Related papers: StyleMM: Stylized 3D Morphable Face Model via Text…
Semantic facial attribute editing using pre-trained Generative Adversarial Networks (GANs) has attracted a great deal of attention and effort from researchers in recent years. Due to the high quality of face images generated by StyleGANs,…
Text-guided human body animation has advanced rapidly, yet facial animation lags due to the scarcity of well-annotated, text-paired facial corpora. To close this gap, we leverage foundation generative models to synthesize a large, balanced…
Multi-modal images play a crucial role in comprehensive evaluations in medical image analysis providing complementary information for identifying clinically important biomarkers. However, in clinical practice, acquiring multiple modalities…
Portrait stylization is a long-standing task enabling extensive applications. Although 2D-based methods have made great progress in recent years, real-world applications such as metaverse and games often demand 3D content. On the other…
We introduce ReStyle3D, a novel framework for scene-level appearance transfer from a single style image to a real-world scene represented by multiple views. The method combines explicit semantic correspondences with multi-view consistency…
We present MeshLLM, a novel framework that leverages large language models (LLMs) to understand and generate text-serialized 3D meshes. Our approach addresses key limitations in existing methods, including the limited dataset scale when…
We propose Masker, an unsupervised text-editing method for style transfer. To tackle cases when no parallel source-target pairs are available, we train masked language models (MLMs) for both the source and the target domain. Then we find…
3D-aware portrait editing has a wide range of applications in multiple fields. However, current approaches are limited due that they can only perform mask-guided or text-based editing. Even by fusing the two procedures into a model, the…
We introduce FaceGPT, a self-supervised learning framework for Large Vision-Language Models (VLMs) to reason about 3D human faces from images and text. Typical 3D face reconstruction methods are specialized algorithms that lack semantic…
There is a growing demand for the accessible creation of high-quality 3D avatars that are animatable and customizable. Although 3D morphable models provide intuitive control for editing and animation, and robustness for single-view face…
This paper tackles text-guided control of StyleGAN for editing garments in full-body human images. Existing StyleGAN-based methods suffer from handling the rich diversity of garments and body shapes and poses. We propose a framework for…
Statistical shape modeling (SSM) is an enabling quantitative tool to study anatomical shapes in various medical applications. However, directly using 3D images in these applications still has a long way to go. Recent deep learning methods…
Image-to-image translation (I2I), and particularly its subfield of appearance transfer, which seeks to alter the visual appearance between images while maintaining structural coherence, presents formidable challenges. Despite significant…
3D scene stylization aims at generating stylized images of the scene from arbitrary novel views following a given set of style examples, while ensuring consistency when rendered from different views. Directly applying methods for image or…
Using (casual) images to texture 3D models is a common way to create realistic 3D models, which is a very important task in computer graphics. However, if the shape of the casual image does not look like the target model or the target…
Style transfer for human face has been widely researched in recent years. Majority of the existing approaches work in 2D image domain and have 3D inconsistency issue when applied on different viewpoints of the same face. In this paper, we…
With the growing success of text or image guided 3D generators, users demand more control over the generation process, appearance stylization being one of them. Given a reference image, this requires adapting the appearance of a generated…
Creating large-scale virtual urban scenes with variant styles is inherently challenging. To facilitate prototypes of virtual production and bypass the need for complex materials and lighting setups, we introduce the first…
Face stylization refers to the transformation of a face into a specific portrait style. However, current methods require the use of example-based adaptation approaches to fine-tune pre-trained generative models so that they demand lots of…
Image style transfer occupies an important place in both computer graphics and computer vision. However, most current methods require reference to stylized images and cannot individually stylize specific objects. To overcome this…