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Recently, there have been some attempts of Transformer in 3D point cloud classification. In order to reduce computations, most existing methods focus on local spatial attention, but ignore their content and fail to establish relationships…

Computer Vision and Pattern Recognition · Computer Science 2023-07-21 Yahui Liu , Bin Tian , Yisheng Lv , Lingxi Li , Feiyue Wang

Supervised deep learning (DL) receives great interest for automated analysis of microscopic images with an increasing body of literature supporting its potential. The development and validation of those DL models relies heavily on the…

Computer Vision and Pattern Recognition · Computer Science 2025-12-05 Christof A. Bertram , Viktoria Weiss , Jonas Ammeling , F. Maria Schabel , Taryn A. Donovan , Frauke Wilm , Christian Marzahl , Katharina Breininger , Marc Aubreville

The dominant paradigm in spatiotemporal action detection is to classify actions using spatiotemporal features learned by 2D or 3D Convolutional Networks. We argue that several actions are characterized by their context, such as relevant…

Machine Learning · Computer Science 2021-07-30 Michail Tsiaousis , Gertjan Burghouts , Fieke Hillerström , Peter van der Putten

In recent years, the rapid expansion of dataset sizes and the increasing complexity of deep learning models have significantly escalated the demand for computational resources, both for data storage and model training. Dataset distillation…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 Zhe Li , Hadrien Reynaud , Mischa Dombrowski , Sarah Cechnicka , Franciskus Xaverius Erick , Bernhard Kainz

Deep Neural Networks (DNNs) often rely on very large datasets for training. Given the large size of such datasets, it is conceivable that they contain certain samples that either do not contribute or negatively impact the DNN's…

Machine Learning · Computer Science 2020-11-10 Kashyap Chitta , Jose M. Alvarez , Elmar Haussmann , Clement Farabet

The popularity of electronic games has grown steadily in recent years, attracting a broad audience across age groups. With this growth comes a large volume of related data, prompting efforts like the PlayMyData to compile and share…

Human-Computer Interaction · Computer Science 2026-01-21 Christian Ellington , Paramahansa Pramanik , Haley K. Robinson

Current state-of-the-art video models process a video clip as a long sequence of spatio-temporal tokens. However, they do not explicitly model objects, their interactions across the video, and instead process all the tokens in the video. In…

Computer Vision and Pattern Recognition · Computer Science 2023-06-21 Xingyi Zhou , Anurag Arnab , Chen Sun , Cordelia Schmid

Transformer-based object detectors often struggle with occlusions, fine-grained localization, and computational inefficiency caused by fixed queries and dense attention. We propose DAMM, Dual-stream Attention with Multi-Modal queries, a…

Computer Vision and Pattern Recognition · Computer Science 2025-08-08 Noreen Anwar , Guillaume-Alexandre Bilodeau , Wassim Bouachir

In modern-era video streaming systems, videos are streamed and displayed on a wide range of devices. Such devices vary from large-screen UHD and HDTVs to medium-screen Desktop PCs and Laptops to smaller-screen devices such as mobile phones…

Multimedia · Computer Science 2023-06-23 Nabajeet Barman , Yuriy Reznik , Maria G. Martini

Graph Transformers (GTs) have shown strong empirical performance, yet current architectures vary widely in their use of attention mechanisms, positional embeddings (PEs), and expressivity. Existing expressivity results are often tied to…

Machine Learning · Computer Science 2025-11-12 Timo Stoll , Luis Müller , Christopher Morris

General point clouds have been increasingly investigated for different tasks, and recently Transformer-based networks are proposed for point cloud analysis. However, there are barely related works for medical point clouds, which are…

Image and Video Processing · Electrical Eng. & Systems 2021-12-20 Jianhui Yu , Chaoyi Zhang , Heng Wang , Dingxin Zhang , Yang Song , Tiange Xiang , Dongnan Liu , Weidong Cai

Soccer analytics is attracting increasing interest in academia and industry, thanks to the availability of data that describe all the spatio-temporal events that occur in each match. These events (e.g., passes, shots, fouls) are collected…

Computer Vision and Pattern Recognition · Computer Science 2020-07-14 Danilo Sorano , Fabio Carrara , Paolo Cintia , Fabrizio Falchi , Luca Pappalardo

Transformers are the mainstream of NLP applications and are becoming increasingly popular in other domains such as Computer Vision. Despite the improvements in model quality, the enormous computation costs make Transformers difficult at…

Machine Learning · Computer Science 2021-10-22 Liu Liu , Zheng Qu , Zhaodong Chen , Yufei Ding , Yuan Xie

Object detection is an important and challenging problem in computer vision. Although the past decade has witnessed major advances in object detection in natural scenes, such successes have been slow to aerial imagery, not only because of…

Computer Vision and Pattern Recognition · Computer Science 2019-05-21 Gui-Song Xia , Xiang Bai , Jian Ding , Zhen Zhu , Serge Belongie , Jiebo Luo , Mihai Datcu , Marcello Pelillo , Liangpei Zhang

The current autonomous stack is well modularized and consists of perception, decision making and control in a handcrafted framework. With the advances in artificial intelligence (AI) and computing resources, researchers have been pushing…

Robotics · Computer Science 2024-04-19 Satya R. Jaladi , Zhimin Chen , Narahari R. Malayanur , Raja M. Macherla , Bing Li

Virtual Reality Cloud Gaming (VR-CG) represents a demanding class of immersive applications, requiring high bandwidth, ultra-low latency, and intelligent resource management to ensure optimal user experience. In this paper, we propose a…

Networking and Internet Architecture · Computer Science 2026-01-06 Gabriel Almeida , João Paulo Esper , Cleverson Nahum , Aldebaro Klautau , Kleber Vieira Cardoso

The video game industry is larger than both the film and music industries combined. Recommender systems for video games have received relatively scant academic attention, despite the uniqueness of the medium and its data. In this paper, we…

Information Retrieval · Computer Science 2018-08-21 Hal Cooper , Garud Iyengar , Ching-Yung Lin

Video gaming streaming services are growing rapidly due to new services such as passive video streaming, e.g. Twitch.tv, and cloud gaming, e.g. Nvidia Geforce Now. In contrast to traditional video content, gaming content has special…

Multimedia · Computer Science 2020-05-05 Markus Utke , Saman Zadtootaghaj , Steven Schmidt , Sebastian Möller

We argue that 3-D first-person video games are a challenging environment for real-time multi-modal reasoning. We first describe our dataset of human game-play, collected across a large variety of 3-D first-person games, which is both…

Machine Learning · Computer Science 2025-10-21 Yuguang Yue , Irakli Salia , Samuel Hunt , Christopher Green , Wenzhe Shi , Jonathan J Hunt

One of the most fundamental and information-laden actions humans do is to look at objects. However, a survey of current works reveals that existing gaze-related datasets annotate only the pixel being looked at, and not the boundaries of a…

Computer Vision and Pattern Recognition · Computer Science 2021-06-23 Henri Tomas , Marcus Reyes , Raimarc Dionido , Mark Ty , Jonric Mirando , Joel Casimiro , Rowel Atienza , Richard Guinto