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Related papers: Contested Route Planning

200 papers

A quantum algorithm for an oracle problem can be understood as a quantum strategy for a player in a two-player zero-sum game in which the other player is constrained to play classically. I formalize this correspondence and give examples of…

Quantum Physics · Physics 2007-05-23 David A. Meyer

Route planning for military vehicles is a complex decision-making problem due to the simultaneous influence of environmental trafficability and tactical risks. This paper presents an optimization model that integrates soil trafficability…

Systems and Control · Electrical Eng. & Systems 2026-05-20 Joshua Betz , Daniel Herber , Jeffrey Niemann

We revisit classic algorithmic search and optimization problems from the perspective of competition. Rather than a single optimizer minimizing expected cost, we consider a zero-sum game in which an optimization problem is presented to two…

Computer Science and Game Theory · Computer Science 2011-01-17 Nicole Immorlica , Adam Tauman Kalai , Brendan Lucier , Ankur Moitra , Andrew Postlewaite , Moshe Tennenholtz

Most of the routing algorithms for unmanned vehicles, that arise in data gathering and monitoring applications in the literature, rely on the Global Positioning System (GPS) information for localization. However, disruption of GPS signals…

Robotics · Computer Science 2017-12-21 Kaarthik Sundar , Sohum Misra , Sivakumar Rathinam , Rajnikant Sharma

Generating competitive strategies and performing continuous motion planning simultaneously in an adversarial setting is a challenging problem. In addition, understanding the intent of other agents is crucial to deploying autonomous systems…

Robotics · Computer Science 2023-10-12 Hongrui Zheng , Zhijun Zhuang , Johannes Betz , Rahul Mangharam

We consider a two-road dynamic routing game where the state of one of the roads (the "risky road") is stochastic and may change over time. This generates room for experimentation. A central planner may wish to induce some of the (finite…

Computer Science and Game Theory · Computer Science 2020-01-13 Emily Meigs , Francesca Parise , Asuman Ozdaglar , Daron Acemoglu

We present a new method for multi-agent planning involving human drivers and autonomous vehicles (AVs) in unsignaled intersections, roundabouts, and during merging. In multi-agent planning, the main challenge is to predict the actions of…

Robotics · Computer Science 2022-03-21 Rohan Chandra , Dinesh Manocha

Game-theoretical approach to the analysis of parallel algorithms is proposed. The approach is based on presentation of the parallel computing as a congestion game. In the game processes compete for resources such as core of a central…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-04-25 O. A. Malafeyev , S. A. Nemnyugin

Routing and scheduling problems are fundamental problems in combinatorial optimization, and also have many applications. Most variations of these problems are NP-Hard, so we need to use heuristics to solve these problems on large instances,…

Data Structures and Algorithms · Computer Science 2015-02-20 Arindam Pal

We study a novel graph path planning problem for multiple agents that may crash at runtime, and block part of the workspace. In our setting, agents can detect neighboring crashed agents, and change followed paths at runtime. The objective…

Robotics · Computer Science 2022-11-28 Keisuke Okumura , Sébastien Tixeuil

We consider the traffic assignment problem in nonatomic routing games where the players' cost functions may be subject to random fluctuations (e.g., weather disturbances, perturbations in the underlying network, etc.). We tackle this…

Computer Science and Game Theory · Computer Science 2022-01-11 Dong Quan Vu , Kimon Antonakopoulos , Panayotis Mertikopoulos

We survey recent advances in algorithms for route planning in transportation networks. For road networks, we show that one can compute driving directions in milliseconds or less even at continental scale. A variety of techniques provide…

Data Structures and Algorithms · Computer Science 2015-04-21 Hannah Bast , Daniel Delling , Andrew Goldberg , Matthias Müller-Hannemann , Thomas Pajor , Peter Sanders , Dorothea Wagner , Renato F. Werneck

We present a novel algorithm for game-theoretic trajectory planning, tailored for settings in which agents can only observe one another in specific regions of the state space. Such problems arise naturally in the context of multi-robot…

Multiagent Systems · Computer Science 2024-06-18 Kushagra Gupta , David Fridovich-Keil

We investigate a routing game that allows for the creation of coalitions, within the framework of cooperative game theory. Specifically, we describe the cost of each coalition as its maximin value. This represents the performance that the…

Networking and Internet Architecture · Computer Science 2016-11-01 Gideon Blocq , Ariel Orda

Path planning plays an essential role in many areas of robotics. Various planning techniques have been presented, either focusing on learning a specific task from demonstrations or retrieving trajectories by optimizing for hand-crafted cost…

Robotics · Computer Science 2018-09-26 Salvatore Virga , Christian Rupprecht , Nassir Navab , Christoph Hennersperger

This thesis explores the benefits machine learning algorithms can bring to online planning and scheduling for autonomous vehicles in off-road situations. Mainly, we focus on typical problems of interest which include computing itineraries…

Artificial Intelligence · Computer Science 2021-08-03 Kevin Osanlou

We evaluate the robustness of agents' traffic equilibria in randomized routing games characterized by an uncertain network demand with a possibly unknown probability distribution. Specifically, we extend the so-called hose model by…

Systems and Control · Electrical Eng. & Systems 2021-03-24 Filippo Fabiani

Path planning is a fundamental and extensively explored problem in robotic control. We present a novel economic perspective on path planning. Specifically, we investigate strategic interactions among path planning agents using a game…

Multiagent Systems · Computer Science 2019-10-31 Yi Li , Yevgeniy Vorobeychik

In timeline-based planning, domains are described as sets of independent, but interacting, components, whose behaviour over time (the set of timelines) is governed by a set of temporal constraints. A distinguishing feature of timeline-based…

Artificial Intelligence · Computer Science 2019-05-28 Nicola Gigante , Angelo Montanari , Marta Cialdea Mayer , Andrea Orlandini , Mark Reynolds

The planning of attractive and cost efficient public transport systems is a highly complex optimization process involving many steps. Integrating robustness from a passenger's point of view makes the task even more challenging. With…

Machine Learning · Computer Science 2021-06-17 Matthias Müller-Hannemann , Ralf Rückert , Alexander Schiewe , Anita Schöbel