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As generative AI becomes increasingly integrated into journalism, designing effective AI-use disclosures that inform readers without imposing unnecessary burden is a key challenge. While prior research has primarily focused on trust and…
360{\deg} videos in recent years have experienced booming development. Compared to traditional videos, 360{\deg} videos are featured with uncertain user behaviors, bringing opportunities as well as challenges. Datasets are necessary for…
We present See-Through Face Display, an eye-contact display system designed to enhance gaze awareness in both human-to-human and human-to-avatar communication. The system addresses the limitations of existing gaze correction methods by…
Regulatory limits on Maximum Permissible Exposure (MPE) require handheld devices to reduce transmit power when operated near the user's body. Current proximity sensors provide only binary detection, triggering conservative power back-off…
Commercial head-mounted eye trackers provide useful features to customers in industry and research but are expensive and rely on closed source hardware and software. This limits the application areas and use of mobile eye tracking to expert…
Interactive Machine Teaching (IMT) systems allow non-experts to easily create Machine Learning (ML) models. However, existing vision-based IMT systems either ignore annotations on the objects of interest or require users to annotate in a…
World-wide-web, with the website and webpage as the main interface, facilitates the dissemination of important information. Hence it is crucial to optimize them for better user interaction, which is primarily done by analyzing users'…
Breathing is a spontaneous but controllable body function that can be used for hands-free interaction. Our work introduces "iBreath", a novel system to detect breathing gestures similar to clicks using bio-impedance. We evaluated iBreath's…
Eye contact is a crucial element of non-verbal communication that signifies interest, attention, and participation in social interactions. As a result, measures of eye contact arise in a variety of applications such as the assessment of the…
We present a real-time gaze tracking system that directly acquires task-relevant latent features using a fully passive optical encoder. Instead of forming and processing full-resolution images, our approach leverages a microlens array with…
A head-mounted display (HMD) is a portable and interactive display device. With the development of 5G technology, it may become a general-purpose computing platform in the future. Human-computer interaction (HCI) technology for HMDs has…
The ability to associate touch with sight is essential for tasks that require physically interacting with objects in the world. We propose a dataset with paired visual and tactile data called Touch and Go, in which human data collectors…
Human gaze provides valuable information on human focus and intentions, making it a crucial area of research. Recently, deep learning has revolutionized appearance-based gaze estimation. However, due to the unique features of gaze…
Virtual reality (VR) can enrich neuropsychological testing, yet the ergonomic trade-offs of its input modes remain under-examined. Seventy-seven healthy volunteers-young (19-29 y) and middle-aged (35-56 y)-completed a VR Trail-Making Test…
Users can easily export personal data from devices (e.g., weather station and fitness tracker) and services (e.g., screentime tracker and commits on GitHub) they use but struggle to gain valuable insights. To tackle this problem, we present…
Eye-tracking technology can aid in understanding neurodevelopmental disorders and tracing a person's identity. However, this technology poses a significant risk to privacy, as it captures sensitive information about individuals and…
This work aims to tackle the intent recognition problem in Human-Robot Collaborative assembly scenarios. Precisely, we consider an interactive assembly of a wooden stool where the robot fetches the pieces in the correct order and the human…
Visual attention is highly fragmented during mobile interactions, but the erratic nature of attention shifts currently limits attentive user interfaces to adapting after the fact, i.e. after shifts have already happened. We instead study…
Human eye gaze plays a significant role in many virtual and augmented reality (VR/AR) applications, such as gaze-contingent rendering, gaze-based interaction, or eye-based activity recognition. However, prior works on gaze analysis and…
Eye contact is a crucial non-verbal interaction modality and plays an important role in our everyday social life. While humans are very sensitive to eye contact, the capabilities of machines to capture a person's gaze are still mediocre. We…