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In recent years, a substantial body of work in visually grounded natural language processing has focused on real-life multimodal scenarios such as describing content depicted in images or videos. However, comparatively less attention has…

Computation and Language · Computer Science 2025-08-21 Aditya K Surikuchi , Raquel Fernández , Sandro Pezzelle

Human creativity is often described as the mental process of combining associative elements into a new form, but emerging computational creativity algorithms may not operate in this manner. Here we develop an inverse problem formulation to…

Artificial Intelligence · Computer Science 2020-10-15 Lav R. Varshney , Nazneen Fatema Rajani , Richard Socher

Humans flexibly solve new problems that differ qualitatively from those they were trained on. This ability to generalize is supported by learned concepts that capture structure common across different problems. Here we develop a…

Artificial Intelligence · Computer Science 2020-08-11 Lucas Y. Tian , Kevin Ellis , Marta Kryven , Joshua B. Tenenbaum

Designing human computer interaction interface is an important and a complex task, but it could be simplified by decomposing task into subcomponents and maintaining relationships among those subcomponents. Task decomposition is a structured…

Human-Computer Interaction · Computer Science 2010-08-10 Zeeshan Ahmed , Sudhir Kumar Ganti , Hans Kyhlbäck

We consider the problem of parsing natural language descriptions into source code written in a general-purpose programming language like Python. Existing data-driven methods treat this problem as a language generation task without…

Computation and Language · Computer Science 2017-04-07 Pengcheng Yin , Graham Neubig

Generative art is a rules-driven approach to creating artistic outputs in various mediums. For example, a fluid simulation can govern the flow of colored pixels across a digital display or a rectangle placement algorithm can yield a…

Neural and Evolutionary Computing · Computer Science 2024-07-30 Erik M. Fredericks , Denton Bobeldyk , Jared M. Moore

Concept-to-text generation typically employs a pipeline architecture, which often leads to suboptimal texts. Content selection, for example, may greedily select the most important facts, which may require, however, too many words to…

Computation and Language · Computer Science 2018-11-02 Gerasimos Lampouras , Ion Androutsopoulos

Prompt engineering is crucial for achieving reliable and effective outputs from large language models (LLMs), but its design requires specialized knowledge of prompting techniques and a deep understanding of target tasks. To address this…

Computation and Language · Computer Science 2025-10-22 Yohei Ikenoue , Hitomi Tashiro , Shigeru Kuroyanagi

A hallmark of human intelligence is the ability to ask rich, creative, and revealing questions. Here we introduce a cognitive model capable of constructing human-like questions. Our approach treats questions as formal programs that, when…

Computation and Language · Computer Science 2017-11-20 Anselm Rothe , Brenden M. Lake , Todd M. Gureckis

Generative models have become adept at producing artifacts such as images, videos, and prose at human-like levels of proficiency. New generative techniques, such as unsupervised neural machine translation (NMT), have recently been applied…

Human-Computer Interaction · Computer Science 2021-04-09 Justin D. Weisz , Michael Muller , Stephanie Houde , John Richards , Steven I. Ross , Fernando Martinez , Mayank Agarwal , Kartik Talamadupula

Sentences produced by abstractive summarization systems can be ungrammatical and fail to preserve the original meanings, despite being locally fluent. In this paper we propose to remedy this problem by jointly generating a sentence and its…

Computation and Language · Computer Science 2019-11-26 Kaiqiang Song , Logan Lebanoff , Qipeng Guo , Xipeng Qiu , Xiangyang Xue , Chen Li , Dong Yu , Fei Liu

We study building embodied agents for open-ended creative tasks. While existing methods build instruction-following agents that can perform diverse open-ended tasks, none of them demonstrates creativity -- the ability to give novel and…

Artificial Intelligence · Computer Science 2025-12-29 Penglin Cai , Chi Zhang , Yuhui Fu , Haoqi Yuan , Zongqing Lu

Background: Over the past few decades, the process and methodology of automated question generation (AQG) have undergone significant transformations. Recent progress in generative natural language models has opened up new potential in the…

Artificial Intelligence · Computer Science 2024-12-06 Dominic Lohr , Marc Berges , Abhishek Chugh , Michael Kohlhase , Dennis Müller

Large language models (LLMs) are increasingly used to generate software artifacts across many software engineering (SE) tasks, yet ensuring the semantic validity of these artifacts remains a fundamental challenge. Existing constrained…

Software Engineering · Computer Science 2026-05-29 Boqi Chen , José Antonio Hernández López , Aren A. Babikian

Prompt learning is an effective paradigm that bridges gaps between the pre-training tasks and the corresponding downstream applications. Approaches based on this paradigm have achieved great transcendent results in various applications.…

Information Retrieval · Computer Science 2022-09-26 Zhigang Kan , Linhui Feng , Zhangyue Yin , Linbo Qiao , Xipeng Qiu , Dongsheng Li

Artefacts play a vital role in software and systems development processes. Other terms like documents, deliverables, or work products are widely used in software development communities instead of the term artefact. In the following, we use…

Software Engineering · Computer Science 2021-04-08 D. Méndez Fernández , W. Böhm , A. Vogelsang , J. Mund , M. Broy , M. Kuhrmann , T. Weyer

Traditional visualisation designers often start with sketches before implementation. With generative AI, these sketches can be turned into AI-generated visualisations using specific prompts. However, guiding AI to create compelling visuals…

Human-Computer Interaction · Computer Science 2024-09-04 Aron E. Owen , Jonathan C. Roberts

"Natural Language," whether spoken and attended to by humans, or processed and generated by computers, requires networked structures that reflect creative processes in semantic, syntactic, phonetic, linguistic, social, emotional, and…

Computation and Language · Computer Science 2016-06-29 Joseph Corneli , Miriam Corneli

Language models are known to exhibit various forms of cultural bias in decision-making tasks, yet much less is known about their degree of cultural familiarity in open-ended text generation tasks. In this paper, we introduce the task of…

Computation and Language · Computer Science 2026-04-06 Lingjun Zhao , Dayeon Ki , Marine Carpuat , Hal Daumé

While recent generative models can produce engaging music, their utility is limited. The variation in the music is often left to chance, resulting in compositions that lack structure. Pieces extending beyond a minute can become incoherent…

Sound · Computer Science 2023-11-01 Lilac Atassi
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