Related papers: Teaching Critical Visualization: A Field Report
The interplay between text and visualization is gaining importance for media where traditional text is enriched by visual elements to improve readability and emphasize facts. In two controlled eye-tracking experiments ($N=12$), we approach…
Systematic reviews provide comprehensive syntheses of research fields. As a result, systematic reviews often emphasize synthesizing across the large bodies of literature rather than just describing the studies from which the conclusions…
We often point to the relative increase in the amount and sophistication of evaluations of visualization systems versus the earliest days of the field as evidence that we are maturing as a field. I am not so convinced. In particular, I feel…
Problem-driven visualization work is rooted in deeply understanding the data, actors, processes, and workflows of a target domain. However, an individual's personality traits and cognitive abilities may also influence visualization use.…
Designing suitable tasks for visualization evaluation remains challenging. Traditional evaluation techniques commonly rely on 'low-level' or 'open-ended' tasks to assess the efficacy of a proposed visualization, however, nontrivial…
In order to describe natural phenomena, science develops sophisticated models that use mathematical and formal languages which seem, and often are, very far from common experience. When a phenomenon is not accessible to our senses, its…
Interactive model analysis, the process of understanding, diagnosing, and refining a machine learning model with the help of interactive visualization, is very important for users to efficiently solve real-world artificial intelligence and…
We present a state-of-the-art report on visualization in astrophysics. We survey representative papers from both astrophysics and visualization and provide a taxonomy of existing approaches based on data analysis tasks. The approaches are…
Using learning objectives to define designer intents for communicative visualizations can be a powerful design tool. Cognitive and affective objectives are concrete and specific, which can be translated to assessments when creating,…
Current research on visual analytics systems largely follows the research paradigm of interactive system design in the field of Human-Computer Interaction (HCI), and includes key methodologies including design requirement development based…
This paper presents a theoretical model for interactive visualization literacy to describe how people use interactive data visualizations and systems. Literacies have become an important concept in describing modern life skills, with…
Visual analytics for machine learning has recently evolved as one of the most exciting areas in the field of visualization. To better identify which research topics are promising and to learn how to apply relevant techniques in visual…
Visualization plays a relevant role for discovering patterns in big sets of data. In fact, the most common way to help a human with a pattern interpretation is through a graphic. In 2D/3D virtual environments for procedural training the…
Professional roles for data visualization designers are growing in popularity, and interest in relationships between the academic research and professional practice communities is gaining traction. However, despite the potential for…
While seamful design has been part of discourses and work within HCI contexts for some time, it has not yet been fully explored in data visualization design. At the same time, critics of visualization have been arguing that the…
Sketches have been used to conceptualise and depict visual objects from pre-historic times. Sketch research has flourished in the past decade, particularly with the proliferation of touchscreen devices. Much of the utilisation of sketch has…
Most educational literature on conceptual change concerns the process by which introductory students acquire scientific knowledge. However, with modern developments in science and technology, the social significance of learning successive…
Creativity, i.e., the process of generating and developing fresh and original ideas or products that are useful or effective, is a valuable skill in a variety of domains. Creativity is called an essential 21st-century skill that should be…
The term visual programming has started to be used in Informatics so far, however, there are different views on its meaning. The separation of visual programming from development tools of interfaces provides not only the certainty for this…
Accreditation bodies call for curriculum development processes open to all stakeholders, reflecting viewpoints of students, industry, university faculty and society. However, communication difficulties between faculty and non-faculty groups…