Related papers: Accessibility Beyond Accommodations: A Systematic …
In this research, a literature in human-computer interaction is reviewed and the technology aspect of human computer interaction related with digital academic supportive devices is also analyzed. According to all these concerns,…
Resulting from cross-disciplinary dialogue between physicists, computer scientists, educationalists, and industrial end users, we propose the concept of quantum literacy as one means of addressing the transdisciplinary nature of the complex…
Blind and visually impaired (BVI) computer science students face systematic barriers when learning data structures: current accessibility approaches typically translate diagrams into alternative text, focusing on visual appearance rather…
Over the past few decades, ubiquitous sensors and systems have been an integral part of humans' everyday life. They augment human capabilities and provide personalized experiences across diverse contexts such as healthcare, education, and…
Modern software systems require various capabilities to meet architectural and operational demands, such as the ability to scale automatically and recover from sudden failures. Self-adaptive software systems have emerged as a critical focus…
Current web accessibility guidelines ask visualization designers to support screen readers via basic non-visual alternatives like textual descriptions and access to raw data tables. But charts do more than summarize data or reproduce…
Virtual reality is expected to play a significant role in the transformation of education and psychological studies. The possibilities for its application as a visual research method can be enhanced as established frameworks and toolkits…
As the landscape of software engineering evolves, introductory programming courses must go beyond teaching syntax to foster comprehensive technical competencies and professional soft skills. This paper reports on a pedagogical experience in…
Visual-impaired communities are one of the hindrances groups to accessing web content access in the world. The obstacles encountered by this community in their current practices and to develop best practice guidelines to overcome the…
Deaf and Hard-of-Hearing (DHH) learners face unique challenges in video-based learning due to the complex interplay between visual and auditory information in videos. Traditional approaches to making video content accessible primarily focus…
Academic procrastination is a persistent challenge in computing education, yet evidence on the effectiveness of course-level interventions remains fragmented across diverse designs and contexts. We present a systematic literature review of…
Making technology design inclusive requires facing multiple challenges in different dimensions: the populations we work with, who we are, what interaction possibilities we consider, and what context we examine. We reflect on these…
The paper collects preparatory work for interdisciplinary collaboration between three partners, between (1) expertise in improving accessibility of studies for impaired individuals, (2) expertise in developing educational mathematics…
Developing competency in artificial intelligence is becoming increasingly crucial for computer science (CS) students at all levels of the CS curriculum. However, most previous research focuses on advanced CS courses, as traditional…
Modern healthcare facilities demand digital accessibility to guarantee equal access to telemedicine platforms, online pharmacy services, and health monitoring devices that can be worn or are handy. With the rising call for the…
This paper addresses the limited attention given to blind users as content creators in Content Management Systems (CMS), a gap that remains under-explored in web accessibility research. For blind authors, effective interaction with CMS…
In contemporary society, marked by rapid technological evolution, education faces the challenge and the opportunity of incorporating new digital tools that transform learning, making it more inclusive, flexible, and meaningful. This book…
Creating accessible Virtual Reality (VR) is an ongoing concern in the Human-Computer Interaction (HCI) research community. However, there is little reflection on how accessibility should be conceptualized in the context of an experiential…
Artificial intelligence (AI) literacy is a rapidly growing research area and a critical addition to K-12 education. However, support for designing tools and curriculum to teach K-12 AI literacy is still limited. There is a need for…
With a vast domain of applications and now having quantum computing hardware available for commercial use, an education challenge arises in getting people of various background to become quantum literate. Quantum Odyssey is a new piece of…