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The widespread adoption of digital technology has ushered in a new era of digital transformation across all aspects of our lives. Online learning, social, and work activities, such as distance education, videoconferencing, interviews, and…

Multimedia · Computer Science 2025-08-06 Baoquan Zhao , Xiaofan Ma , Qianshi Pang , Ruomei Wang , Fan Zhou , Shujin Lin

Audio description (AD) makes video content accessible to blind and low-vision (BLV) audiences, but producing high-quality descriptions is resource-intensive. Automated AD offers scalability, and prior studies show human-in-the-loop editing…

Human-Computer Interaction · Computer Science 2026-02-04 Lana Do , Shasta Ihorn , Charity Pitcher-Cooper , Juvenal Francisco Barajas , Gio Jung , Xuan Duy Anh Nguyen , Sanjay Mirani , Ilmi Yoon

There have been significant innovations in media technologies in the recent years. While these developments have improved experiences for individual users, design of multi-user interfaces still remains a challenge. A relatively unexplored…

Human-Computer Interaction · Computer Science 2018-11-20 Sumit Shekhar , Aditya Siddhant , Anindya Shankar Bhandari , Nishant Yadav

Video descriptions are crucial for blind and low vision (BLV) users to access visual content. However, current artificial intelligence models for generating descriptions often fall short due to limitations in the quality of human…

Computer Vision and Pattern Recognition · Computer Science 2025-03-03 Chaoyu Li , Sid Padmanabhuni , Maryam Cheema , Hasti Seifi , Pooyan Fazli

Sighted and blind and low vision (BLV) creators alike use videos to communicate with broad audiences. Yet, video editing remains inaccessible to BLV creators. Our formative study revealed that current video editing tools make it difficult…

Human-Computer Interaction · Computer Science 2023-03-01 Mina Huh , Saelyne Yang , Yi-Hao Peng , Xiang 'Anthony' Chen , Young-Ho Kim , Amy Pavel

Video watching had emerged as one of the most frequent media activities on the Internet. Yet, little is known about how users watch online video. Using two distinct YouTube datasets, a set of random YouTube videos crawled from the Web and a…

Human-Computer Interaction · Computer Science 2017-05-18 Minsu Park , Mor Naaman , Jonah Berger

Video accessibility is crucial for blind and low vision users for equitable engagements in education, employment, and entertainment. Despite the availability of professional and amateur services and tools, most human-generated descriptions…

Human-Computer Interaction · Computer Science 2022-01-12 Shasta Ihorn , Yue-Ting Siu , Aditya Bodi , Lothar Narins , Jose M. Castanon , Yash Kant , Abhishek Das , Ilmi Yoon , Pooyan Fazli

Online comments significantly influence users' judgments, yet their presentation, often determined by platform algorithms, can introduce biases, such as anchoring effects, which distort reasoning. While existing research emphasizes…

Human-Computer Interaction · Computer Science 2026-01-28 Yang Ouyang , Shenghan Gao , Ruichuan Wang , Hailiang Zhu , Yuheng Shao , Xiaoyu Gu , Quan Li

Recently, sign language researchers have turned to sign language interpreted TV broadcasts, comprising (i) a video of continuous signing and (ii) subtitles corresponding to the audio content, as a readily available and large-scale source of…

Computer Vision and Pattern Recognition · Computer Science 2022-08-05 Liliane Momeni , Hannah Bull , K R Prajwal , Samuel Albanie , Gül Varol , Andrew Zisserman

Captioning is a crucial and challenging task for video understanding. In videos that involve active agents such as humans, the agent's actions can bring about myriad changes in the scene. Observable changes such as movements, manipulations,…

Computer Vision and Pattern Recognition · Computer Science 2023-01-10 Zhiyuan Fang , Tejas Gokhale , Pratyay Banerjee , Chitta Baral , Yezhou Yang

Predicting contextualised engagement in videos is a long-standing problem that has been popularly attempted by exploiting the number of views or the associated likes using different computational methods. The recent decade has seen a boom…

Artificial Intelligence · Computer Science 2022-01-19 Sujit Roy , Gnaneswara Rao Gorle , Vishal Gaur , Haider Raza , Shoaib Jameel

While videos have become increasingly prevalent in delivering information across different educational and professional contexts, individuals with ADHD often face attention challenges when watching informational videos due to the dynamic,…

Human-Computer Interaction · Computer Science 2025-07-18 Hanxiu 'Hazel' Zhu , Ruijia Chen , Yuhang Zhao

Automatic video commentary systems are widely used on multimedia social media platforms to extract factual information about video content. However, current systems may overlook essential para-linguistic cues, including emotion and…

Human-Computer Interaction · Computer Science 2025-06-23 Qixin Wang , Songtao Zhou , Zeyu Jin , Chenglin Guo , Shikun Sun , Xiaoyu Qin

While videos have become increasingly prevalent in delivering information across different educational and professional contexts, individuals with ADHD often face attention challenges when watching informational videos due to the dynamic,…

Human-Computer Interaction · Computer Science 2025-11-25 Hanxiu 'Hazel' Zhu , Ruijia Chen , Yuhang Zhao

People watch livestreams to connect with others and learn about their hobbies. Livestreams feature multiple visual streams including the main video, webcams, on-screen overlays, and chat, all of which are inaccessible to livestream viewers…

Human-Computer Interaction · Computer Science 2023-10-12 Daniel Killough , Amy Pavel

Empowering blind and low vision (BLV) users to explore visual media improves content comprehension, strengthens user agency, and fulfills diverse information needs. However, most existing tools separate exploration from the main narration,…

Human-Computer Interaction · Computer Science 2025-08-08 Shuchang Xu

With the emergence of e-learning and personalised education, the production and distribution of digital educational resources have boomed. Video lectures have now become one of the primary modalities to impart knowledge to masses in the…

Computers and Society · Computer Science 2020-11-05 Sahan Bulathwela , Maria Perez-Ortiz , Emine Yilmaz , John Shawe-Taylor

Immersive video offers the freedom to navigate inside virtualized environment. Instead of streaming the bulky immersive videos entirely, a viewport (also referred to as field of view, FoV) adaptive streaming is preferred. We often stream…

Multimedia · Computer Science 2018-02-19 Shaowei Xie , Qiu Shen , Yiling Xu , Qiaojian Qian , Shaowei Wang , Zhan Ma , Wenjun Zhang

This study presents a data-driven analysis of COVID-19 discourse on YouTube, examining the sentiment, toxicity, and thematic patterns of video content published between January 2023 and October 2024. The analysis involved applying advanced…

Social and Information Networks · Computer Science 2024-12-24 Vanessa Su , Nirmalya Thakur

The proliferation of video-on-demand (VOD) services has led to a paradox of choice, overwhelming users with vast content libraries and revealing limitations in current recommender systems. This research introduces a novel approach by…

Social and Information Networks · Computer Science 2025-01-09 Mehrdad Maghsoudi , Mohammad Hossein valikhani , Mohammad Hossein Zohdi