Related papers: QoE-Aware Service Provision for Mobile AR Renderin…
Immersive communications is a key use case for 6G where applications require reliable latency-bound media traffic at a certain data rate to deliver an acceptable User Experience (UX) or Quality-of-Experience (QoE). The Quality-of-Service…
The Metaverse is gaining attention among academics as maturing technologies empower the promises and envisagements of a multi-purpose, integrated virtual environment. An interactive and immersive socialization experience between people is…
With the development of blockchain and communication techniques, the Metaverse is considered as a promising next-generation Internet paradigm, which enables the connection between reality and the virtual world. The key to rendering a…
Future sixth-generation (6G) mobile networks are envisioned to be equipped with a diverse set of powerful, yet highly specialized, optimization experts. Such a promising vision is concurrently expected to give rise to the need for scalable…
The rapid development of 5G communication technology has given birth to various real-time broadband communication services, such as augmented reality (AR), virtual reality (VR) and cloud games. Compared with traditional services, consumers…
Immersive media streaming, especially virtual reality (VR)/360-degree video streaming which is very bandwidth demanding, has become more and more popular due to the rapid growth of the multimedia and networking deployments. To better…
This paper studies the uplink and downlink power allocation for interactive augmented reality (AR) services, where the live video captured by an AR device is uploaded to the network edge, and then the augmented video is subsequently…
Mobile edge computing (MEC) provides low-latency offloading solutions for computationally intensive tasks, effectively improving the computing efficiency and battery life of mobile devices. However, for data-intensive tasks or scenarios…
Large language models (LLMs) are now at the core of conversational AI services such as real-time translation and chatbots, which provide live user interaction by incrementally streaming text to the user. However, existing LLM serving…
The vision of 6G communication demands autonomous and resilient networking in environments without fixed infrastructure. Yet most multi-agent reinforcement learning (MARL) approaches focus on isolated stages - exploration, relay formation,…
Mobile augmented reality (MAR) blends a real scenario with overlaid virtual content, which has been envisioned as one of the ubiquitous interfaces to the Metaverse. Due to the limited computing power and battery life of MAR devices, it is…
Mobile edge computing pushes computationally-intensive services closer to the user to provide reduced delay due to physical proximity. This has led many to consider deploying deep learning models on the edge -- commonly known as edge…
Metaverse applications that incorporate Mobile Augmented Reality (MAR) provide mixed and immersive experiences by amalgamating the virtual with the physical world. Notably, due to their multi-modality such applications are demanding in…
The Quality of Experience (QoE) based service management remains key for successful provisioning of multimedia services in next-generation networks such as 5G/6G, which requires proper tools for quality monitoring, prediction and resource…
The rise of LLMs such as ChatGPT and Claude fuels the need for AI agents capable of real-time task handling. However, migrating data-intensive, multi-modal edge workloads to cloud data centers, traditionally used for agent deployment,…
Congestion control protocol and bandwidth allocation problems are often formulated into Network Utility Maximization (NUM) framework. Existing solutions for NUM generally focus on single-layered applications. As applications such as video…
The Internet of Agents is propelling edge computing toward agentic AI and edge general intelligence (EGI). However, deploying multi-agent service (MAS) on resource-constrained edge infrastructure presents severe challenges. MAS service…
Abrupt resolution changes in virtual reality (VR) streaming can significantly impair the quality-of-experience (QoE) of users, particularly during transitions from high to low resolutions. Existing QoE models and transmission schemes…
In edge computing, edge servers are placed in close proximity to end-users. App vendors can deploy their services on edge servers to reduce network latency experienced by their app users. The edge user allocation (EUA) problem challenges…
Extended Reality (XR) is one of the most important 5G/6G media applications that will fundamentally transform human interactions. However, ensuring low latency, high data rate, and reliability to support XR services poses significant…