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Related papers: CharacterShot: Controllable and Consistent 4D Char…

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Imagine Mr. Bean stepping into Tom and Jerry--can we generate videos where characters interact naturally across different worlds? We study inter-character interaction in text-to-video generation, where the key challenge is to preserve each…

Computer Vision and Pattern Recognition · Computer Science 2025-10-07 Tingting Liao , Chongjian Ge , Guangyi Liu , Hao Li , Yi Zhou

Sequential identity consistency under precise transient attribute control remains a long-standing challenge in controllable visual storytelling. Existing datasets lack sufficient fidelity and fail to disentangle stable identities from…

Computer Vision and Pattern Recognition · Computer Science 2025-12-08 Xingxi Yin , Yicheng Li , Gong Yan , Chenglin Li , Jian Zhao , Cong Huang , Yue Deng , Yin Zhang

Learning an animatable and clothed human avatar model with vivid dynamics and photorealistic appearance from multi-view videos is an important foundational research problem in computer graphics and vision. Fueled by recent advances in…

Computer Vision and Pattern Recognition · Computer Science 2025-11-07 Heming Zhu , Guoxing Sun , Christian Theobalt , Marc Habermann

The 2D cartoon style is a prominent art form in digital character creation, particularly popular among younger audiences. While advancements in digital human technology have spurred extensive research into photorealistic digital humans and…

Computer Vision and Pattern Recognition · Computer Science 2025-02-05 Chao He , Jianqiang Ren , Yuan Dong , Jianjing Xiang , Xiejie Shen , Weihao Yuan , Liefeng Bo

Controllable character animation is an emerging task that generates character videos controlled by pose sequences from given character images. Although character consistency has made significant progress via reference UNet, another crucial…

Computer Vision and Pattern Recognition · Computer Science 2024-09-11 Jingkai Zhou , Benzhi Wang , Weihua Chen , Jingqi Bai , Dongyang Li , Aixi Zhang , Hao Xu , Mingyang Yang , Fan Wang

We present SynShot, a novel method for the few-shot inversion of a drivable head avatar based on a synthetic prior. We tackle three major challenges. First, training a controllable 3D generative network requires a large number of diverse…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Wojciech Zielonka , Stephan J. Garbin , Alexandros Lattas , George Kopanas , Paulo Gotardo , Thabo Beeler , Justus Thies , Timo Bolkart

In this paper, we present Consistent4D, a novel approach for generating 4D dynamic objects from uncalibrated monocular videos. Uniquely, we cast the 360-degree dynamic object reconstruction as a 4D generation problem, eliminating the need…

Computer Vision and Pattern Recognition · Computer Science 2023-11-07 Yanqin Jiang , Li Zhang , Jin Gao , Weimin Hu , Yao Yao

Digital humans and, especially, 3D facial avatars have raised a lot of attention in the past years, as they are the backbone of several applications like immersive telepresence in AR or VR. Despite the progress, facial avatars reconstructed…

Computer Vision and Pattern Recognition · Computer Science 2023-11-27 Berna Kabadayi , Wojciech Zielonka , Bharat Lal Bhatnagar , Gerard Pons-Moll , Justus Thies

The objective of face animation is to generate dynamic and expressive talking head videos from a single reference face, utilizing driving conditions derived from either video or audio inputs. Current approaches often require fine-tuning for…

Computer Vision and Pattern Recognition · Computer Science 2024-07-15 He Feng , Donglin Di , Yongjia Ma , Wei Chen , Tonghua Su

Dense 3D reconstruction and tracking of dynamic scenes from monocular video remains an important open challenge in computer vision. Progress in this area has been constrained by the scarcity of high-quality datasets with dense, complete,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-07 Zeren Jiang , Yushi Lan , Yihang Luo , Yufan Deng , Zihang Lai , Edgar Sucar , Christian Rupprecht , Iro Laina , Diane Larlus , Chuanxia Zheng , Andrea Vedaldi

This paper proposes Instruct 4D-to-4D that achieves 4D awareness and spatial-temporal consistency for 2D diffusion models to generate high-quality instruction-guided dynamic scene editing results. Traditional applications of 2D diffusion…

Computer Vision and Pattern Recognition · Computer Science 2024-06-14 Linzhan Mou , Jun-Kun Chen , Yu-Xiong Wang

Over-the-shoulder dialogue videos are essential in films, short dramas, and advertisements, providing visual variety and enhancing viewers' emotional connection. Despite their importance, such dialogue scenes remain largely underexplored in…

Computer Vision and Pattern Recognition · Computer Science 2025-08-18 Yuang Zhang , Junqi Cheng , Haoyu Zhao , Jiaxi Gu , Fangyuan Zou , Zenghui Lu , Peng Shu

Recent large-scale text-to-image generation models have made significant improvements in the quality, realism, and diversity of the synthesized images and enable users to control the created content through language. However, the…

Computer Vision and Pattern Recognition · Computer Science 2023-04-18 Samaneh Azadi , Thomas Hayes , Akbar Shah , Guan Pang , Devi Parikh , Sonal Gupta

Video generation has advanced rapidly, with recent methods producing increasingly convincing animated results. However, existing benchmarks-largely designed for realistic videos-struggle to evaluate animation-style generation with its…

Computer Vision and Pattern Recognition · Computer Science 2026-04-17 Leyi Wu , Pengjun Fang , Kai Sun , Yazhou Xing , Yinwei Wu , Songsong Wang , Ziqi Huang , Dan Zhou , Yingqing He , Ying-Cong Chen , Qifeng Chen

Real-time animation of virtual characters has traditionally been accomplished by playing short sequences of animations structured in the form of a graph. These methods are time-consuming to set up and scale poorly with the number of motions…

Graphics · Computer Science 2023-10-10 Jose Luis Ponton

Developing deep neural networks to generate 3D scenes is a fundamental problem in neural synthesis with immediate applications in architectural CAD, computer graphics, as well as in generating virtual robot training environments. This task…

Computer Vision and Pattern Recognition · Computer Science 2021-09-02 Haitao Yang , Zaiwei Zhang , Siming Yan , Haibin Huang , Chongyang Ma , Yi Zheng , Chandrajit Bajaj , Qixing Huang

In this paper, we introduce PoseCrafter, a one-shot method for personalized video generation following the control of flexible poses. Built upon Stable Diffusion and ControlNet, we carefully design an inference process to produce…

Computer Vision and Pattern Recognition · Computer Science 2024-07-19 Yong Zhong , Min Zhao , Zebin You , Xiaofeng Yu , Changwang Zhang , Chongxuan Li

Transferring the pose of a reference avatar to stylized 3D characters of various shapes is a fundamental task in computer graphics. Existing methods either require the stylized characters to be rigged, or they use the stylized character in…

Computer Vision and Pattern Recognition · Computer Science 2023-06-02 Jiashun Wang , Xueting Li , Sifei Liu , Shalini De Mello , Orazio Gallo , Xiaolong Wang , Jan Kautz

Generating human videos from a single image while ensuring high visual quality and precise control is a challenging task, especially in complex scenarios involving multiple individuals and interactions with objects. Existing methods, while…

Computer Vision and Pattern Recognition · Computer Science 2025-10-20 Zhenzhi Wang , Yixuan Li , Yanhong Zeng , Yuwei Guo , Dahua Lin , Tianfan Xue , Bo Dai

We present CAT4D, a method for creating 4D (dynamic 3D) scenes from monocular video. CAT4D leverages a multi-view video diffusion model trained on a diverse combination of datasets to enable novel view synthesis at any specified camera…

Computer Vision and Pattern Recognition · Computer Science 2024-12-20 Rundi Wu , Ruiqi Gao , Ben Poole , Alex Trevithick , Changxi Zheng , Jonathan T. Barron , Aleksander Holynski