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Point-Based Neural Rendering (PBNR) is emerging as a promising class of rendering techniques, which are permeating all aspects of society, driven by a growing demand for real-time, photorealistic rendering in AR/VR and digital twins.…

Graphics · Computer Science 2024-12-10 Weikai Lin , Yu Feng , Yuhao Zhu

Facial Expression Recognition is a vital research topic in most fields ranging from artificial intelligence and gaming to Human-Computer Interaction (HCI) and Psychology. This paper proposes a hybrid model for Facial Expression recognition,…

Computer Vision and Pattern Recognition · Computer Science 2022-08-02 Ozioma Collins Oguine , Kanyifeechukwu Jane Oguine , Hashim Ibrahim Bisallah , Daniel Ofuani

Our ability to sample realistic natural images, particularly faces, has advanced by leaps and bounds in recent years, yet our ability to exert fine-tuned control over the generative process has lagged behind. If this new technology is to…

Computer Vision and Pattern Recognition · Computer Science 2020-10-20 Marek Kowalski , Stephan J. Garbin , Virginia Estellers , Tadas Baltrušaitis , Matthew Johnson , Jamie Shotton

In this paper we present a new deep learning-driven approach to image-based synthesis of animations involving humanoid characters. Unlike previous deep approaches to image-based animation our method makes no assumptions on the type of…

Graphics · Computer Science 2019-08-14 John Kanji , David I. W. Levin

Video-to-video synthesis is a challenging problem aiming at learning a translation function between a sequence of semantic maps and a photo-realistic video depicting the characteristics of a driving video. We propose a head-to-head system…

Computer Vision and Pattern Recognition · Computer Science 2020-06-19 Mohammad Rami Koujan , Michail Christos Doukas , Anastasios Roussos , Stefanos Zafeiriou

The creation of lifelike speech-driven 3D facial animation requires a natural and precise synchronization between audio input and facial expressions. However, existing works still fail to render shapes with flexible head poses and natural…

Computer Vision and Pattern Recognition · Computer Science 2023-11-01 Wei Zhao , Yijun Wang , Tianyu He , Lianying Yin , Jianxin Lin , Xin Jin

PESTalk is a novel method for generating 3D facial animations with personalized emotional styles directly from speech. It overcomes key limitations of existing approaches by introducing a Dual-Stream Emotion Extractor (DSEE) that captures…

Graphics · Computer Science 2025-12-08 Tianshun Han , Benjia Zhou , Ajian Liu , Yanyan Liang , Du Zhang , Zhen Lei , Jun Wan

Markerless motion capture is an active research in 3D virtualization. In proposed work we presented a system for markerless motion capture for 3D human character animation, paper presents a survey on motion and skeleton tracking techniques…

Graphics · Computer Science 2014-02-12 Ashish Shingade , Archana Ghotkar

The recent progress on image recognition and language modeling is making automatic description of image content a reality. However, stylized, non-factual aspects of the written description are missing from the current systems. One such…

Computer Vision and Pattern Recognition · Computer Science 2015-12-15 Alexander Mathews , Lexing Xie , Xuming He

Many recent works have been proposed for face image editing by leveraging the latent space of pretrained GANs. However, few attempts have been made to directly apply them to videos, because 1) they do not guarantee temporal consistency, 2)…

Computer Vision and Pattern Recognition · Computer Science 2022-06-28 Jiyang Yu , Jingen Liu , Jing Huang , Wei Zhang , Tao Mei

While 3D facial animation has made impressive progress, challenges still exist in realizing fine-grained stylized 3D facial expression manipulation due to the lack of appropriate datasets. In this paper, we introduce the AUBlendSet, a 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-07-17 Hao Li , Ju Dai , Feng Zhou , Kaida Ning , Lei Li , Junjun Pan

Multimodal sentiment analysis, a pivotal task in affective computing, seeks to understand human emotions by integrating cues from language, audio, and visual signals. While many recent approaches leverage complex attention mechanisms and…

Computation and Language · Computer Science 2025-05-09 Nischal Mandal , Yang Li

In this paper, we introduce a novel approach to learn a 3D face model using a joint-based face rig and a neural skinning network. Thanks to the joint-based representation, our model enjoys some significant advantages over prior…

Computer Vision and Pattern Recognition · Computer Science 2020-07-21 Noranart Vesdapunt , Mitch Rundle , HsiangTao Wu , Baoyuan Wang

This work represents the experimental and development process of system facial expression recognition and facial stress analysis algorithms for an immersive digital learning platform. The system retrieves from users web camera and evaluates…

Computer Vision and Pattern Recognition · Computer Science 2022-10-31 Fabio Cacciatori , Sergei Nikolaev , Dmitrii Grigorev , Anastasiia Archangelskaya

Editing and manipulating facial features in videos is an interesting and important field of research with a plethora of applications, ranging from movie post-production and visual effects to realistic avatars for video games and virtual…

Computer Vision and Pattern Recognition · Computer Science 2022-10-18 Girish Kumar Solanki , Anastasios Roussos

Training state-of-the-art models for human body pose and shape recovery from images or videos requires datasets with corresponding annotations that are really hard and expensive to obtain. Our goal in this paper is to study whether poses…

Computer Vision and Pattern Recognition · Computer Science 2021-10-19 Fabien Baradel , Thibault Groueix , Philippe Weinzaepfel , Romain Brégier , Yannis Kalantidis , Grégory Rogez

To study the preference of infants for contingency of movements and familiarity of faces during self-recognition task, we built, as an accurate and instantaneous imitator, a real-time face- swapper for videos. We present a non-constraint…

Artificial Intelligence · Computer Science 2011-12-12 Sao Mai Nguyen , Masaki Ogino , Minoru Asada

Animation techniques bring digital 3D worlds and characters to life. However, manual animation is tedious and automated techniques are often specialized to narrow shape classes. In our work, we propose a technique for automatic re-animation…

Computer Vision and Pattern Recognition · Computer Science 2024-11-15 Lukas Uzolas , Elmar Eisemann , Petr Kellnhofer

The creation of high-fidelity computer-generated (CG) characters used in film and gaming requires intensive manual labor and a comprehensive set of facial assets to be captured with complex hardware, resulting in high cost and long…

Graphics · Computer Science 2020-10-07 Jiaman Li , Zhengfei Kuang , Yajie Zhao , Mingming He , Karl Bladin , Hao Li

Head avatars animated by visual signals have gained popularity, particularly in cross-driving synthesis where the driver differs from the animated character, a challenging but highly practical approach. The recently presented MegaPortraits…

Computer Vision and Pattern Recognition · Computer Science 2024-05-01 Nikita Drobyshev , Antoni Bigata Casademunt , Konstantinos Vougioukas , Zoe Landgraf , Stavros Petridis , Maja Pantic
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