Related papers: S^2VG: 3D Stereoscopic and Spatial Video Generatio…
In this paper, we introduce a stochastic dynamics video infilling (SDVI) framework to generate frames between long intervals in a video. Our task differs from video interpolation which aims to produce transitional frames for a short…
Novel view synthesis is a task of generating scenes from unseen perspectives; however, synthesizing dynamic scenes from blurry monocular videos remains an unresolved challenge that has yet to be effectively addressed. Existing novel view…
Video-conditioned 4D shape generation aims to recover time-varying 3D geometry and view-consistent appearance directly from an input video. In this work, we introduce a native video-to-4D shape generation framework that synthesizes a single…
Recent advancements in generative models have ignited substantial interest in dynamic 3D content creation (\ie, 4D generation). Existing approaches primarily rely on Score Distillation Sampling (SDS) to infer novel-view videos, typically…
We present a method for text-driven perpetual view generation -- synthesizing long-term videos of various scenes solely, given an input text prompt describing the scene and camera poses. We introduce a novel framework that generates such…
The task of 3D semantic scene completion using monocular cameras is gaining significant attention in the field of autonomous driving. This task aims to predict the occupancy status and semantic labels of each voxel in a 3D scene from…
We introduce a recipe for generating immersive 3D worlds from a single image by framing the task as an in-context learning problem for 2D inpainting models. This approach requires minimal training and uses existing generative models. Our…
We consider the problem of generating plausible and diverse video sequences, when we are only given a start and an end frame. This task is also known as inbetweening, and it belongs to the broader area of stochastic video generation, which…
Spatio-temporal scene graphs provide a principled representation for modeling evolving object interactions, yet existing methods remain fundamentally frame-centric: they reason only about currently visible objects, discard entities upon…
In multimedia applications such as films and video games, spatial audio techniques are widely employed to enhance user experiences by simulating 3D sound: transforming mono audio into binaural formats. However, this process is often complex…
Reconstructing 4D dynamic scenes from casually captured monocular videos is valuable but highly challenging, as each timestamp is observed from a single viewpoint. We introduce Vivid4D, a novel approach that enhances 4D monocular video…
Recent advances in large reconstruction and generative models have significantly improved scene reconstruction and novel view generation. However, due to compute limitations, each inference with these large models is confined to a small…
Reconstructing high-quality 3D models from sparse 2D images has garnered significant attention in computer vision. Recently, 3D Gaussian Splatting (3DGS) has gained prominence due to its explicit representation with efficient training speed…
As a combination of visual and audio signals, video is inherently multi-modal. However, existing video generation methods are primarily intended for the synthesis of visual frames, whereas audio signals in realistic videos are disregarded.…
Gaussian Splatting has achieved remarkable progress in multi-view surface reconstruction, yet it exhibits notable degradation when only few views are available. Although recent efforts alleviate this issue by enhancing multi-view…
Panoramic video generation aims to synthesize 360-degree immersive videos, holding significant importance in the fields of VR, world models, and spatial intelligence. Existing works fail to synthesize high-quality panoramic videos due to…
Synthesizing novel views from monocular videos of dynamic scenes remains a challenging problem. Scene-specific methods that optimize 4D representations with explicit motion priors often break down in highly dynamic regions where multi-view…
The growing demand for Embodied AI and VR applications has highlighted the need for synthesizing high-quality 3D indoor scenes from sparse inputs. However, existing approaches struggle to infer massive amounts of missing geometry in large…
Given the high complexity of directly generating high-dimensional data such as 4D, we present 4DVD, a cascaded video diffusion model that generates 4D content in a decoupled manner. Unlike previous multi-view video methods that directly…
Video tokenization procedure is critical for a wide range of video processing tasks. Most existing approaches directly transform video into fixed-grid and patch-wise tokens, which exhibit limited versatility. Spatially, uniformly allocating…