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We introduce an arbitrary order, computationally efficient method to smooth corners on curves in the plane, as well as edges and vertices on surfaces in $\mathbb R^3$. The method is local, only modifying the original surface in a…

Numerical Analysis · Mathematics 2016-04-08 Charles L. Epstein , Michael O'Neil

The generic chaining method provides a sharp description of the suprema of many random processes in terms of the geometry of their index sets. The chaining functionals that arise in this theory are however notoriously difficult to control…

Probability · Mathematics 2018-06-22 Ramon van Handel

Two-dimensional topological states of matter offer a route to quantum computation that would be topologically protected against the nemesis of the quantum circuit model: decoherence. Research groups in industry, government and academic…

Mathematical Physics · Physics 2016-05-04 Eric C. Rowell

This paper introduces a method of calculating and rendering shapes in a non-Euclidean 2D space. In order to achieve this, we developed a physics and graphics engine that uses hyperbolic trigonometry to calculate and subsequently render the…

Graphics · Computer Science 2019-08-13 Daniil Osudin , Christopher Child , Yang-Hui He

Accurately drawing 3D objects is difficult for untrained individuals, as it requires an understanding of perspective and its effects on geometry and proportions. Step-by-step tutorials break the complex task of sketching an entire object…

Graphics · Computer Science 2016-07-28 James W. Hennessey , Han Liu , Holger Winnemöller , Mira Dontcheva , Niloy J. Mitra

We describe a system that lets a designer interactively draw patterns of strokes in the picture plane, then guide the synthesis of similar patterns over new picture regions. Synthesis is based on an initial user-assisted analysis phase in…

Graphics · Computer Science 2008-03-25 Pascal Barla , Simon Breslav , Lee Markosian , Joëlle Thollot

We formalize Italian smocking, an intricate embroidery technique that gathers flat fabric into pleats along meandering lines of stitches, resulting in pleats that fold and gather where the stitching veers. In contrast to English smocking,…

Graphics · Computer Science 2024-01-17 Ningfeng Zhou , Jing Ren , Olga Sorkine-Hornung

Folding a sequence $S$ into a multidimensional box is a method that is used to construct multidimensional codes. The well known operation of folding is generalized in a way that the sequence $S$ can be folded into various shapes. The new…

Information Theory · Computer Science 2009-07-29 Tuvi Etzion

In spite of considerable progress, computing curvature in Volume of Fluid (VOF) methods continues to be a challenge. The goal is to develop a function or a subroutine that returns the curvature in computational cells containing an interface…

Computational Physics · Physics 2018-11-14 Yinghe Qi , Jiacai Lu , Ruben Scardovelli , Stephane Zaleski , Gretar Tryggvason

Geometric consistency, i.e. the preservation of neighbourhoods, is a natural and strong prior in 3D shape matching. Geometrically consistent matchings are crucial for many downstream applications, such as texture transfer or statistical…

Graphics · Computer Science 2025-07-30 Paul Roetzer , Florian Bernard

Generating Hilbert curves in Z^2 using L-systems appears to be efficient and easy

Computational Geometry · Computer Science 2013-04-24 Arie Bos

Magic squares have been an enthralling topic in mathematics for centuries. They are formed by filling in all the cells of a square matrix with the numbers starting from one so that the sum of all rows, columns, and diagonals is the same.…

History and Overview · Mathematics 2014-02-14 Grasha Jacob , A. Murugan

The Cartesian coordinate system is the most commonly used system in computer visualization. This is due to its ease of use and processing speed. However, it is not always suitable for a given problem. Angular measures often allow us to…

Graphics · Computer Science 2023-06-08 Grzegorz Borowik , Michał Balicki , Michał Kasprzak , Piotr Cukier

This paper aims to develop a mathematical foundation to model knitting with graphs. We provide a precise definition for knit objects with a knot theoretic component and propose a simple undirected graph, a simple directed graph, and a…

Data Structures and Algorithms · Computer Science 2024-07-04 Kathryn Gray , Brian Bell , Diana Sieper , Stephen Kobourov , Falk Schreiber , Karsten Klein , Seokhee Hong

We study surfaces in Euclidean space constructed by the sum of two curves or that are graphs of the product of two functions. We consider the problem to determine all these surfaces with constant Gauss curvature. We extend the results to…

Differential Geometry · Mathematics 2014-10-10 Rafael López , Marilena Moruz

In this paper we establish a generally and globally valid coordinate system in curved space-time with the simultaneous hypersurface orthogonal to the time coordinate. The time coordinate can be preseted according to practical evolving…

General Relativity and Quantum Cosmology · Physics 2017-12-27 Ying-Qiu Gu

We fully generalize a previously-developed computational geometry tool [1] to perform large-scale simulations of arbitrary two-dimensional faceted surfaces $z = h(x,y)$. Our method uses a three-component facet/edge/junction storage model,…

Mathematical Physics · Physics 2011-10-17 Scott A. Norris , Stephen J. Watson

The folding of paper, hide, and woven fabric has been used for millennia to achieve enhanced articulation, curvature, and visual appeal for intrinsically flat, two-dimensional materials. For graphene, an ideal two-dimensional material,…

Ruled surface is widely used in engineering design such as parting surface design of injection mold and checking surface design of checking fixture, which are usually generated by offsetting 3D curves. However, in 3D curve offset, there…

Computational Geometry · Computer Science 2013-03-18 Kun Jiang , Xionghui Zhou , Min Li , Qiang Niu

We give a generalized definition of stretch that simplifies the efficient construction of low-stretch embeddings suitable for graph algorithms. The generalization, based on discounting highly stretched edges by taking their $p$-th power for…

Data Structures and Algorithms · Computer Science 2014-02-07 Michael B. Cohen , Gary L. Miller , Jakub W. Pachocki , Richard Peng , Shen Chen Xu