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We evaluate the use of original game curricula supported by the Atari 2600 console as a heterogeneous transfer benchmark for deep reinforcement learning agents. Game designers created curricula using combinations of several discrete…

Machine Learning · Computer Science 2022-10-25 Andrei A. Rusu , Sebastian Flennerhag , Dushyant Rao , Razvan Pascanu , Raia Hadsell

We consider an N-player multi-armed bandit game where each player chooses one out of M arms for T turns. Each player has different expected rewards for the arms, and the instantaneous rewards are independent and identically distributed or…

Computer Science and Game Theory · Computer Science 2021-04-06 Ilai Bistritz , Amir Leshem

In multi-agent settings, game theory is a natural framework for describing the strategic interactions of agents whose objectives depend upon one another's behavior. Trajectory games capture these complex effects by design. In competitive…

Computer Science and Game Theory · Computer Science 2022-05-04 Lasse Peters , David Fridovich-Keil , Laura Ferranti , Cyrill Stachniss , Javier Alonso-Mora , Forrest Laine

We study a multi-agent reinforcement learning dynamics, and analyze its asymptotic behavior in infinite-horizon discounted Markov potential games. We focus on the independent and decentralized setting, where players do not know the game…

Machine Learning · Computer Science 2025-04-02 Chinmay Maheshwari , Manxi Wu , Druv Pai , Shankar Sastry

We propose a new framework for imitation learning -- treating imitation as a two-player ranking-based game between a policy and a reward. In this game, the reward agent learns to satisfy pairwise performance rankings between behaviors,…

Machine Learning · Computer Science 2023-01-18 Harshit Sikchi , Akanksha Saran , Wonjoon Goo , Scott Niekum

Machine learning relies on the assumption that unseen test instances of a classification problem follow the same distribution as observed training data. However, this principle can break down when machine learning is used to make important…

Machine Learning · Computer Science 2015-11-24 Moritz Hardt , Nimrod Megiddo , Christos Papadimitriou , Mary Wootters

Deep learning has revolutionized many areas of machine learning, from computer vision to natural language processing, but these high-performance models are generally "black box." Explaining such models would improve transparency and trust…

Machine Learning · Computer Science 2023-05-18 Daniel Lundstrom , Meisam Razaviyayn

Predicting and modeling human behavior and finding trends within human decision-making processes is a major problem of social science. Rock Paper Scissors (RPS) is the fundamental strategic question in many game theory problems and…

Computer Science and Game Theory · Computer Science 2020-11-24 Lei Wang , Wenbin Huang , Yuanpeng Li , Julian Evans , Sailing He

The goal of agents in multi-agent environments is to maximize total reward against the opposing agents that are encountered. Following a game-theoretic solution concept, such as Nash equilibrium, may obtain a strong performance in some…

Computer Science and Game Theory · Computer Science 2026-01-05 Sam Ganzfried

We apply decision theoretic techniques to construct non-player characters that are able to assist a human player in collaborative games. The method is based on solving Markov decision processes, which can be difficult when the game state is…

Artificial Intelligence · Computer Science 2012-06-27 Truong-Huy Dinh Nguyen , David Hsu , Wee-Sun Lee , Tze-Yun Leong , Leslie Pack Kaelbling , Tomas Lozano-Perez , Andrew Haydn Grant

Playing two-player games using reinforcement learning and self-play can be challenging due to the complexity of two-player environments and the possible instability in the training process. We propose that a reinforcement learning algorithm…

Machine Learning · Computer Science 2025-02-06 Kimiya Saadat , Richard Zhao

In this paper, we introduce past-aware game-theoretic centrality, a class of centrality measures that captures the collaborative contribution of nodes in a network, accounting for both uncertain and certain collaborators. A general…

Social and Information Networks · Computer Science 2025-12-02 Francesco Zigliotto

This paper describes a systems architecture for a hybrid Centralised/Swarm based multi-agent system. The issue of local goal assignment for agents is investigated through the use of a global agent which teaches the agents responses to given…

Neural and Evolutionary Computing · Computer Science 2007-05-23 Bradley van Aardt , Tshilidzi Marwala

In Markov games, playing against non-stationary opponents with learning ability is still challenging for reinforcement learning (RL) agents, because the opponents can evolve their policies concurrently. This increases the complexity of the…

Artificial Intelligence · Computer Science 2020-05-27 Hao Chen , Chang Wang , Jian Huang , Jianxing Gong

Agents trained with deep reinforcement learning algorithms are capable of performing highly complex tasks including locomotion in continuous environments. We investigate transferring the learning acquired in one task to a set of previously…

Machine Learning · Computer Science 2024-03-06 Suzan Ece Ada , Emre Ugur , H. Levent Akin

We present algorithms to effectively represent a set of Markov decision processes (MDPs), whose optimal policies have already been learned, by a smaller source subset for lifelong, policy-reuse-based transfer learning in reinforcement…

Artificial Intelligence · Computer Science 2016-05-03 M. M. Hassan Mahmud , Majd Hawasly , Benjamin Rosman , Subramanian Ramamoorthy

Reinforcement learning has been successful both empirically and theoretically in single-agent settings, but extending these results to multi-agent reinforcement learning in general-sum Markov games remains challenging. This paper studies…

Machine Learning · Computer Science 2026-04-07 Narim Jeong , Donghwan Lee

We consider the problem of learning to play a repeated multi-agent game with an unknown reward function. Single player online learning algorithms attain strong regret bounds when provided with full information feedback, which unfortunately…

Machine Learning · Computer Science 2019-10-29 Pier Giuseppe Sessa , Ilija Bogunovic , Maryam Kamgarpour , Andreas Krause

Attribution techniques explain the outcome of an AI model by assigning a numerical score to its inputs. So far, these techniques have mainly focused on attributing importance to static input features at a single point in time, and thus fail…

Artificial Intelligence · Computer Science 2026-05-13 Paul Kobialka , Andrea Pferscher , Francesco Leofante , Erika Ábrahám , Silvia Lizeth Tapia Tarifa , Einar Broch Johnsen

Well-trained multi-agent systems can fail when deployed in real-world environments due to model mismatches between the training and deployment environments, caused by environment uncertainties including noise or adversarial attacks.…

Machine Learning · Computer Science 2026-03-03 Zain Ulabedeen Farhat , Debamita Ghosh , George K. Atia , Yue Wang
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