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Humans can easily segment moving objects without knowing what they are. That objectness could emerge from continuous visual observations motivates us to model grouping and movement concurrently from unlabeled videos. Our premise is that a…
Recently, with the prevalence of large-scale image dataset, the co-occurrence information among classes becomes rich, calling for a new way to exploit it to facilitate inference. In this paper, we propose Obj-GloVe, a generic scene-based…
Zero-shot learning (ZSL) aims to recognize instances of unseen classes solely based on the semantic descriptions of the classes. Existing algorithms usually formulate it as a semantic-visual correspondence problem, by learning mappings from…
Camouflaged Object Detection (COD) is a challenging task in computer vision due to the high similarity between camouflaged objects and their surroundings. Existing COD methods primarily employ semantic segmentation, which suffers from…
Event-based cameras, also known as neuromorphic cameras, are bioinspired sensors able to perceive changes in the scene at high frequency with low power consumption. Becoming available only very recently, a limited amount of work addresses…
Large pre-trained vision-language models like CLIP have shown great potential in learning representations that are transferable across a wide range of downstream tasks. Different from the traditional representation learning that is based…
Occlusion is a common issue in 3D reconstruction from RGB-D videos, often blocking the complete reconstruction of objects and presenting an ongoing problem. In this paper, we propose a novel framework, empowered by a 2D diffusion-based…
Generalization is often regarded as an essential property of machine learning systems. However, perhaps not every component of a system needs to generalize. Training models for generalization typically produces entangled representations at…
Learning how to model complex scenes in a modular way with recombinable components is a pre-requisite for higher-order reasoning and acting in the physical world. However, current generative models lack the ability to capture the inherently…
Visual scenes are extremely diverse, not only because there are infinite possible combinations of objects and backgrounds but also because the observations of the same scene may vary greatly with the change of viewpoints. When observing a…
Diffusion models have dramatically advanced text-to-image generation in recent years, translating abstract concepts into high-fidelity images with remarkable ease. In this work, we examine whether they can also blend distinct concepts,…
Open-World Compositional Zero-shot Learning (OW-CZSL) aims to recognize novel compositions of state and object primitives in images with no priors on the compositional space, which induces a tremendously large output space containing all…
Convolutional neural networks show remarkable results in classification but struggle with learning new things on the fly. We present a novel rehearsal-free approach, where a deep neural network is continually learning new unseen object…
Large-scale pre-trained Vision-Language Models (VLMs) have demonstrated strong few-shot learning capabilities. However, these methods typically learn holistic representations where an image's domain-invariant structure is implicitly…
LiDAR-based 3D object detection has recently seen significant advancements through active learning (AL), attaining satisfactory performance by training on a small fraction of strategically selected point clouds. However, in real-world…
Object-centric learning (OCL) aims to learn representations of individual objects within visual scenes without manual supervision, facilitating efficient and effective visual reasoning. Traditional OCL methods primarily employ bottom-up…
In Computer Vision, Zero-Shot Learning (ZSL) aims at classifying unseen classes -- classes for which no matching training image exists. Most of ZSL works learn a cross-modal mapping between images and class labels for seen classes. However,…
Instruction following vision-language (VL) models offer a flexible interface that supports a broad range of multimodal tasks in a zero-shot fashion. However, interfaces that operate on full images do not directly enable the user to "point…
In this paper, we address the Sim2Real gap in the field of vision-based tactile sensors for classifying object surfaces. We train a Diffusion Model to bridge this gap using a relatively small dataset of real-world images randomly collected…
Learning structured representations of visual scenes is currently a major bottleneck to bridging perception with reasoning. While there has been exciting progress with slot-based models, which learn to segment scenes into sets of objects,…