Related papers: QoE-Aware Service Provision for Mobile AR Renderin…
This paper introduces an energy-efficient, software-defined vehicular edge network for the growing intelligent connected transportation system. A joint user-centric virtual cell formation and resource allocation problem is investigated to…
The optimization of quality of experience (QoE) in multi-user virtual reality (VR) interactions demands a delicate balance between ultra-low latency, high-fidelity motion synchronization, and equitable resource allocation. While adaptive…
Next-generation (NextG) cellular networks are expected to manage dynamic traffic while sustaining high performance. Large language models (LLMs) provide strategic reasoning for 6G planning, but their computational cost and latency limit…
Large language models (LLMs) are increasingly deployed as the execution core of autonomous agents rather than as standalone text generators. Agentic workloads induce a temporal shift from single-turn inference to multi-turn LLM-tool loops,…
Metaverse has become a buzzword recently. Mobile augmented reality (MAR) is a promising approach to providing users with an immersive experience in the Metaverse. However, due to limitations of bandwidth, latency and computational…
This article surveys Cognitive Edge Computing as a practical and methodical pathway for deploying reasoning-capable Large Language Models (LLMs) and autonomous AI agents on resource-constrained devices at the network edge. We present a…
Mobile edge computing is a provisioning solution to enable Augmented Reality (AR) applications on mobile devices. AR mobile applications have inherent collaborative properties in terms of data collection in the uplink, computing at the…
Large Language Model (LLM)-based autonomous agents are expected to play a vital role in the evolution of 6G networks, by empowering real-time decision-making related to management and service provisioning to end-users. This shift…
In this paper, we introduce a novel system designed to enhance customer service in the financial and retail sectors through a context-aware 3D virtual agent, utilizing Mixed Reality (MR) and Vision Language Models (VLMs). Our approach…
Emerging 6G networks rely on complex cross-layer optimization, yet manually translating high-level intents into mathematical formulations remains a bottleneck. While Large Language Models (LLMs) offer promise, monolithic approaches often…
As 6G wireless systems evolve, growing functional complexity and diverse service demands are driving a shift from rule-based control to intent-driven autonomous intelligence. User requirements are no longer captured by a single metric…
We propose a novel edge-assisted multi-user collaborative augmented reality framework in a large indoor environment. In Collaborative Augmented Reality, data communication that synchronizes virtual objects has large network traffic and high…
Bandwidth requirements of both wireless and wired clients in access networks continue to increase rapidly, primarily due to the growth of video traffic. Application awareness can be utilized in access networks to optimize quality of…
Unmanned aerial vehicles (UAVs) serving as aerial base stations can be deployed to provide wireless connectivity to mobile users, such as vehicles. However, the density of vehicles on roads often varies spatially and temporally primarily…
A perennial quest in networking research is how to achieve higher quality of experience (QoE) for users without incurring more resources. This work revisits an important yet often overlooked piece of the puzzle: what should the QoE…
This paper investigates resource allocation to provide heterogeneous users with customized virtual reality (VR) services in a mobile edge computing (MEC) system. We first introduce a quality of experience (QoE) metric to measure user…
Future sixth-generation (6G) networks are expected to support low-altitude wireless networks (LAWNs), where unmanned aerial vehicles (UAVs) and aerial robots operate in highly dynamic three-dimensional environments under stringent latency,…
In [1], we proposed a two-tier model for creating and maintaining a distributed hash table (DHT) overlay of smartphones. The purpose was to reduce Internet usage and increase D2D content sharing over LTE-A/5G network. However, the real…
Extended Reality (XR) is an important service in the 5G network and in future 6G networks. In contrast to traditional video on demand services, real-time XR video is transmitted frame-by-frame, requiring low latency and being highly…
Driven by the tremendous technological advancement of personal devices and the prevalence of wireless mobile network accesses, the world has witnessed an explosion in crowdsourced live streaming. Ensuring a better viewers quality of…