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This study examined the impact of Code.org's block-based coding curriculum on primary school students' computational thinking, motivation, attitudes, and academic performance. Twenty students participated, and a range of tools was used: the…
Concerns that interacting with generative AI homogenizes human cognition are largely based on evidence from text-based interactions, potentially conflating the effects of AI systems with those of written communication. This study examines…
The use of Multimedia applications in Learning provides useful concepts for Instructional Content Design. This study aimed to investigate the effect of design electronic curriculum and multimedia applications on acquiring e-content design…
As child-robot interactions become more and more common in daily life environment, it is important to examine how robot's errors influence children's behavior. We explored how a robot's unexpected behaviors affect child-robot interactions…
Over the last decade, e-learning has revolutionized how students learn by providing them access to quality education whenever and wherever they want. However, students often get distracted because of various reasons, which affect the…
Subjective well-being is a cornerstone of individual and societal health, yet its scientific measurement has traditionally relied on self-report methods prone to recall bias and high participant burden. This has left a gap in our…
Although personalization is widely advocated in gamified learning, empirical evidence on how learner characteristics and task context shape motivational preferences remains limited. This study examines how user characteristics and learning…
Background and Context. Computer programming often involves extended periods of sustained activity and mobile phone notifications introduce frequent opportunities for interruption. Prior work demonstrates that suppressing phone…
Language expression is known to be dependent on attributes intrinsic to the author. To date, however, little attention has been devoted to the effect of interfaces used to articulate language on its expression. Here we study a large corpus…
This study explores the influence of an interdisciplinary intervention on creative problem-solving skills. Literature deems such skills as vital for software engineering (SE) students in higher education. 39 SE students and graphic design…
To understand the potential dependency of tertiary students regarding Meta AI in the academic context. This descriptive cross-sectional study surveyed 872 tertiary students from public and private institutions in Luzon, Philippines.…
This study explores the influence of environmental colors on human behavior, specifically focusing on aggressiveness and passiveness. Color is widely regarded as an influential environmental factor shaping human behavior, yet existing…
Excellent students are not only those who master more effective and efficient learning techniques to acquire and apply information. Even in the absence of correct learning, they are able to self-motivate, evaluate, and adjust their…
The new capabilities of generative artificial intelligence tools Generative AI, such as ChatGPT, allow users to interact with the system in intuitive ways, such as simple conversations, and receive (mostly) good-quality answers. These…
Generative AI (GenAI) tools allow for effortless task completion, potentially fostering cognitive and metacognitive laziness in students. While surveys indicate widespread GenAI use among students as young as 11, their interactions…
Trends in media usage by students can affect the way they learn. Students demand the use of technology, thus institutions and instructors should meet students requests. This paper describes the results of a survey where drivers in the use…
This paper reports on a study conducted as part of the EU EMPATHIC project, whose goal is to develop an empathic virtual coach capable of enhancing seniors' well-being, focusing on user requirements and expectations with respect to…
The broad proliferation of mobile devices in recent years has drastically changed the means of accessing the World Wide Web. Describing a shift away from the desktop computer era for content consumption, predictions indicate that the main…
Can we derive computational metrics to quantify visual creativity in drawings across intelligent agents, while accounting for inherent differences in technical skill and style? To answer this, we curate a novel dataset consisting of 1338…
We collected and analyzed Instagram direct messages (DMs) from 173 youth aged 13-21 (including 86 LGBTQ+ youth). We examined youth's risk-flagged social media trace data with their self-reported mental health outcomes to examine how the…