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We propose GroundUp, the first sketch-based ideation tool for 3D city massing of urban areas. We focus on early-stage urban design, where sketching is a common tool and the design starts from balancing building volumes (masses) and open…

Computer Vision and Pattern Recognition · Computer Science 2024-07-18 Gizem Esra Unlu , Mohamed Sayed , Yulia Gryaditskaya , Gabriel Brostow

This paper studies the challenge of developing robots capable of understanding under-specified instructions for creating functional object arrangements, such as "set up a dining table for two"; previous arrangement approaches have focused…

Robotics · Computer Science 2025-05-12 Yiqing Xu , Jiayuan Mao , Yilun Du , Tomas Lozáno-Pérez , Leslie Pack Kaelbling , David Hsu

Humans naturally obtain intuition about the interactions between and the stability of rigid objects by observing and interacting with the world. It is this intuition that governs the way in which we regularly configure objects in our…

Robotics · Computer Science 2025-03-20 Luzhe Sun , Takuma Yoneda , Samuel W. Wheeler , Tianchong Jiang , Matthew R. Walter

Hand-drawn sketches are a natural and efficient medium for capturing and conveying ideas. Despite significant advancements in controllable natural image generation, translating freehand sketches into structured, machine-readable diagrams…

Artificial Intelligence · Computer Science 2025-08-05 Cheng Tan , Qi Chen , Jingxuan Wei , Gaowei Wu , Zhangyang Gao , Siyuan Li , Bihui Yu , Ruifeng Guo , Stan Z. Li

Functional object arrangement (FORM) is the task of arranging objects to fulfill a function, e.g., "set up a dining table for two". One key challenge here is that the instructions for FORM are often under-specified and do not explicitly…

Robotics · Computer Science 2025-08-08 Yiqing Xu , Jiayuan Mao , Linfeng Li , Yilun Du , Tomas Lozáno-Pérez , Leslie Pack Kaelbling , David Hsu

Sketching is used as a ubiquitous tool of expression by novices and experts alike. In this thesis I explore two methods that help a system provide a geometric machine-understanding of sketches, and in-turn help a user accomplish a…

Computer Vision and Pattern Recognition · Computer Science 2022-04-15 Raghav Brahmadesam Venkataramaiyer

The rapid development of AR/VR brings tremendous demands for 3D content. While the widely-used Computer-Aided Design (CAD) method requires a time-consuming and labor-intensive modeling process, sketch-based 3D modeling offers a potential…

Computer Vision and Pattern Recognition · Computer Science 2023-09-25 Tianrun Chen , Chenglong Fu , Ying Zang , Lanyun Zhu , Jia Zhang , Papa Mao , Lingyun Sun

Understanding physical phenomena is a key competence that enables humans and animals to act and interact under uncertain perception in previously unseen environments containing novel objects and their configurations. Developmental…

Computer Vision and Pattern Recognition · Computer Science 2016-09-27 Wenbin Li , Aleš Leonardis , Mario Fritz

Structural stability is a necessary condition for successful construction of an assembly. However, designing a stable assembly requires a non-trivial effort since a slight variation in the design could significantly affect the structural…

Robotics · Computer Science 2025-03-06 Ruixuan Liu , Kangle Deng , Ziwei Wang , Changliu Liu

Accurately drawing 3D objects is difficult for untrained individuals, as it requires an understanding of perspective and its effects on geometry and proportions. Step-by-step tutorials break the complex task of sketching an entire object…

Graphics · Computer Science 2016-07-28 James W. Hennessey , Han Liu , Holger Winnemöller , Mira Dontcheva , Niloy J. Mitra

Recently, there has been growing interest in developing learning-based methods to detect and utilize salient semi-global or global structures, such as junctions, lines, planes, cuboids, smooth surfaces, and all types of symmetries, for 3D…

Computer Vision and Pattern Recognition · Computer Science 2020-07-20 Jia Zheng , Junfei Zhang , Jing Li , Rui Tang , Shenghua Gao , Zihan Zhou

Generating high-quality 3D models from 2D sketches is a challenging task due to the inherent ambiguity and sparsity of sketch data. In this paper, we present S3D, a novel framework that converts simple hand-drawn sketches into detailed 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-06-04 Hail Song , Wonsik Shin , Naeun Lee , Soomin Chung , Nojun Kwak , Woontack Woo

In this paper, we are interested in the problem of generating target grasps by understanding freehand sketches. The sketch is useful for the persons who cannot formulate language and the cases where a textual description is not available on…

Robotics · Computer Science 2022-05-10 Haitao Lin , Chilam Cheang , Yanwei Fu , Xiangyang Xue

We introduce BrickGPT, the first approach for generating physically stable interconnecting brick assembly models from text prompts. To achieve this, we construct a large-scale, physically stable dataset of brick structures, along with their…

Computer Vision and Pattern Recognition · Computer Science 2025-11-14 Ava Pun , Kangle Deng , Ruixuan Liu , Deva Ramanan , Changliu Liu , Jun-Yan Zhu

The ability to semantically interpret hand-drawn line sketches, although very challenging, can pave way for novel applications in multimedia. We propose SketchParse, the first deep-network architecture for fully automatic parsing of…

Computer Vision and Pattern Recognition · Computer Science 2017-09-06 Ravi Kiran Sarvadevabhatla , Isht Dwivedi , Abhijat Biswas , Sahil Manocha , R. Venkatesh Babu

This paper develops a flexible and robust robotic system for autonomous drawing on 3D surfaces. The system takes 2D drawing strokes and a 3D target surface (mesh or point clouds) as input. It maps the 2D strokes onto the 3D surface and…

Robotics · Computer Science 2020-10-02 Ruishuang Liu , Weiwei Wan , Keisuke Koyama , Kensuke Harada

Sketch-based modeling strives to bring the ease and immediacy of drawing to the 3D world. However, while drawings are easy for humans to create, they are very challenging for computers to interpret due to their sparsity and ambiguity. We…

Graphics · Computer Science 2018-06-20 Johanna Delanoy , Mathieu Aubry , Phillip Isola , Alexei A. Efros , Adrien Bousseau

We introduce a novel sketch-to-image tool that aligns with the iterative refinement process of artists. Our tool lets users sketch blocking strokes to coarsely represent the placement and form of objects and detail strokes to refine their…

Graphics · Computer Science 2024-10-28 Vishnu Sarukkai , Lu Yuan , Mia Tang , Maneesh Agrawala , Kayvon Fatahalian

We present the first approach to build hierarchical task-driven 3D scene graphs of arbitrary indoor or outdoor environments using an uncalibrated monocular camera in real-time. We leverage geometric foundation models to estimate geometric…

Robotics · Computer Science 2026-05-26 Dominic Maggio , Nicolas Gorlo , Luca Carlone

Reconstructing physically stable 3D scenes from a single RGB image enables casual images to be converted into simulation-ready digital assets for applications such as immersive interaction and content creation. However, existing…

Computer Vision and Pattern Recognition · Computer Science 2026-05-29 Xiaoxuan Ma , Jiashun Wang , Nicolas Ugrinovic , Yehonathan Litman , Kris Kitani
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