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Sketching is a powerful tool for creating abstract images that are sparse but meaningful. Sketch understanding poses fundamental challenges for general-purpose vision algorithms because it requires robustness to the sparsity of sketches…

Computer Vision and Pattern Recognition · Computer Science 2023-12-07 Kushin Mukherjee , Holly Huey , Xuanchen Lu , Yael Vinker , Rio Aguina-Kang , Ariel Shamir , Judith E. Fan

Converting hand-drawn sketches into structured 3D geometries remains challenging due to the difficulty of representing non-Euclidean surfaces and maintaining topological consistency. Existing generative models such as GANs, NeRFs, and…

Computer Vision and Pattern Recognition · Computer Science 2026-05-21 Wenda Wang , Anqi Liu , Junqi Yang , Lei He , Luying Wang , Jiachen Lu , Weixin Huang

With the involvement of artificial intelligence (AI), sketches can be automatically generated under certain topics. Even though breakthroughs have been made in previous studies in this area, a relatively high proportion of the generated…

Computer Vision and Pattern Recognition · Computer Science 2020-11-10 Yunkui Pang , Zhiqing Pan , Ruiyang Sun , Shuchong Wang

The advent of large pre-trained language models has made it possible to make high-quality predictions on how to add or change a sentence in a document. However, the high branching factor inherent to text generation impedes the ability of…

Computation and Language · Computer Science 2021-06-15 Zeqiu Wu , Michel Galley , Chris Brockett , Yizhe Zhang , Bill Dolan

Generating high-quality 3D models from 2D sketches is a challenging task due to the inherent ambiguity and sparsity of sketch data. In this paper, we present S3D, a novel framework that converts simple hand-drawn sketches into detailed 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-06-04 Hail Song , Wonsik Shin , Naeun Lee , Soomin Chung , Nojun Kwak , Woontack Woo

Scientific diagrams are essential for communicating complex methodologies in academic papers. A natural way for researchers to specify such diagrams is through rough sketches, where text labels, connectors, and spatial arrangements express…

Artificial Intelligence · Computer Science 2026-05-28 Xinjiang Yu , Junyi Han , Zhuofan Chen , Chi Zhang , Xiangyu Fu , Jingyuan Tan , Zirui You , Yixiang Jian , Yu-Ping Wang , Chengliang Chai

Sketch-based shape modeling aims to bridge the gap between 2D drawing and 3D modeling by providing an intuitive and accessible approach to create 3D shapes from 2D sketches. However, existing methods still suffer from limitations in…

Graphics · Computer Science 2023-09-13 Jie Zhou , Zhongjin Luo , Qian Yu , Xiaoguang Han , Hongbo Fu

Markerless motion capture is making quantitative movement analysis increasingly accessible, yet analyzing the resulting data remains a barrier for clinicians without programming expertise. We present BiomechAgent, a code-generating AI agent…

Computation and Language · Computer Science 2026-02-10 R. James Cotton , Thomas Leonard

Interactive facial image manipulation attempts to edit single and multiple face attributes using a photo-realistic face and/or semantic mask as input. In the absence of the photo-realistic image (only sketch/mask available), previous…

Computer Vision and Pattern Recognition · Computer Science 2021-10-12 Yan Yang , Md Zakir Hossain , Tom Gedeon , Shafin Rahman

Imagine a child sketching the Eiffel Tower and asking a robot to bring it to life. Today's robot manipulation systems can't act on such sketches directly-they require precise 3D block poses as goals, which in turn demand structural analysis…

Artificial Intelligence · Computer Science 2025-08-05 Yiqing Xu , Linfeng Li , Cunjun Yu , David Hsu

Synthesizing realistic images from human drawn sketches is a challenging problem in computer graphics and vision. Existing approaches either need exact edge maps, or rely on retrieval of existing photographs. In this work, we propose a…

Computer Vision and Pattern Recognition · Computer Science 2018-04-16 Wengling Chen , James Hays

A common need for mobile application development by end-users or in computing education is to transform a sketch of a user interface into wireframe code using App Inventor, a popular block-based programming environment. As this task is…

Human-Computer Interaction · Computer Science 2021-03-11 Daniel Baulé , Christiane Gresse von Wangenheim , Aldo von Wangenheim , Jean C. R. Hauck , Edson C. Vargas Júnior

We propose a multi-scale multi-channel deep neural network framework that, for the first time, yields sketch recognition performance surpassing that of humans. Our superior performance is a result of explicitly embedding the unique…

Computer Vision and Pattern Recognition · Computer Science 2015-07-22 Qian Yu , Yongxin Yang , Yi-Zhe Song , Tao Xiang , Timothy Hospedales

Developing fully parametric building models for performance-based generative design tasks often requires proficiency in many advanced 3D modeling and visual programming, limiting its use for many building designers. Moreover, iterations of…

Human-Computer Interaction · Computer Science 2020-09-02 Mohammad Keshavarzi , Clayton Hutson , Chin-Yi Cheng , Mehdi Nourbakhsh , Michael Bergin , Mohammad Rahmani Asl

This paper presents a real-time generative drawing system that interprets and integrates both formal intent - the structural, compositional, and stylistic attributes of a sketch - and contextual intent - the semantic and thematic meaning…

Computer Vision and Pattern Recognition · Computer Science 2025-08-28 Jookyung Song , Mookyoung Kang , Nojun Kwak

3D Content Generation is at the heart of many computer graphics applications, including video gaming, film-making, virtual and augmented reality, etc. This paper proposes a novel deep-learning based approach for automatically generating…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Yongzhi Xu , Yonhon Ng , Yifu Wang , Inkyu Sa , Yunfei Duan , Zhenhong Sun , Yang Li , Pan Ji , Hongdong Li

Storyboarding is widely used for creating 3D animations. Animators use the 2D sketches in storyboards as references to craft the desired 3D animations through a trial-and-error process. The traditional approach requires exceptional…

Graphics · Computer Science 2025-04-29 Lei Zhong , Chuan Guo , Yiming Xie , Jiawei Wang , Changjian Li

Sketches have been used to conceptualise and depict visual objects from pre-historic times. Sketch research has flourished in the past decade, particularly with the proliferation of touchscreen devices. Much of the utilisation of sketch has…

Computer Vision and Pattern Recognition · Computer Science 2022-10-28 Ayan Kumar Bhunia

We introduce a novel sketch-to-image tool that aligns with the iterative refinement process of artists. Our tool lets users sketch blocking strokes to coarsely represent the placement and form of objects and detail strokes to refine their…

Graphics · Computer Science 2024-10-28 Vishnu Sarukkai , Lu Yuan , Mia Tang , Maneesh Agrawala , Kayvon Fatahalian

Design mockups are essential instruments for visualizing and testing design ideas. However, the process of generating mockups can be time-consuming and challenging for designers. In this article, we present and evaluate two different…

Human-Computer Interaction · Computer Science 2023-03-23 Tommaso Calò , Luigi De Russis