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Related papers: Actor-Critic for Continuous Action Chunks: A Reinf…

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Recent progress in deep reinforcement learning (RL) and computer vision enables artificial agents to solve complex tasks, including locomotion, manipulation and video games from high-dimensional pixel observations. However, domain specific…

Robotics · Computer Science 2023-03-01 Ruihan Zhao , Ufuk Topcu , Sandeep Chinchali , Mariano Phielipp

Open-ended generation tasks require outputs to satisfy diverse and often implicit task-specific evaluation rubrics. The sheer number of relevant rubrics leads to prohibitively high verification costs and incomplete assessments of a…

Machine Learning · Computer Science 2025-11-04 Mian Wu , Gavin Zhang , Sewon Min , Sergey Levine , Aviral Kumar

In practice, reinforcement learning (RL) agents are often trained with a possibly imperfect proxy reward function, which may lead to a human-agent alignment issue (i.e., the learned policy either converges to non-optimal performance with…

Machine Learning · Computer Science 2024-10-10 Zhaohui Jiang , Xuening Feng , Paul Weng , Yifei Zhu , Yan Song , Tianze Zhou , Yujing Hu , Tangjie Lv , Changjie Fan

Policy gradient algorithms have proven to be successful in diverse decision making and control tasks. However, these methods suffer from high sample complexity and instability issues. In this paper, we address these challenges by providing…

Machine Learning · Computer Science 2021-03-17 Yannis Flet-Berliac , Reda Ouhamma , Odalric-Ambrym Maillard , Philippe Preux

Standard regression techniques, while powerful, are often constrained by predefined, differentiable loss functions such as mean squared error. These functions may not fully capture the desired behavior of a system, especially when dealing…

Machine Learning · Computer Science 2025-08-04 Yongchao Huang

Recently, safe reinforcement learning (RL) with the actor-critic structure for continuous control tasks has received increasing attention. It is still challenging to learn a near-optimal control policy with safety and convergence…

Machine Learning · Computer Science 2024-02-06 Xinglong Zhang , Yaoqian Peng , Biao Luo , Wei Pan , Xin Xu , Haibin Xie

Reinforcement learning (RL) post-training has enabled newer capabilities in models, such as agentic tool-use for search. However, these models struggle primarily due to limitations with sparse outcome-based rewards and a lack of training…

Machine Learning · Computer Science 2026-05-08 Harsh Goel , Akhil Udathu , Susmija Jabireddy , Pradnesh Kalkar , Atharva Parulekar

The actor-critic (AC) framework has achieved strong empirical success in off-policy reinforcement learning but suffers from the "moving target" problem, where the evaluated policy changes continually. Functional critics, or…

Machine Learning · Computer Science 2026-02-10 Qinxun Bai , Yuxuan Han , Wei Xu , Zhengyuan Zhou

Reinforcement Learning (RL) has the potential to enable robots to learn from their own actions in the real world. Unfortunately, RL can be prohibitively expensive, in terms of on-robot runtime, due to inefficient exploration when learning…

In this article, we aim to provide a literature review of different formulations and approaches to continual reinforcement learning (RL), also known as lifelong or non-stationary RL. We begin by discussing our perspective on why RL is a…

Machine Learning · Computer Science 2022-11-15 Khimya Khetarpal , Matthew Riemer , Irina Rish , Doina Precup

Actor-critic methods, a type of model-free reinforcement learning (RL), have achieved state-of-the-art performances in many real-world domains in continuous control. Despite their success, the wide-scale deployment of these models is still…

Machine Learning · Computer Science 2020-12-14 Srinjoy Roy , Saptam Bakshi , Tamal Maharaj

We introduce a hybrid CPU/GPU version of the Asynchronous Advantage Actor-Critic (A3C) algorithm, currently the state-of-the-art method in reinforcement learning for various gaming tasks. We analyze its computational traits and concentrate…

Machine Learning · Computer Science 2017-03-08 Mohammad Babaeizadeh , Iuri Frosio , Stephen Tyree , Jason Clemons , Jan Kautz

To improve efficiency and temporal coherence, Vision-Language-Action (VLA) models often predict action chunks; however, this action chunking harms reactivity under inference delay and long horizons. We introduce Asynchronous Action Chunk…

Robotics · Computer Science 2025-09-30 Kohei Sendai , Maxime Alvarez , Tatsuya Matsushima , Yutaka Matsuo , Yusuke Iwasawa

We propose Adversarially Trained Actor Critic (ATAC), a new model-free algorithm for offline reinforcement learning (RL) under insufficient data coverage, based on the concept of relative pessimism. ATAC is designed as a two-player…

Machine Learning · Computer Science 2022-07-07 Ching-An Cheng , Tengyang Xie , Nan Jiang , Alekh Agarwal

This paper contributes a first study into how different human users deliver simultaneous control and feedback signals during human-robot interaction. As part of this work, we formalize and present a general interactive learning framework…

Artificial Intelligence · Computer Science 2017-03-16 Kory W. Mathewson , Patrick M. Pilarski

Control contraction metrics (CCMs) provide a framework to co-synthesize a controller and a corresponding contraction metric -- a positive-definite Riemannian metric under which a closed-loop system is guaranteed to be incrementally…

Machine Learning · Computer Science 2025-06-23 Minjae Cho , Hiroyasu Tsukamoto , Huy Trong Tran

Value-based algorithms are a cornerstone of off-policy reinforcement learning due to their simplicity and training stability. However, their use has traditionally been restricted to discrete action spaces, as they rely on estimating…

Machine Learning · Computer Science 2025-10-23 Yigit Korkmaz , Urvi Bhuwania , Ayush Jain , Erdem Bıyık

Control Barrier Functions (CBFs) have emerged as a prominent approach to designing safe navigation systems of robots. Despite their popularity, current CBF-based methods exhibit some limitations: optimization-based safe control techniques…

Robotics · Computer Science 2026-03-17 Junjun Xie , Shuhao Zhao , Liang Hu , Huijun Gao

Text-based games are a popular testbed for language-based reinforcement learning (RL). In previous work, deep Q-learning is commonly used as the learning agent. Q-learning algorithms are challenging to apply to complex real-world domains…

Machine Learning · Computer Science 2023-06-28 Weichen Li , Rati Devidze , Sophie Fellenz

Actor-critic (AC) methods are ubiquitous in reinforcement learning. Although it is understood that AC methods are closely related to policy gradient (PG), their precise connection has not been fully characterized previously. In this paper,…

Artificial Intelligence · Computer Science 2021-06-15 Junfeng Wen , Saurabh Kumar , Ramki Gummadi , Dale Schuurmans