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Reinforcement Learning from Human Feedback (RLHF) has been crucial to the recent success of Large Language Models (LLMs), however, it is often a complex and brittle process. In the classical RLHF framework, a reward model is first trained…

Machine Learning · Computer Science 2024-11-06 Rafael Rafailov , Yaswanth Chittepu , Ryan Park , Harshit Sikchi , Joey Hejna , Bradley Knox , Chelsea Finn , Scott Niekum

Offline reinforcement learning (RL) has attracted much attention due to its ability in learning from static offline datasets and eliminating the need of interacting with the environment. Nevertheless, the success of offline RL relies…

Machine Learning · Computer Science 2024-02-22 Jiafei Lyu , Xiaoteng Ma , Le Wan , Runze Liu , Xiu Li , Zongqing Lu

Most Reinforcement Learning (RL) methods are traditionally studied in an active learning setting, where agents directly interact with their environments, observe action outcomes, and learn through trial and error. However, allowing…

Artificial Intelligence · Computer Science 2023-10-16 Maryam Zare , Parham M. Kebria , Abbas Khosravi

Automated algorithm selection and hyperparameter tuning facilitates the application of machine learning. Traditional multi-armed bandit strategies look to the history of observed rewards to identify the most promising arms for optimizing…

Machine Learning · Computer Science 2020-05-29 Mischa Schmidt , Julia Gastinger , Sébastien Nicolas , Anett Schülke

Preference Based Reinforcement Learning has shown much promise for utilizing human binary feedback on queried trajectory pairs to recover the underlying reward model of the Human in the Loop (HiL). While works have attempted to better…

Robotics · Computer Science 2023-02-20 Mudit Verma , Siddhant Bhambri , Subbarao Kambhampati

Online alignment (e.g., GRPO) is generally more performant than offline alignment (e.g., DPO) -- but why? Drawing on prospect theory from behavioral economics, we propose a human-centric explanation. We prove that online on-policy sampling…

Artificial Intelligence · Computer Science 2026-03-30 Sijia Liu , Niklas Muennighoff , Kawin Ethayarajh

LLM-based Automatic Heuristic Design (AHD) within Evolutionary Computation (EC) frameworks has shown promising results. However, its effectiveness is hindered by the use of static operators and the lack of knowledge accumulation mechanisms.…

Artificial Intelligence · Computer Science 2026-02-10 Chentong Chen , Mengyuan Zhong , Ye Fan , Jialong Shi , Jianyong Sun

Online and offline RLHF methods, such as PPO and DPO, have been highly successful in aligning AI with human preferences. Despite their success, however, these methods suffer from fundamental limitations: (a) Models trained with RLHF can…

Machine Learning · Computer Science 2025-04-15 Eugene Choi , Arash Ahmadian , Matthieu Geist , Oilvier Pietquin , Mohammad Gheshlaghi Azar

Offline Preference-based Reinforcement Learning (PbRL) learns rewards and policies aligned with human preferences without the need for extensive reward engineering and direct interaction with human annotators. However, ensuring safety…

Artificial Intelligence · Computer Science 2025-12-24 Ze Gong , Pradeep Varakantham , Akshat Kumar

Reinforcement learning has seen wide success in finetuning large language models to better align with instructions via human feedback. The so-called algorithm, Reinforcement Learning with Human Feedback (RLHF) demonstrates impressive…

Computation and Language · Computer Science 2023-02-13 Tianjun Zhang , Fangchen Liu , Justin Wong , Pieter Abbeel , Joseph E. Gonzalez

This paper presents a self-supervised Learning from Learned Hallucination (LfLH) method to learn fast and reactive motion planners for ground and aerial robots to navigate through highly constrained environments. The recent Learning from…

Direct Preference Optimization (DPO) has emerged as a lightweight and effective alternative to Reinforcement Learning from Human Feedback (RLHF) and Reinforcement Learning with AI Feedback (RLAIF) for aligning large language and…

Artificial Intelligence · Computer Science 2025-12-16 Zihui Zhao , Zechang Li

We study reinforcement learning (RL) problems in which agents observe the reward or transition realizations at their current state before deciding which action to take. Such observations are available in many applications, including…

Machine Learning · Computer Science 2024-10-22 Nadav Merlis

The prevalent deployment of learning from human preferences through reinforcement learning (RLHF) relies on two important approximations: the first assumes that pairwise preferences can be substituted with pointwise rewards. The second…

Artificial Intelligence · Computer Science 2023-11-23 Mohammad Gheshlaghi Azar , Mark Rowland , Bilal Piot , Daniel Guo , Daniele Calandriello , Michal Valko , Rémi Munos

Reinforcement learning with human feedback (RLHF), as a widely adopted approach in current large language model pipelines, is \textit{bottlenecked by the size of human preference data}. While traditional methods rely on offline preference…

Learning from human preferences is crucial for language models (LMs) to effectively cater to human needs and societal values. Previous research has made notable progress by leveraging human feedback to follow instructions. However, these…

Computation and Language · Computer Science 2023-12-12 Jian Hu , Li Tao , June Yang , Chandler Zhou

Learning robust navigation policies remains a core challenge in robotics. Offline imitation learning suffers from distribution shift and compounding errors at rollout, while reinforcement learning requires reward engineering and learns…

Robotics · Computer Science 2026-05-13 Xiaofei Wei , Chun Gu , Li Zhang

Reinforcement Learning (RL) from Human Preference-based feedback is a popular paradigm for fine-tuning generative models, which has produced impressive models such as GPT-4 and Claude3 Opus. This framework often consists of two steps:…

Machine Learning · Computer Science 2024-04-17 Jonathan D. Chang , Wenhao Zhan , Owen Oertell , Kianté Brantley , Dipendra Misra , Jason D. Lee , Wen Sun

Tuning active prostheses for people with amputation is time-consuming and relies on metrics that may not fully reflect user needs. We introduce a human-in-the-loop optimization (HILO) approach that leverages direct user preferences to…

During human motor skill training and physical rehabilitation, there is an inherent trade-off between task difficulty and user performance. Characterizing this trade-off is crucial for evaluating user performance, designing assist-as-needed…

Robotics · Computer Science 2026-05-14 Harun Tolasa , Volkan Patoglu