Related papers: Random Walk Learning and the Pac-Man Attack
Crowd counting has drawn much attention due to its importance in safety-critical surveillance systems. Especially, deep neural network (DNN) methods have significantly reduced estimation errors for crowd counting missions. Recent studies…
In this paper we introduce a new model of random spanning trees that we call choice spanning trees, constructed from so-called choice random walks. These are random walks for which each step is chosen from a subset of random options,…
In this paper, we address a crucial but often overlooked issue in applying reinforcement learning (RL) to radio resource management (RRM) in wireless communications: the mismatch between the discounted reward RL formulation and the…
We define the Uniform Random Walk (URW) on a connected, locally finite graph as the weak limit of the uniform walk of length $n$ starting at a fixed vertex. When the limit exists, it is necessarily Markovian and is independent of the…
Action-constrained reinforcement learning (RL) is a widely-used approach in various real-world applications, such as scheduling in networked systems with resource constraints and control of a robot with kinematic constraints. While the…
Maximum entropy random walks (MERWs) are maximally dispersing and play a key role in optimizing information spreading in various contexts. However, building MERWs comes at the cost of knowing beforehand the global structure of the network,…
We introduce weighted Markovian graphs, a random walk model that decouples the transition dynamics of a Markov chain from (random) edge weights representing the cost of traversing each edge. This decoupling allows us to study the…
Analytical results for the distribution of first hitting times of random walks on Erd\H{o}s-R\'enyi networks are presented. Starting from a random initial node, a random walker hops between adjacent nodes until it hits a node which it has…
A second-order random walk on a graph or network is a random walk where transition probabilities depend not only on the present node but also on the previous one. A notable example is the non-backtracking random walk, where the walker is…
The randomized play-the-winner rule (RPW) is a response-adaptive design proposed by Wei and Durham (1978) for sequentially randomizing patients to treatments in a two-treatment clinical trial so that more patients are assigned to the better…
Pedestrian trajectory prediction is a crucial component in computer vision and robotics, but remains challenging due to the domain shift problem. Previous studies have tried to tackle this problem by leveraging a portion of the trajectory…
The amount and variety of data is increasing drastically for several years. These data are often represented as networks, which are then explored with approaches arising from network theory. Recent years have witnessed the extension of…
We study the escape probability problem in random walks over graphs. Given vertices, $s,t,$ and $p$, the problem asks for the probability that a random walk starting at $s$ will hit $t$ before hitting $p$. Such probabilities can be…
Graph-based environments pose unique challenges to multi-agent reinforcement learning. In decentralized approaches, agents operate within a given graph and make decisions based on partial or outdated observations. The size of the observed…
D. Wilson~\cite{[Wi]} in the 1990's described a simple and efficient algorithm based on loop-erased random walks to sample uniform spanning trees and more generally weighted trees or forests spanning a given graph. This algorithm provides a…
We consider a model for random walks on random environments (RWRE) with random subset of the d-dimensional Euclidean lattice as the vertices, and uniform transition probabilities on 2d points (two "coordinate nearest points" in each of the…
This paper presents continuous dynamic average consensus (DAC) algorithms for a group of agents to estimate the average of their time-varying reference signals cooperatively. We propose consensus algorithms that are robust to agents joining…
Continuous-time random walks (CTRWs) on discrete state spaces, ranging from regular lattices to complex networks, are ubiquitous across physics, chemistry, and biology. Models with coarse-grained states, for example those employed in…
Algebraic random walks (ARW) and quantum mechanical random walks (QRW) are investigated and related. Based on minimal data provided by the underlying bialgebras of functions defined on e. g the real line R, the abelian finite group Z_N, and…
We introduce and investigate the ability of an attacker to surreptitiously use an otherwise secure wireless network to detect moving people through walls, in an area in which people expect their location to be private. We call this attack…