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Game theory serves as a powerful tool for distributed optimization in multi-agent systems in different applications. In this paper we consider multi-agent systems that can be modeled by means of potential games whose potential function…

Optimization and Control · Mathematics 2018-04-13 Tatiana Tatarenko

Differentiable programming has revolutionised optimisation by enabling efficient gradient-based training of complex models, such as Deep Neural Networks (NNs) with billions and trillions of parameters. However, traditional Evolutionary…

Neural and Evolutionary Computing · Computer Science 2025-06-10 Beatrice F. R. Citterio , Andrea Tangherloni

The increasing importance of robots and automation creates a demand for learnable controllers which can be obtained through various approaches such as Evolutionary Algorithms (EAs) or Reinforcement Learning (RL). Unfortunately, these two…

Artificial Intelligence · Computer Science 2020-09-22 Szymon Brych , Antoine Cully

We present a novel active learning algorithm, termed as iterative surrogate model optimization (ISMO), for robust and efficient numerical approximation of PDE constrained optimization problems. This algorithm is based on deep neural…

Optimization and Control · Mathematics 2020-12-30 Kjetil O. Lye , Siddhartha Mishra , Deep Ray , Praveen Chandrasekhar

We introduce DeepNash, an autonomous agent capable of learning to play the imperfect information game Stratego from scratch, up to a human expert level. Stratego is one of the few iconic board games that Artificial Intelligence (AI) has not…

In competitive two-agent environments, deep reinforcement learning (RL) methods based on the \emph{Double Oracle (DO)} algorithm, such as \emph{Policy Space Response Oracles (PSRO)} and \emph{Anytime PSRO (APSRO)}, iteratively add RL best…

Computer Science and Game Theory · Computer Science 2022-07-15 Stephen McAleer , JB Lanier , Kevin Wang , Pierre Baldi , Roy Fox , Tuomas Sandholm

One of the common artificial intelligence applications in electronic games consists of making an artificial agent learn how to execute some determined task successfully in a game environment. One way to perform this task is through machine…

Neural and Evolutionary Computing · Computer Science 2025-06-18 Karine da Silva Miras de Araújo , Fabrício Olivetti de França

Competitive multi-agent reinforcement learning in imperfect-information games requires agents to act under partial observability and against adversarial opponents, necessitating stochastic policies. While self-play reinforcement learning…

Machine Learning · Computer Science 2026-05-20 Zhiyuan Fan , Gabriele Farina

This paper proposes a black-box adversarial attack method to automatic speech recognition systems. Some studies have attempted to attack neural networks for speech recognition; however, these methods did not consider the robustness of…

Sound · Computer Science 2024-07-09 Shoma Ishida , Satoshi Ono

In scenarios where multiple decision-makers operate within a common decision space, each focusing on their own multi-objective optimization problem (e.g., bargaining games), the problem can be modeled as a multi-party multi-objective…

Neural and Evolutionary Computing · Computer Science 2025-11-04 Yuetong Sun , Peilan Xu , Wenjian Luo

This paper introduces a novel metaheuristic algorithm, known as the efficient multiplayer battle game optimizer (EMBGO), specifically designed for addressing complex numerical optimization tasks. The motivation behind this research stems…

Neural and Evolutionary Computing · Computer Science 2024-03-18 Rui Zhong , Yuefeng Xu , Chao Zhang , Jun Yu

Evolutionary optimization algorithms often face defects and limitations that complicate the evolution processes or even prevent them from reaching the global optimum. A notable constraint pertains to the considerable quantity of function…

Neural and Evolutionary Computing · Computer Science 2025-05-23 Farshid Farhadi Khouzani , Abdolreza Mirzaei , Paul La Plante , Laxmi Gewali

The performance of deep neural networks, such as Deep Belief Networks formed by Restricted Boltzmann Machines (RBMs), strongly depends on their training, which is the process of adjusting their parameters. This process can be posed as an…

Neural and Evolutionary Computing · Computer Science 2019-07-16 S. Ivvan Valdez , Alfonso Rojas-Domínguez

The analysis of vast amounts of data constitutes a major challenge in modern high energy physics experiments. Machine learning (ML) methods, typically trained on simulated data, are often employed to facilitate this task. Several choices…

High Energy Physics - Experiment · Physics 2021-02-25 Laurits Tani , Diana Rand , Christian Veelken , Mario Kadastik

We develop a simple framework to learn bio-inspired foraging policies using human data. We conduct an experiment where humans are virtually immersed in an open field foraging environment and are trained to collect the highest amount of…

Multi-Agent Proximal Policy Optimization (MAPPO) is a variant of the Proximal Policy Optimization (PPO) algorithm, specifically tailored for multi-agent reinforcement learning (MARL). MAPPO optimizes cooperative multi-agent settings by…

Machine Learning · Computer Science 2026-05-14 Changha Lee , Gyusang Cho

Deep Reinforcement Learning (Deep RL) and Evolutionary Algorithms (EA) are two major paradigms of policy optimization with distinct learning principles, i.e., gradient-based v.s. gradient-free. An appealing research direction is integrating…

Neural and Evolutionary Computing · Computer Science 2023-07-03 Jianye Hao , Pengyi Li , Hongyao Tang , Yan Zheng , Xian Fu , Zhaopeng Meng

Evolutionary algorithms (EAs) provide unique advantages for optimizing neural networks in complex search spaces. This paper introduces a new web platform, NeuroEvo (neuroevo.io), that allows users to interactively design and train neural…

Neural and Evolutionary Computing · Computer Science 2022-10-04 Philip Schroeder

In supply chain management, decision-making often involves balancing multiple conflicting objectives, such as cost reduction, service level improvement, and environmental sustainability. Traditional multi-objective optimization methods,…

Artificial Intelligence · Computer Science 2025-09-09 Niki Kotecha , Ehecatl Antonio del Rio Chanona

Much of the advancement in Multi-Agent Reinforcement Learning (MARL) for imperfect-information games has historically depended on the manual, iterative refinement of algorithmic baselines. Recently, evolutionary coding agents powered by…

Computer Science and Game Theory · Computer Science 2026-05-11 Zun Li , John Schultz , Daniel Hennes , Marc Lanctot
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