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The existing computational visual attention systems have focused on the objective to basically simulate and understand the concept of visual attention system in adults. Consequently, the impact of observer's age in scene viewing behavior…

Computer Vision and Pattern Recognition · Computer Science 2019-04-30 Onkar Krishna , Kiyoharu Aizawa , Go Irie

Smartphones as one of information technology products have been affected higher education in various aspects. This article explains the useness of smartphones in facilitating online examination in information systems and computer science…

Computers and Society · Computer Science 2020-12-16 Leon Andretti Abdillah

The main aim of the research was to examine educational use of Facebook. The Computer Networks and Communication lesson was taken as the sample and the attitudes of the students included in the study group towards Facebook were measured in…

Social and Information Networks · Computer Science 2010-09-03 Murat Kayri , Ozlem Cakir

Human cognitive performance is an underlying factor in most of our daily lives, and numerous factors influence cognitive performance. In this work, we investigate how changes in sleep quality influence cognitive performance, measured from a…

Human-Computer Interaction · Computer Science 2025-10-23 Aku Visuri , Heli Koskimäki , Niels van Berkel , Andy Alorwu , Ella Peltonen , Saeed Abdullah , Simo Hosio

CONTRIBUTION: This paper presents an empirical study of an introductory-level programming course with students using multiple monitors and compares their performance and self-reported experiences versus students using a single monitor.…

Computers and Society · Computer Science 2021-08-18 Matthew Stephan

The increasing complexity of abstract concepts in physics education and the low level of students critical thinking skills demand innovative instructional strategies aligned with 21st century competencies. This study aims to analyze…

Physics Education · Physics 2025-10-27 Serli Ahzari , Akmam Akmam

The ubiquitous presence of digital devices has cemented the 'Digital Native' paradigm, assuming inherent technological proficiency among contemporary youth. This multicenter study ($N=243$ European secondary students) challenges this…

This study examines the impact of positive and negative contrast polarities (i.e., light and dark modes) on the performance of younger adults and people in their late adulthood (PLA). In a crowdsourced study with 134 participants (69 below…

Human-Computer Interaction · Computer Science 2024-12-16 Zack While , Ali Sarvghad

The widespread use of digital devices has raised growing concerns about its impact on sustained attention at the population level. In this work, we propose a minimal dynamical framework to describe the collective evolution of attention…

Physics and Society · Physics 2026-04-03 Nuno Crokidakis

Researchers and designers have incorporated social media affordances into learning technologies to engage young people and support personally relevant learning, but youth may reject these attempts because they do not meet user expectations.…

Human-Computer Interaction · Computer Science 2021-05-06 Caroline Pitt , Adam Bell , Brandyn S. Boyd , Nikki Demmel , Katie Davis

This study reports the impact of examining either with digital or paper-based tests in science subjects taught across the second-ary level. With our method, we compare the percentile ranking scores of two cohorts earned in computer- and…

Computers and Society · Computer Science 2023-12-14 Eduardo A. Soto Rodríguez , Ana Fernández Vilas , Rebeca P. Díaz Redondo

Reaction time studies with computers investigate how and how quickly participants respond to changing sensory input. They promise simple and precise measurement of time and inputs and offer interesting insights into human behavior. However,…

Human-Computer Interaction · Computer Science 2024-01-09 Désirée Scholz , Linda Graefe , Thomas M. Prinz

Over the last decades, the Internet and mobile technology have consolidated the digital as a public sphere of life. Designers are asked to create engaging digital experiences. However, in some cases engagement is seen as a psychological…

Computers and Society · Computer Science 2017-11-02 Marc Miquel-Ribe

So far, most research investigating the predictability of human behavior, such as mobility and social interactions, has focused mainly on the exploitation of sensor data. However, sensor data can be difficult to capture the subjective…

Human-Computer Interaction · Computer Science 2024-05-08 Ivano Bison , Haonan Zhao

Researchers have widely acknowledged the potential of control mechanisms with which end-users of recommender systems can better tailor recommendations. However, few e-learning environments so far incorporate such mechanisms, for example for…

Human-Computer Interaction · Computer Science 2023-03-02 Jeroen Ooge , Leen Dereu , Katrien Verbert

In the digital era, social media platforms play a pivotal role in shaping adolescents' body image perceptions. This study examines how Douyin and WeChat, two contrasting Chinese social media platforms, influence body image among Chinese…

Human-Computer Interaction · Computer Science 2025-11-20 Jianfeng Lan , Yingjia Huang

The widespread adoption of generative AI is already impacting learning and help-seeking. While the benefits of generative AI are well-understood, recent studies have also raised concerns about increased potential for cheating and negative…

Computers and Society · Computer Science 2025-04-15 Irene Hou , Owen Man , Kate Hamilton , Srishty Muthusekaran , Jeffin Johnykutty , Leili Zadeh , Stephen MacNeil

In the present study, we are trying to understand how peer unethical behavior stimulates the decoupling of emotions in adolescents. We have simulated an interactive game-based environment in order to stimulate participants to make decisions…

Neurons and Cognition · Quantitative Biology 2023-02-27 Manvi Jain , Karsheet Negi , Pooja S. Sahni , Mannu Brahmi , Neha Singh , Dayal Pyari Srivastava , Jyoti Kumar

Learning using Computer-Assisted Instruction (CAI) demands a high level of attention given the tendency to be distracted and mind-wander. How does the online STEM instructor know when learners are having attentional problems and the extent…

Physics Education · Physics 2026-02-10 Razan Hamed , N. Sanjay Rebello , Jeremy Munsell

This research dives into exploring the dark mode effects on students of a university. Research is carried out implementing the dark mode in e-Learning sites and its impact on behavior of the users. Students are spending more time in front…

Human-Computer Interaction · Computer Science 2024-09-18 Awan Shrestha , Sabil Shrestha , Biplov Paneru , Bishwash Paneru , Sansrit Paudel , Ashish Adhikari , Sanjog Chhetri Sapkota
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