Related papers: UniTalker: Conversational Speech-Visual Synthesis
Conversational Speech Synthesis (CSS) aims to align synthesized speech with the emotional and stylistic context of user-agent interactions to achieve empathy. Current generative CSS models face interpretability limitations due to…
Conversational Speech Synthesis (CSS) aims to express a target utterance with the proper speaking style in a user-agent conversation setting. Existing CSS methods employ effective multi-modal context modeling techniques to achieve empathy…
Conversational Speech Synthesis (CSS) aims to effectively take the multimodal dialogue history (MDH) to generate speech with appropriate conversational prosody for target utterance. The key challenge of CSS is to model the interaction…
Conversational Speech Synthesis (CSS) aims to accurately express an utterance with the appropriate prosody and emotional inflection within a conversational setting. While recognising the significance of CSS task, the prior studies have not…
Speech-driven 3D facial animation technology has been developed for years, but its practical application still lacks expectations. The main challenges lie in data limitations, lip alignment, and the naturalness of facial expressions.…
Speech-driven three-dimensional (3D) facial animation synthesis aims to build a mapping from one-dimensional (1D) speech signals to time-varying 3D facial motion signals. Current methods still face challenges in maintaining lip-sync…
Although significant progress has been made in audio-driven talking head generation, text-driven methods remain underexplored. In this work, we present OmniTalker, a unified framework that jointly generates synchronized talking audio-video…
Conversational speech synthesis (CSS) incorporates historical dialogue as supplementary information with the aim of generating speech that has dialogue-appropriate prosody. While previous methods have already delved into enhancing context…
The goal of this work is to simultaneously generate natural talking faces and speech outputs from text. We achieve this by integrating Talking Face Generation (TFG) and Text-to-Speech (TTS) systems into a unified framework. We address the…
Dynamically synthesizing talking speech that actively responds to a listening head is critical during the face-to-face interaction. For example, the speaker could take advantage of the listener's facial expression to adjust the tones,…
The goal of this work is to reconstruct speech from a silent talking face video. Recent studies have shown impressive performance on synthesizing speech from silent talking face videos. However, they have not explicitly considered on…
Cued Speech (CS) enhances lipreading via hand coding, offering visual phonemic cues that support precise speech perception for the hearing-impaired. The task of CS Video-to-Speech generation (CSV2S) aims to convert CS videos into…
Text-to-Speech (TTS) synthesis plays an important role in human-computer interaction. Currently, most TTS technologies focus on the naturalness of speech, namely,making the speeches sound like humans. However, the key tasks of the…
Text-to-speech (TTS) and singing voice synthesis (SVS) aim at generating high-quality speaking and singing voice according to textual input and music scores, respectively. Unifying TTS and SVS into a single system is crucial to the…
We present a method that generates expressive talking heads from a single facial image with audio as the only input. In contrast to previous approaches that attempt to learn direct mappings from audio to raw pixels or points for creating…
This paper explores multi-modal controllable Text-to-Speech Synthesis (TTS) where the voice can be generated from face image, and the characteristics of output speech (e.g., pace, noise level, distance, tone, place) can be controllable with…
Automatic video commentary systems are widely used on multimedia social media platforms to extract factual information about video content. However, current systems may overlook essential para-linguistic cues, including emotion and…
Audio-driven 3D facial animation aims to map input audio to realistic facial motion. Despite significant progress, limitations arise from inconsistent 3D annotations, restricting previous models to training on specific annotations and…
Different people speak with diverse personalized speaking styles. Although existing one-shot talking head methods have made significant progress in lip sync, natural facial expressions, and stable head motions, they still cannot generate…
Talking head generation is increasingly important in virtual reality (VR), especially for social scenarios involving multi-turn conversation. Existing approaches face notable limitations: mesh-based 3D methods can model dual-person dialogue…