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6-DoF object pose estimation from a monocular image is challenging, and a post-refinement procedure is generally needed for high-precision estimation. In this paper, we propose a framework based on a recurrent neural network (RNN) for…
In this work, we aim to address the 3D scene stylization problem - generating stylized images of the scene at arbitrary novel view angles. A straightforward solution is to combine existing novel view synthesis and image/video style transfer…
Tracking body and hand motions in the 3D space is essential for social and self-presence in augmented and virtual environments. Unlike the popular 3D pose estimation setting, the problem is often formulated as inside-out tracking based on…
We present a learning approach for localization and segmentation of objects in an image in a manner that is robust to partial occlusion. Our algorithm produces a bounding box around the full extent of the object and labels pixels in the…
Human motion transfer aims at animating a static source image with a driving video. While recent advances in one-shot human motion transfer have led to significant improvement in results, it remains challenging for methods with 2D body…
Hand Pose Estimation (HPE) is crucial to many applications, but conventional cameras-based CM-HPE methods are completely subject to Line-of-Sight (LoS), as cameras cannot capture occluded objects. In this paper, we propose to exploit…
In visual computing, 3D geometry is represented in many different forms including meshes, point clouds, voxel grids, level sets, and depth images. Each representation is suited for different tasks thus making the transformation of one…
Most existing human rendering methods require every part of the human to be fully visible throughout the input video. However, this assumption does not hold in real-life settings where obstructions are common, resulting in only partial…
Video editing has recently achieved remarkable progress with diffusion-based generative models, enabling diverse object-level manipulations from natural language instructions. However, existing methods often struggle under occlusion,…
Learning neural implicit fields of 3D shapes is a rapidly emerging field that enables shape representation at arbitrary resolutions. Due to the flexibility, neural implicit fields have succeeded in many research areas, including shape…
3D occupancy prediction based on multi-sensor fusion,crucial for a reliable autonomous driving system, enables fine-grained understanding of 3D scenes. Previous fusion-based 3D occupancy predictions relied on depth estimation for processing…
Standard semantic instance segmentation provides useful, but inherently 2D information from a single image. To enable 3D analysis, one usually integrates absolute monocular depth estimation with instance segmentation. However, monocular…
Multi-person pose estimation and tracking serve as crucial steps for video understanding. Most state-of-the-art approaches rely on first estimating poses in each frame and only then implementing data association and refinement. Despite the…
Occlusion Boundary Estimation (OBE) identifies boundaries arising from both inter-object occlusions and self-occlusion within individual objects. This task is closely related to Monocular Depth Estimation (MDE), which infers depth from a…
Existing 2D-to-3D pose lifting networks suffer from poor performance in cross-dataset benchmarks. Although the use of 2D keypoints joined by "stick-figure" limbs has shown promise as an intermediate step, stick-figures do not account for…
In the last few years, convolutional neural networks (CNNs) have demonstrated increasing success at learning many computer vision tasks including dense estimation problems such as optical flow and stereo matching. However, the joint…
The optimization of occlusion-inducing depth pixels in depth map coding has received little attention in the literature, since their associated texture pixels are occluded in the synthesized view and their effect on the synthesized view is…
Object pose tracking is one of the pivotal technologies in multimedia, attracting ever-growing attention in recent years. Existing methods employing traditional cameras encounter numerous challenges such as motion blur, sensor noise,…
This paper introduces Bifr\"ost, a novel 3D-aware framework that is built upon diffusion models to perform instruction-based image composition. Previous methods concentrate on image compositing at the 2D level, which fall short in handling…
Recognizing the expressions of partially occluded faces is a challenging computer vision problem. Previous expression recognition methods, either overlooked this issue or resolved it using extreme assumptions. Motivated by the fact that the…