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Personalization of exercise routines is a crucial factor in helping people achieve their fitness goals. Despite this, many contemporary solutions fail to offer real-time, adaptive feedback tailored to an individual's physiological states.…

Human-Computer Interaction · Computer Science 2026-04-02 Shivangi Agarwal , Zoya Ghoshal , Bharat Jain , Siddharth Siddharth

Consistent high-quality nursing care is essential for patient safety, yet current nursing education depends on subjective, time-intensive instructor feedback in training future nurses, which limits scalability and efficiency in their…

Artificial Intelligence · Computer Science 2025-09-23 Shen Chang , Dennis Liu , Renran Tian , Kristen L. Swartzell , Stacie L. Klingler , Amy M. Nagle , Nan Kong

Action Quality Assessment (AQA) -- the task of quantifying how well an action is performed -- has great potential for detecting errors in gym weight training, where accurate feedback is critical to prevent injuries and maximize gains.…

Computer Vision and Pattern Recognition · Computer Science 2026-04-06 Hao Yin , Lijun Gu , Paritosh Parmar , Lin Xu , Tianxiao Guo , Xiujin Liu , Weiwei Fu , Yang Zhang , Tianyou Zheng

We present BioCoach, a biomechanics-grounded vision--language framework for fitness coaching from streaming video. BioCoach fuses visual appearance and 3D skeletal kinematics, through a novel three-stage pipeline: an exercise-specific…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Yuyang Ji , Yixuan Shen , Shengjie Zhu , Yu Kong , Feng Liu

Large Action Models (LAMs) for AI Agents offer incredible potential but face challenges due to the need for high-quality training data, especially for multi-steps tasks that involve planning, executing tool calls, and responding to…

People use videos to learn new recipes, exercises, and crafts. Such videos remain difficult for blind and low vision (BLV) people to follow as they rely on visual comparison. Our observations of visual rehabilitation therapists (VRTs)…

Human-Computer Interaction · Computer Science 2025-07-28 Mina Huh , Zihui Xue , Ujjaini Das , Kumar Ashutosh , Kristen Grauman , Amy Pavel

Visual Language Models (VLMs) are now increasingly being merged with Large Language Models (LLMs) to enable new capabilities, particularly in terms of improved interactivity and open-ended responsiveness. While these are remarkable…

Videos are an accessible form of media for analyzing sports postures and providing feedback to athletes. Existing sport-specific systems embed bespoke human pose attributes and thus can be hard to scale for new attributes, especially for…

Human-Computer Interaction · Computer Science 2023-02-28 Jingyuan Liu , Nazmus Saquib , Zhutian Chen , Rubaiat Habib Kazi , Li-Yi Wei , Hongbo Fu , Chiew-Lan Tai

Vision-language models have shown impressive progress in recent years. However, existing models are largely limited to turn-based interactions, where each turn must be stepped (i.e., prompted) by the user. Open-ended, asynchronous…

Vision-language models (VLMs) extend the conventional large language models by integrating visual data, enabling richer multimodal reasoning and significantly broadens the practical applications of AI. However, including visual inputs also…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Daulet Toibazar , Kesen Wang , Sherif Mohamed , Abdulaziz Al-Badawi , Abdulrahman Alfulayt , Pedro J. Moreno

Exercise-based rehabilitation improves quality of life and reduces morbidity, mortality, and rehospitalization, though transportation constraints and staff shortages lead to high dropout rates from rehabilitation programs. Virtual platforms…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Jessica Tang , Ali Abedi , Tracey J. F. Colella , Shehroz S. Khan

Evaluation of large language model (LLM) outputs requires users to make critical judgments about the best outputs across various configurations. This process is costly and takes time given the large amounts of data. LLMs are increasingly…

Our research aims to develop interactive, social agents that can coach people to learn new tasks, skills, and habits. In this paper, we focus on coaching sedentary, overweight individuals (i.e., trainees) to exercise regularly. We employ…

Human-Computer Interaction · Computer Science 2020-09-14 Shiwali Mohan , Anusha Venkatakrishnan , Andrea Hartzler

Mental health is a growing global concern, prompting interest in AI-driven solutions to expand access to psychosocial support. \emph{Peer support}, grounded in lived experience, offers a valuable complement to professional care. However,…

Human-Computer Interaction · Computer Science 2026-04-10 Kellie Yu Hui Sim , Roy Ka-Wei Lee , Kenny Tsu Wei Choo

In the context of fitness coaching or for rehabilitation purposes, the motor actions of a human participant must be observed and analyzed for errors in order to provide effective feedback. This task is normally carried out by human coaches,…

Artificial Intelligence · Computer Science 2017-09-27 Felix Hülsmann , Stefan Kopp , Mario Botsch

Modern Vision-Language Models (VLMs) remain poorly characterized in multi-step visual interactions, particularly in how they integrate perception, memory, and action over long horizons. We introduce VisGym, a gymnasium of 17 environments…

Computer Vision and Pattern Recognition · Computer Science 2026-01-26 Zirui Wang , Junyi Zhang , Jiaxin Ge , Long Lian , Letian Fu , Lisa Dunlap , Ken Goldberg , XuDong Wang , Ion Stoica , David M. Chan , Sewon Min , Joseph E. Gonzalez

Vision Language Models (VLMs) perform well on standard video tasks but struggle with physics-related reasoning involving motion dynamics and spatial interactions. We present a novel approach to address this gap by translating physical-world…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Xiyang Wu , Zongxia Li , Jihui Jin , Guangyao Shi , Gouthaman KV , Vishnu Raj , Nilotpal Sinha , Jingxi Chen , Fan Du , Dinesh Manocha

Multimodal large language models (LLMs) have made rapid progress in visual understanding, yet their extension from images to videos often reduces to a naive concatenation of frame tokens. In this work, we investigate what video finetuning…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Ruiqi Yang , Tian Yun , Zihan Wang , Ellie Pavlick

This paper introduces GestureCoach, a system designed to help speakers deliver more engaging talks by guiding them to gesture effectively during rehearsal. GestureCoach combines an LLM-driven gesture recommendation model with a rehearsal…

Human-Computer Interaction · Computer Science 2025-10-13 Ashwin Ram , Varsha Suresh , Artin Saberpour Abadian , Vera Demberg , Jürgen Steimle

Large Language Models (LLMs), with remarkable conversational capability, have emerged as AI assistants that can handle both visual and textual modalities. However, their effectiveness in joint video and language understanding has not been…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Ruipu Luo , Ziwang Zhao , Min Yang , Zheming Yang , Minghui Qiu , Tao Wang , Zhongyu Wei , Yanhao Wang , Cen Chen
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