Related papers: Construction of Digital Terrain Maps from Multi-vi…
Since the advent of Neural Radiance Fields, novel view synthesis has received tremendous attention. The existing approach for the generalization of radiance field reconstruction primarily constructs an encoding volume from nearby source…
Having good knowledge of terrain information is essential for improving the performance of various downstream tasks on complex terrains, especially for the locomotion and navigation of legged robots. We present a novel framework for neural…
Digital Surface Model generation from satellite imagery is a difficult task that has been largely overlooked by the deep learning community. Stereo reconstruction techniques developed for terrestrial systems including self driving cars do…
Synthetic image generation is one of the crucial input for planetary missions. It enables researchers and engineers to visualize planned planetary missions, test imaging systems and plan exploration activities in a virtual environment…
Navigation and mapping on the lunar surface require robust perception under challenging conditions, including poorly textured environments, high-contrast lighting, and limited computational resources. This paper presents a real-time mapping…
Impact crater cataloging is an important tool in the study of the geological history of planetary bodies in the Solar System, including dating of surface features and geologic mapping of surface processes. Catalogs of impact craters have…
The aim of this work is to introduce MaRF, a novel framework able to synthesize the Martian environment using several collections of images from rover cameras. The idea is to generate a 3D scene of Mars' surface to address key challenges in…
For mobile robots to operate autonomously in general environments, perception is required in the form of a dense metric map. For this purpose, we present the stochastic triangular mesh (STM) mapping technique: a 2.5-D representation of the…
In this paper, emerging deep learning techniques are leveraged to deal with Mars visual navigation problem. Specifically, to achieve precise landing and autonomous navigation, a novel deep neural network architecture with double branches…
Legged robots have the potential to expand the reach of autonomy beyond paved roads. In this work, we consider the difficult problem of locomotion on challenging terrains using a single forward-facing depth camera. Due to the partial…
One of the most critical topics in autonomous driving or ride-sharing technology is to accurately localize vehicles in the world frame. In addition to common multi-view camera systems, it usually also relies on industrial grade sensors,…
We introduce Seamless Satellite-image Synthesis (SSS), a novel neural architecture to create scale-and-space continuous satellite textures from cartographic data. While 2D map data is cheap and easily synthesized, accurate satellite imagery…
Despite the popularity of deep neural networks in various domains, the extraction of digital terrain models (DTMs) from airborne laser scanning (ALS) point clouds is still challenging. This might be due to the lack of dedicated large-scale…
Volume rendering using neural fields has shown great promise in capturing and synthesizing novel views of 3D scenes. However, this type of approach requires querying the volume network at multiple points along each viewing ray in order to…
Safe and efficient path planning is crucial for autonomous mobile robots. A prerequisite for path planning is to have a comprehensive understanding of the 3D structure of the robot's environment. On MAVs this is commonly achieved using…
Ground texture based localization methods are potential prospects for low-cost, high-accuracy self-localization solutions for robots. These methods estimate the pose of a given query image, i.e. the current observation of the ground from a…
Onboard terrain sensing and mapping for safe planetary landings often suffer from missed hazardous features, e.g., small rocks, due to the large observational range and the limited resolution of the obtained terrain data. To this end, this…
Terrains are visually important and commonly used in computer graphics. While many algorithms for their generation exist, it is difficult to assess the realism of a generated terrain. This paper presents a first step in the direction of…
We present a texture network called Deep Encoding Pooling Network (DEP) for the task of ground terrain recognition. Recognition of ground terrain is an important task in establishing robot or vehicular control parameters, as well as for…
Many earth observation programs such as Landsat, Sentinel, SPOT, and Pleiades produce huge volume of medium to high resolution multi-spectral images every day that can be organized in time series. In this work, we exploit both temporal and…