Related papers: Understanding Dynamic Scenes in Ego Centric 4D Poi…
For vision-language models (VLMs), understanding the dynamic properties of objects and their interactions in 3D scenes from videos is crucial for effective reasoning about high-level temporal and action semantics. Although humans are adept…
We are living in a three-dimensional space while moving forward through a fourth dimension: time. To allow artificial intelligence to develop a comprehensive understanding of such a 4D environment, we introduce 4D Panoptic Scene Graph…
Emerging embodied AI applications, such as wearable cameras and autonomous agents, have underscored the need for robust reasoning from first person video streams. We introduce EgoVLM, a vision-language model specifically designed to…
Given a video captured from a first person perspective and the environment context of where the video is recorded, can we recognize what the person is doing and identify where the action occurs in the 3D space? We address this challenging…
Perceiving the world from both egocentric (first-person) and exocentric (third-person) perspectives is fundamental to human cognition, enabling rich and complementary understanding of dynamic environments. In recent years, allowing the…
Learning 4D language fields to enable time-sensitive, open-ended language queries in dynamic scenes is essential for many real-world applications. While LangSplat successfully grounds CLIP features into 3D Gaussian representations,…
3D reconstruction and novel view synthesis are critical for validating autonomous driving systems and training advanced perception models. Recent self-supervised methods have gained significant attention due to their cost-effectiveness and…
We introduce EgoToM, a new video question-answering benchmark that extends Theory-of-Mind (ToM) evaluation to egocentric domains. Using a causal ToM model, we generate multi-choice video QA instances for the Ego4D dataset to benchmark the…
Driven by recent advances in vision-language models (VLMs) and egocentric perception research, the emerging topic of an egocentric procedural AI assistant (EgoProceAssist) is introduced to step-by-step support daily procedural tasks in a…
While video large language models (Video-LLMs) excel in understanding slow-paced, real-world egocentric videos, their capabilities in high-velocity, information-dense virtual environments remain under-explored. Existing benchmarks focus on…
Learning an agent model that behaves like humans-capable of jointly perceiving the environment, predicting the future, and taking actions from a first-person perspective-is a fundamental challenge in computer vision. Existing methods…
We present Egocentric Action Scene Graphs (EASGs), a new representation for long-form understanding of egocentric videos. EASGs extend standard manually-annotated representations of egocentric videos, such as verb-noun action labels, by…
Understanding and predicting object motion from egocentric video is fundamental to embodied perception and interaction. However, generating physically consistent 6DoF trajectories remains challenging due to occlusions, fast motion, and the…
Humans inhabit a physical 4D world where geometric structure and semantic content evolve over time, constituting a dynamic 4D reality (spatial with temporal dimension). While current Multimodal Large Language Models (MLLMs) excel in static…
Volumetric video seeks to model dynamic scenes as temporally coherent 4D representations. While recent Gaussian-based approaches achieve impressive rendering fidelity, they primarily emphasize appearance but are largely agnostic to…
Dynamic 3D scene representation and novel view synthesis are crucial for enabling immersive experiences required by AR/VR and metaverse applications. It is a challenging task due to the complexity of unconstrained real-world scenes and…
There has been great progress in improving numerical weather prediction and climate models using machine learning. However, most global models act at a kilometer-scale, making it challenging to model individual clouds and factors such as…
Analyzing instructional interactions between an instructor and a learner who are co-present in the same physical space is a critical problem for educational support and skill transfer. Yet such face-to-face instructional scenes have not…
Recent 3D feed-forward models, such as the Visual Geometry Grounded Transformer (VGGT), have shown strong capability in inferring 3D attributes of static scenes. However, since they are typically trained on static datasets, these models…
Spatio-temporal scene-graph approaches to video-based reasoning tasks, such as video question-answering (QA), typically construct such graphs for every video frame. These approaches often ignore the fact that videos are essentially…