Related papers: Animate-X++: Universal Character Image Animation w…
Existing automatic approaches for 3D virtual character motion synthesis supporting scene interactions do not generalise well to new objects outside training distributions, even when trained on extensive motion capture datasets with diverse…
We present X-Dancer, a novel zero-shot music-driven image animation pipeline that creates diverse and long-range lifelike human dance videos from a single static image. As its core, we introduce a unified transformer-diffusion framework,…
Learning an animatable and clothed human avatar model with vivid dynamics and photorealistic appearance from multi-view videos is an important foundational research problem in computer graphics and vision. Fueled by recent advances in…
We present X-Avatar, a novel avatar model that captures the full expressiveness of digital humans to bring about life-like experiences in telepresence, AR/VR and beyond. Our method models bodies, hands, facial expressions and appearance in…
Motions of virtual characters in movies or video games are typically generated by recording actors using motion capturing methods. Animations generated this way often need postprocessing, such as improving the periodicity of cyclic…
This paper introduces a novel deep learning framework for image animation. Given an input image with a target object and a driving video sequence depicting a moving object, our framework generates a video in which the target object is…
In this work, we present DreamDance, a novel method for animating human images using only skeleton pose sequences as conditional inputs. Existing approaches struggle with generating coherent, high-quality content in an efficient and…
3D human avatar animation aims at transforming a human avatar from an arbitrary initial pose to a specified target pose using deformation algorithms. Existing approaches typically divide this task into two stages: canonical template…
Automatically estimating animal poses from videos is important for studying animal behaviors. Existing methods do not perform reliably since they are trained on datasets that are not comprehensive enough to capture all necessary animal…
Reconstructing animatable 3D humans from casually captured images of articulated subjects without camera or pose information is highly practical but remains challenging due to view misalignment, occlusions, and the absence of structural…
Synthesizing graceful and life-like behaviors for physically simulated characters has been a fundamental challenge in computer animation. Data-driven methods that leverage motion tracking are a prominent class of techniques for producing…
Conditional human animation traditionally animates static reference images using pose-based motion cues extracted from video data. However, these video-derived cues often suffer from low temporal resolution, motion blur, and unreliable…
Text-driven motion generation offers a powerful and intuitive way to create human movements directly from natural language. By removing the need for predefined motion inputs, it provides a flexible and accessible approach to controlling…
We study the problem of directly deriving an initial human reenactment from a monocular video of a non-human character. Our goal is not to reconstruct the source character itself but to reinterpret its motion as a plausible and editable…
Character video generation is a significant real-world application focused on producing high-quality videos featuring specific characters. Recent advancements have introduced various control signals to animate static characters,…
In this paper, we present an end-to-end pipeline for the creation of high-quality animatable volumetric video content of human performances. Going beyond the application of free-viewpoint volumetric video, we allow re-animation and…
We present ActionXPose, a novel 2D pose-based algorithm for posture-level Human Action Recognition (HAR). The proposed approach exploits 2D human poses provided by OpenPose detector from RGB videos. ActionXPose aims to process poses data to…
This paper addresses the problem of estimating and tracking human body keypoints in complex, multi-person video. We propose an extremely lightweight yet highly effective approach that builds upon the latest advancements in human detection…
The field of controllable human-centric video generation has witnessed remarkable progress, particularly with the advent of diffusion models. However, achieving precise and localized control over human motion in videos, such as replacing or…
Human motion is a key function to communicate information. In the application, short-form mobile video is so popular all over the world such as Tik Tok. The users would like to add more VFX so as to pursue creativity and personlity. Many…