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We propose a fully distributed actor-critic algorithm approximated by deep neural networks, named \textit{Diff-DAC}, with application to single-task and to average multitask reinforcement learning (MRL). Each agent has access to data from…

Visual Domain Adaptation is a problem of immense importance in computer vision. Previous approaches showcase the inability of even deep neural networks to learn informative representations across domain shift. This problem is more severe…

Computer Vision and Pattern Recognition · Computer Science 2018-04-03 Swami Sankaranarayanan , Yogesh Balaji , Arpit Jain , Ser Nam Lim , Rama Chellappa

Future advancements in robot autonomy and sophistication of robotics tasks rest on robust, efficient, and task-dependent semantic understanding of the environment. Semantic segmentation is the problem of simultaneous segmentation and…

Computer Vision and Pattern Recognition · Computer Science 2016-06-06 Md. Alimoor Reza , Jana Kosecka

Producing agents that can generalize to a wide range of visually different environments is a significant challenge in reinforcement learning. One method for overcoming this issue is visual domain randomization, whereby at the start of each…

Machine Learning · Computer Science 2020-03-09 Reda Bahi Slaoui , William R. Clements , Jakob N. Foerster , Sébastien Toth

Learning a shared policy that guides the locomotion of different agents is of core interest in Reinforcement Learning (RL), which leads to the study of morphology-agnostic RL. However, existing benchmarks are highly restrictive in the…

Machine Learning · Computer Science 2023-05-31 Runfa Chen , Jiaqi Han , Fuchun Sun , Wenbing Huang

Existing reinforcement learning (RL) methods struggle with long-horizon robotic manipulation tasks, particularly those involving sparse rewards. While action chunking is a promising paradigm for robotic manipulation, using RL to directly…

Robotics · Computer Science 2026-03-02 Jiarui Yang , Bin Zhu , Jingjing Chen , Yu-Gang Jiang

Visuomotor policies learned from demonstrations often overfit to nuisance visual factors in raw RGB observations, resulting in brittle behavior under appearance shifts such as background changes and object recoloring. We propose a…

A robot's ability to act is fundamentally constrained by what it can perceive. Many existing approaches to visual representation learning utilize general-purpose training criteria, e.g. image reconstruction, smoothness in latent space, or…

We study the task of embodied visual active learning, where an agent is set to explore a 3d environment with the goal to acquire visual scene understanding by actively selecting views for which to request annotation. While accurate on some…

Computer Vision and Pattern Recognition · Computer Science 2020-12-18 David Nilsson , Aleksis Pirinen , Erik Gärtner , Cristian Sminchisescu

Text-based games (TBGs) have become a popular proving ground for the demonstration of learning-based agents that make decisions in quasi real-world settings. The crux of the problem for a reinforcement learning agent in such TBGs is…

Machine Learning · Computer Science 2021-06-16 Keerthiram Murugesan , Subhajit Chaudhury , Kartik Talamadupula

This paper presents GenDoc, a general sequence-to-sequence document understanding model pre-trained with unified masking across three modalities: text, image, and layout. The proposed model utilizes an encoder-decoder architecture, which…

Computation and Language · Computer Science 2023-05-19 Shuwei Feng , Tianyang Zhan , Zhanming Jie , Trung Quoc Luong , Xiaoran Jin

Learning task-oriented dialog policies via reinforcement learning typically requires large amounts of interaction with users, which in practice renders such methods unusable for real-world applications. In order to reduce the data…

Computation and Language · Computer Science 2022-07-04 Jorge A. Mendez , Alborz Geramifard , Mohammad Ghavamzadeh , Bing Liu

Learning from previously collected data via behavioral cloning or offline reinforcement learning (RL) is a powerful recipe for scaling generalist agents by avoiding the need for expensive online learning. Despite strong generalization in…

Deep reinforcement learning (RL) has proven a powerful technique in many sequential decision making domains. However, Robotics poses many challenges for RL, most notably training on a physical system can be expensive and dangerous, which…

Robotics · Computer Science 2017-10-19 Lerrel Pinto , Marcin Andrychowicz , Peter Welinder , Wojciech Zaremba , Pieter Abbeel

The rapid increase in the amount of published visual data and the limited time of users bring the demand for processing untrimmed videos to produce shorter versions that convey the same information. Despite the remarkable progress that has…

Computer Vision and Pattern Recognition · Computer Science 2020-04-01 Washington Ramos , Michel Silva , Edson Araujo , Leandro Soriano Marcolino , Erickson Nascimento

Model-based reinforcement learning (RL) enjoys several benefits, such as data-efficiency and planning, by learning a model of the environment's dynamics. However, learning a global model that can generalize across different dynamics is a…

Machine Learning · Computer Science 2020-06-30 Kimin Lee , Younggyo Seo , Seunghyun Lee , Honglak Lee , Jinwoo Shin

Traditional video reasoning segmentation methods rely on supervised fine-tuning, which limits generalization to out-of-distribution scenarios and lacks explicit reasoning. To address this, we propose \textbf{VideoSeg-R1}, the first…

Computer Vision and Pattern Recognition · Computer Science 2025-11-21 Zishan Xu , Yifu Guo , Yuquan Lu , Fengyu Yang , Junxin Li

Training a model-free deep reinforcement learning model to solve image-to-image translation is difficult since it involves high-dimensional continuous state and action spaces. In this paper, we draw inspiration from the recent success of…

Computer Vision and Pattern Recognition · Computer Science 2021-12-15 Ziwei Luo , Jing Hu , Xin Wang , Siwei Lyu , Bin Kong , Youbing Yin , Qi Song , Xi Wu

Vision-based robotics often separates the control loop into one module for perception and a separate module for control. It is possible to train the whole system end-to-end (e.g. with deep RL), but doing it "from scratch" comes with a high…

Robotics · Computer Science 2020-11-16 Bryan Chen , Alexander Sax , Gene Lewis , Iro Armeni , Silvio Savarese , Amir Zamir , Jitendra Malik , Lerrel Pinto

Episodic training, where an agent's environment is reset after every success or failure, is the de facto standard when training embodied reinforcement learning (RL) agents. The underlying assumption that the environment can be easily reset…

Computer Vision and Pattern Recognition · Computer Science 2023-03-31 Zichen Zhang , Luca Weihs
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