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In this work, we present an algebraic solution to the classical perspective-3-point (P3P) problem for determining the position and attitude of a camera from observations of three known reference points. In contrast to previous approaches,…

Computer Vision and Pattern Recognition · Computer Science 2017-01-31 Tong Ke , Stergios Roumeliotis

The Perspective-Three-Point Problem (P3P) is solved by first focusing on determining the directions of the lines through pairs of control points, relative to the camera, rather than the distances from the camera to the control points. The…

Computer Vision and Pattern Recognition · Computer Science 2025-02-12 Michael Q. Rieck

We propose a conic transformation method to solve the Perspective-Three-Point (P3P) problem. In contrast to the current state-of-the-art solvers, which formulate the P3P problem by intersecting two conics and constructing a degenerate conic…

Computer Vision and Pattern Recognition · Computer Science 2025-04-03 Haidong Wu , Snehal Bhayani , Janne Heikkilä

We revisit certain problems of pose estimation based on 3D--2D correspondences between features which may be points or lines. Specifically, we address the two previously-studied minimal problems of estimating camera extrinsics from $p \in…

Computer Vision and Pattern Recognition · Computer Science 2024-04-26 Petr Hruby , Timothy Duff , Marc Pollefeys

We study the challenging problem of estimating the relative pose of three calibrated cameras from four point correspondences. We propose novel efficient solutions to this problem that are based on the simple idea of using four…

Computer Vision and Pattern Recognition · Computer Science 2025-11-07 Charalambos Tzamos , Viktor Kocur , Yaqing Ding , Daniel Barath , Zuzana Berger Haladova , Torsten Sattler , Zuzana Kukelova

We consider the robust Perspective-n-Point (PnP) problem using a hybrid approach that combines deep learning with model based algorithms. PnP is the problem of estimating the pose of a calibrated camera given a set of 3D points in the world…

Computer Vision and Pattern Recognition · Computer Science 2020-03-11 Roy Sheffer , Ami Wiesel

We present a fast and accurate solution to the perspective $n$-points problem, by way of a new approach to the n=4 case. Our solution hinges on a novel separation of variables: given four 3D points and four corresponding 2D points on the…

Algebraic Geometry · Mathematics 2026-02-24 David Lehavi , Brian Osserman

Traditionally, the P3P problem is solved by firstly transforming its 3 quadratic equations into a quartic one, then by locating the roots of the resulting quartic equation and verifying whether a root does really correspond to a true…

Computer Vision and Pattern Recognition · Computer Science 2019-02-01 Bo Wang , Hao Hu , Caixia Zhang

In this work we present a unified method of relative camera pose estimation from points and lines correspondences. Given a set of 2D points and lines correspondences in three views, of which two are known, a method has been developed for…

Robotics · Computer Science 2017-10-19 Ashraf Qadir , Jeremiah Neubert

Conventional absolute camera pose via a Perspective-n-Point (PnP) solver often assumes that the correspondences between 2D image pixels and 3D points are given. When the correspondences between 2D and 3D points are not known a priori, the…

Computer Vision and Pattern Recognition · Computer Science 2020-03-17 Liu Liu , Dylan Campbell , Hongdong Li , Dingfu Zhou , Xibin Song , Ruigang Yang

Blind Perspective-n-Point (PnP) is the problem of estimating the position and orientation of a camera relative to a scene, given 2D image points and 3D scene points, without prior knowledge of the 2D-3D correspondences. Solving for pose and…

Computer Vision and Pattern Recognition · Computer Science 2020-09-09 Dylan Campbell , Liu Liu , Stephen Gould

Triangulation of a three-dimensional point from at least two noisy 2-D images can be formulated as a quadratically constrained quadratic program. We propose an algorithm to extract candidate solutions to this problem from its semidefinite…

Optimization and Control · Mathematics 2012-08-09 Chris Aholt , Sameer Agarwal , Rekha Thomas

We propose a PnP algorithm for a camera constrained to two-dimensional motion (applicable, for instance, to many wheeled robotics platforms). Leveraging this assumption allows accuracy and performance improvements over 3D PnP algorithms due…

Robotics · Computer Science 2024-03-11 Joshua Wang

In this paper, a statistically optimal solution to the Perspective-n-Point (PnP) problem is presented. Many solutions to the PnP problem are geometrically optimal, but do not consider the uncertainties of the observations. In addition, it…

Computer Vision and Pattern Recognition · Computer Science 2016-07-28 Steffen Urban , Jens Leitloff , Stefan Hinz

Perspective-$n$-Point (P$n$P) stands as a fundamental algorithm for pose estimation in various applications. In this paper, we present a new approach to the P$n$P problem with relaxed constraints, eliminating the need for precise 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-07-29 Jiaxin Wei , Stefan Leutenegger , Laurent Kneip

We study the set of image tuples arising from fixed cameras observing varying planar 3-dimensional point configurations. We derive a formula for the number of complex critical points of the triangulation problem, which seeks to reconstruct…

Algebraic Geometry · Mathematics 2026-05-01 Petr Hrubý , Elima Shehu

We present a complete classification of minimal problems for generic arrangements of points and lines in space observed partially by three calibrated perspective cameras when each line is incident to at most one point. This is a large class…

Computer Vision and Pattern Recognition · Computer Science 2020-03-12 Timothy Duff , Kathlén Kohn , Anton Leykin , Tomas Pajdla

We present gP4Pc, a new method for computing the absolute pose of a generalized camera with unknown internal scale from four corresponding 3D point-and-ray pairs. Unlike most pose-and-scale methods, gP4Pc is based on constraints arising…

Computer Vision and Pattern Recognition · Computer Science 2020-11-30 Victor Fragoso , Sudipta Sinha

We present a new convex method to estimate 3D pose from mixed combinations of 2D-3D point and line correspondences, the Perspective-n-Points-and-Lines problem (PnPL). We merge the contributions of each point and line into a unified…

Computer Vision and Pattern Recognition · Computer Science 2019-08-12 Sérgio Agostinho , João Gomes , Alessio Del Bue

Affine correspondences have traditionally been used to improve feature matching over wide baselines. While recent work has successfully used affine correspondences to solve various relative camera pose estimation problems, less attention…

Computer Vision and Pattern Recognition · Computer Science 2024-07-02 Jonathan Ventura , Zuzana Kukelova , Torsten Sattler , Dániel Baráth
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