English
Related papers

Related papers: Who is a Better Player: LLM against LLM

200 papers

Evaluating the reasoning abilities of large language models (LLMs) is challenging. Existing benchmarks often depend on static datasets, which are vulnerable to data contamination and may get saturated over time, or on binary live human…

Artificial Intelligence · Computer Science 2025-02-18 Lanxiang Hu , Qiyu Li , Anze Xie , Nan Jiang , Ion Stoica , Haojian Jin , Hao Zhang

The development of believable, natural, and interactive digital artificial agents is a field of growing interest. Theoretical uncertainties and technical barriers present considerable challenges to the field, particularly with regards to…

Artificial Intelligence · Computer Science 2023-09-12 Maximilian Croissant , Madeleine Frister , Guy Schofield , Cade McCall

In Natural Language Processing (NLP), the Elo rating system, originally designed for ranking players in dynamic games such as chess, is increasingly being used to evaluate Large Language Models (LLMs) through "A vs B" paired comparisons.…

Computation and Language · Computer Science 2023-11-30 Meriem Boubdir , Edward Kim , Beyza Ermis , Sara Hooker , Marzieh Fadaee

We introduce PokerBench - a benchmark for evaluating the poker-playing abilities of large language models (LLMs). As LLMs excel in traditional NLP tasks, their application to complex, strategic games like poker poses a new challenge. Poker,…

Computation and Language · Computer Science 2025-01-28 Richard Zhuang , Akshat Gupta , Richard Yang , Aniket Rahane , Zhengyu Li , Gopala Anumanchipalli

We introduce GVGAI-LLM, a video game benchmark for evaluating the reasoning and problem-solving capabilities of large language models (LLMs). Built on the General Video Game AI framework, it features a diverse collection of arcade-style…

Artificial Intelligence · Computer Science 2026-05-19 Yuchen Li , Cong Lin , Muhammad Umair Nasir , Philip Bontrager , Jialin Liu , Julian Togelius

Existing benchmarks for large multimodal models (LMMs) often fail to capture their performance in real-time, adversarial environments. We introduce LM Fight Arena (Large Model Fight Arena), a novel framework that evaluates LMMs by pitting…

Artificial Intelligence · Computer Science 2025-10-13 Yushuo Zheng , Zicheng Zhang , Xiongkuo Min , Huiyu Duan , Guangtao Zhai

Recent large language models (LLMs) have shown strong reasoning capabilities. However, a critical question remains: do these models possess genuine strategic reasoning, or do they primarily excel at pattern recognition? To address this, we…

Machine Learning · Computer Science 2026-04-24 Jincheng Liu , Sijun He , Jingjing Wu , Xiangsen Wang , Yang Chen , Zhaoqi Kuang , Siqi Bao , Yuan Yao

Game environments provide rich, controllable settings that stimulate many aspects of real-world complexity. As such, game agents offer a valuable testbed for exploring capabilities relevant to Artificial General Intelligence. Recently, the…

Artificial Intelligence · Computer Science 2025-11-05 Sihao Hu , Tiansheng Huang , Gaowen Liu , Ramana Rao Kompella , Fatih Ilhan , Selim Furkan Tekin , Yichang Xu , Zachary Yahn , Ling Liu

In this paper, we explore the potential of Large Language Models (LLMs) Agents in playing the strategic social deduction game, Resistance Avalon. Players in Avalon are challenged not only to make informed decisions based on dynamically…

Artificial Intelligence · Computer Science 2023-11-09 Jonathan Light , Min Cai , Sheng Shen , Ziniu Hu

Large Language Models (LLMs) excel at many tasks but still struggle with a critical ability for LLM-based agents: asking good questions for resolving ambiguity in user requests. While prior work has explored information-seeking behavior…

Machine Learning · Computer Science 2026-01-27 Daniel M. Pedrozo , Telma W. de L. Soares , Bryan L. M. de Oliveira

As Large Language Models (LLMs) become increasingly integrated into real-world decision-making systems, understanding their behavioural vulnerabilities remains a critical challenge for AI safety and alignment. While existing evaluation…

Artificial Intelligence · Computer Science 2025-05-20 Lili Zhang , Haomiaomiao Wang , Long Cheng , Libao Deng , Tomas Ward

Large Language Models (LLMs) show significant potential in economic and strategic interactions, where communication via natural language is often prevalent. This raises key questions: Do LLMs behave rationally? How do they perform compared…

Computation and Language · Computer Science 2026-03-03 Eilam Shapira , Omer Madmon , Itamar Reinman , Samuel Joseph Amouyal , Roi Reichart , Moshe Tennenholtz

Game theory, as an analytical tool, is frequently utilized to analyze human behavior in social science research. With the high alignment between the behavior of Large Language Models (LLMs) and humans, a promising research direction is to…

Artificial Intelligence · Computer Science 2023-12-13 Caoyun Fan , Jindou Chen , Yaohui Jin , Hao He

Recent advancements in large language models (LLMs) have unlocked the potential for generating high-quality game commentary. However, producing insightful and engaging commentary for complex games with incomplete information remains a…

Computation and Language · Computer Science 2025-04-16 Meiling Tao , Xuechen Liang , Xinyuan Song , Yangfan He , Yiling Tao , Jianhui Wang , Sun Li Tianyu Shi

Game playing has long served as a fundamental benchmark for evaluating Artificial General Intelligence. While Large Language Models (LLMs) have demonstrated impressive capabilities in general reasoning, their effectiveness in spatial…

Artificial Intelligence · Computer Science 2025-11-19 Yuhao Chen , Shuochen Liu , Yuanjie Lyu , Chao Zhang , Jiayao Shi , Tong Xu

Large Language Models (LLMs) reasoning abilities are increasingly being applied to classical board and card games, but the dominant approach -- involving prompting for direct move generation -- has significant drawbacks. It relies on the…

Playing video games requires perception, memory, and planning, exactly the faculties modern large language model (LLM) agents are expected to master. We study the major challenges in using popular video games to evaluate modern LLMs and…

Artificial Intelligence · Computer Science 2025-06-04 Lanxiang Hu , Mingjia Huo , Yuxuan Zhang , Haoyang Yu , Eric P. Xing , Ion Stoica , Tajana Rosing , Haojian Jin , Hao Zhang

We present PLUGH (https://www.urbandictionary.com/define.php?term=plugh), a modern benchmark that currently consists of 5 tasks, each with 125 input texts extracted from 48 different games and representing 61 different (non-isomorphic)…

Computation and Language · Computer Science 2024-08-12 Alexey Tikhonov

Large Vision Language Models (LVLMs) have demonstrated remarkable abilities in understanding and reasoning about both visual and textual information. However, existing evaluation methods for LVLMs, primarily based on benchmarks like Visual…

Computer Vision and Pattern Recognition · Computer Science 2025-03-05 Xinyu Wang , Bohan Zhuang , Qi Wu

Large language models (LLMs) have achieved striking successes on many benchmarks, yet recent studies continue to expose fundamental weaknesses. In this paper, we introduce Concept, a simple word-guessing board game, as a benchmark for…

Computation and Language · Computer Science 2026-01-07 Ine Gevers , Walter Daelemans