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This article proposes a novel attention-based body pose encoding for human activity recognition that presents a enriched representation of body-pose that is learned. The enriched data complements the 3D body joint position data and improves…

Computer Vision and Pattern Recognition · Computer Science 2020-10-05 B Debnath , M O'brien , S Kumar , A Behera

A single nonholonomic under-actuated mobile robot with a bounded control range travels in a 3D workspace. This workspace also hosts a compact unknown domain with a smooth boundary. The robot has access to the horizontal distance to this…

Optimization and Control · Mathematics 2016-05-10 Alexey S. Matveev , Kirill S. Ovchinnikov , Andrey V. Savkin

Exploring large virtual environments, such as cities, is a central task in several domains, such as gaming and urban planning. VR systems can greatly help this task by providing an immersive experience; however, a common issue with viewing…

Immersive video, namely 180-degree and 360-degree video designed to be viewed through head-mounted displays, constitutes a boundary case between interactive VR and conventional two-dimensional video for reconsidering self-experience in XR.…

Human-Computer Interaction · Computer Science 2026-05-06 Koichi Toida

Gaze plays a crucial role in revealing human attention and intention, particularly in hand-object interaction scenarios, where it guides and synchronizes complex tasks that require precise coordination between the brain, hand, and object.…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Jie Tian , Ran Ji , Lingxiao Yang , Suting Ni , Yuexin Ma , Lan Xu , Jingyi Yu , Ye Shi , Jingya Wang

Shared control, which combines human expertise with autonomous assistance, is critical for effective teleoperation in complex environments. While recent advances in haptic-guided teleoperation have shown promise, they are often limited to…

Robotics · Computer Science 2025-06-17 V. Sripada , A. Khan , J. Föcker , S. Parsa , Susmitha P , H Maior , A. Ghalamzan-E

Virtual reality (VR) head-mounted displays (HMD) have recently been used to provide an immersive, first-person vision/view in real-time for manipulating remotely-controlled unmanned ground vehicles (UGV). The teleoperation of UGV can be…

Human-Computer Interaction · Computer Science 2021-07-13 Yiming Luo , Jialin Wang , Hai-Ning Liang , Shan Luo , Eng Gee Lim

Head Mounted Displays (HMDs) allow users to experience virtual reality with a great level of immersion. However, even simple physical tasks like drinking a beverage can be difficult and awkward while in a virtual reality experience. We…

Human-Computer Interaction · Computer Science 2015-02-18 Pulkit Budhiraja , Rajinder Sodhi , Brett Jones , Kevin Karsch , Brian Bailey , David Forsyth

Event cameras are a paradigm shift in camera technology. Instead of full frames, the sensor captures a sparse set of events caused by intensity changes. Since only the changes are transferred, those cameras are able to capture quick…

Computer Vision and Pattern Recognition · Computer Science 2017-03-22 Christian Reinbacher , Gottfried Munda , Thomas Pock

Hands are the main medium when people interact with the world. Generating proper 3D motion for hand-object interaction is vital for applications such as virtual reality and robotics. Although grasp tracking or object manipulation synthesis…

Computer Vision and Pattern Recognition · Computer Science 2024-01-30 Yuze Hao , Jianrong Zhang , Tao Zhuo , Fuan Wen , Hehe Fan

Gaze reflects how humans process visual scenes and is therefore increasingly used in computer vision systems. Previous works demonstrated the potential of gaze for object-centric tasks, such as object localization and recognition, but it…

Computer Vision and Pattern Recognition · Computer Science 2016-08-19 Yusuke Sugano , Andreas Bulling

This article presents a novel stream function-based navigational control system for obstacle avoidance, where obstacles are represented as two-dimensional (2D) rigid surfaces in inviscid, incompressible flows. The approach leverages the…

Robotics · Computer Science 2025-07-15 Sean Smith , Emmanuel Witrant , Ya-Jun Pan

Network visualizations are commonly used to analyze relationships in various contexts. To efficiently explore a network visualization, the user needs to quickly navigate to different parts of the network and analyze local details. Recent…

Human-Computer Interaction · Computer Science 2023-03-29 Helen H. Huang , Hanspeter Pfister , Yalong Yang

When collaborating relative to a shared 3D virtual object in mixed reality (MR), users may experience communication issues arising from differences in perspective. These issues include occlusion (e.g., one user not being able to see what…

Human-Computer Interaction · Computer Science 2025-03-18 Matt Gottsacker , Nels Numan , Anthony Steed , Gerd Bruder , Gregory F. Welch , Steve Feiner

This paper presents a robust approach for a visual parallel tracking and mapping (PTAM) system that excels in challenging environments. Our proposed method combines the strengths of heterogeneous multi-modal visual sensors, including stereo…

Computer Vision and Pattern Recognition · Computer Science 2024-06-11 Abanob Soliman , Fabien Bonardi , Désiré Sidibé , Samia Bouchafa

Hand-drawn character animation is a vibrant field in computer graphics, presenting challenges in achieving geometric consistency while conveying expressive motion. Traditional skeletal animation methods maintain geometric consistency but…

Graphics · Computer Science 2025-09-09 Jie Zhou , Linzi Qu , Miu-Ling Lam , Hongbo Fu

Immersive analytics enables collaborative data analysis in shared virtual spaces. While synchronous collaboration in such environments is well-established, real-world analysis often requires an effective task handover - the transfer of…

Human-Computer Interaction · Computer Science 2026-02-24 Zhengtai Gou , Junxiao Long , Tao Lu , Jian Zhao , Yalong Yang

The amount of interest in Virtual Reality (VR) research has significantly increased over the past few years, both in academia and industry. The release of commercial VR Head-Mounted Displays (HMDs) has been a major contributing factor.…

Human-Computer Interaction · Computer Science 2020-10-08 Diego Monteiro , Hai-Ning Liang , Jialin Wang , Hao Chen , Nilufar Baghaei

As robots operate in increasingly complex and dynamic environments, fast motion re-planning has become a widely explored area of research. In a real-world deployment, we often lack the ability to fully observe the environment at all times,…

Robotics · Computer Science 2022-02-08 Mark Nicholas Finean , Wolfgang Merkt , Ioannis Havoutis

Neuromorphic vision, inspired by biological neural systems, has recently gained significant attention for its potential in enhancing robotic autonomy. This paper presents a systematic exploration of a proposed Neuromorphic Navigation…

Robotics · Computer Science 2025-03-14 Sourav Sanyal , Amogh Joshi , Adarsh Kosta , Kaushik Roy