part of…

Computer Science and Game Theory · Computer Science 2017-10-19 Yuke Li , Fengjiao Liu , A. Stephen Morse

To sample from an unconditionally trained Denoising Diffusion Probabilistic Model (DDPM), classifier guidance adds conditional information during sampling, but the gradients from classifiers, especially those not trained on noisy images,…

Machine Learning · Computer Science 2024-06-26 Philipp Vaeth , Alexander M. Fruehwald , Benjamin Paassen , Magda Gregorova

We investigate the win-lose relations between strategies of iterated prisoner's dilemma games by using a directed network concept to display the replicator dynamics results. In the giant strongly-connected component of the win/lose network,…

Physics and Society · Physics 2015-01-16 Young Jin Kim , Myungkyoon Roh , Seon-Young Jeong , Seung-Woo Son

Strategy changes are an essential part of evolutionary games. Here we introduce a simple rule that, depending on the value of a single parameter $w$, influences the selection of players that are considered as potential sources of the new…

Physics and Society · Physics 2010-08-16 Zhen Wang , Matjaz Perc

A seller wants to sell a good to a set of bidders using a credible mechanism. We show that when the seller has private information about her cost, it is impossible for a static mechanism to achieve the optimal revenue. In particular, even…

Theoretical Economics · Economics 2025-09-29 Martino Banchio , Andrzej Skrzypacz , Frank Yang

An analyst observes the frequency with which an agent takes actions, but not the frequency with which she takes actions conditional on a payoff relevant state. In this setting, we ask when the analyst can rationalize the agent's choices as…

Theoretical Economics · Economics 2023-07-27 Laura Doval , Ran Eilat

The model of a non-Bayesian agent who faces a repeated game with incomplete information against Nature is an appropriate tool for modeling general agent-environment interactions. In such a model the environment state (controlled by Nature)…

Artificial Intelligence · Computer Science 2014-11-17 D. Monderer , M. Tennenholtz

This paper studies a dynamic discrete-time queuing model where at every period players get a new job and must send all their jobs to a queue that has a limited capacity. Players have an incentive to send their jobs as late as possible;…

Computer Science and Game Theory · Computer Science 2023-02-08 Lucas Baudin , Marco Scarsini , Xavier Venel

We discuss Bayesian model uncertainty analysis and forecasting in sequential dynamic modeling of multivariate time series. The perspective is that of a decision-maker with a specific forecasting objective that guides thinking about relevant…

Methodology · Statistics 2022-06-07 Isaac Lavine , Michael Lindon , Mike West
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