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Related papers: Metaverse Support Groups for LGBTQ+ Youth: An Obse…

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In this paper we explore the potential of utilizing Virtual Reality (VR) as a therapeutic tool for supporting individuals in the LGBTQ+ community, who often face elevated risks of mental health issues. Specifically, we investigated the…

Human-Computer Interaction · Computer Science 2024-09-04 Anish Kundu , Giulia Barbareschi , Midori Kawaguchi , Yuichiro Yano , Mizuki Ohashi , Kaori Kitaoka , Aya Seike , Kouta Minamizawa

The Metaverse is poised to be a future platform that redefines what it means to communicate, socialize, and interact with each other. Yet, it is important for us to consider avoiding the pitfalls of social media platforms we use today;…

Human-Computer Interaction · Computer Science 2023-11-29 Yun Suen Pai , Mark Armstrong , Kinga Skiers , Anish Kundu , Danyang Peng , Yixin Wang , Tamil Selvan Gunasekaran , Chi-Lan Yang , Kouta Minamizawa

The Metaverse is redefining digital interactions by merging physical, virtual, and social dimensions, yet its effects on social networking remain largely unexplored. This work examines the role of independent avatars (autonomous digital…

Social and Information Networks · Computer Science 2026-01-19 Theofanis P. Raptis , Chiara Boldrini , Marco Conti , Andrea Passarella

Experiential learning has been known to be an engaging and effective modality for personal and professional development. The Metaverse provides ample opportunities for the creation of environments in which such experiential learning can…

Artificial Intelligence · Computer Science 2022-05-09 Arjun Nagendran , Scott Compton , William Follette , Artem Golenchenko , Anna Compton , Jonathan Grizou

Digital platforms frequently reproduce heteronormative norms and structural biases, limiting inclusive communication between LGBTQ+ and cisgender individuals. The Metaverse, with its affordances for identity fluidity, presence, and…

Human-Computer Interaction · Computer Science 2026-03-20 Anqi Wang , Lei Han , Jiahua Dong , Muzhi Zhou , David Yip , Yuyang Wang , Pan Hui

We collected and analyzed Instagram direct messages (DMs) from 173 youth aged 13-21 (including 86 LGBTQ+ youth). We examined youth's risk-flagged social media trace data with their self-reported mental health outcomes to examine how the…

Human-Computer Interaction · Computer Science 2024-02-15 Tangila Tanni , Mamtaj Akter , Joshua Anderson , Mary Amon , Pamela Wisniewski

During the height of the hype in late 2021, the Metaverse drew more attention from around the world than ever before. It promised new ways to interact with people in three-dimensional digital spaces. This cross-sectional study investigates…

Computers and Society · Computer Science 2025-12-22 Mehmet Ali Erkan , Halil Eren Koçak

A prototype Metaverse experience was created in which users could explore hierarchical cybersecurity data. A small group of participants were surveyed on their attitudes to the Metaverse. They then completed a short series of tasks in the…

Human-Computer Interaction · Computer Science 2023-04-24 Terence Eden

This study investigates behavioral intention to use healthcare metaverse platforms among medical students and physicians in Turkey, where such technologies are in early stages of adoption. A multi-theoretical research model was developed by…

Human-Computer Interaction · Computer Science 2025-10-21 Seckin Damar , Gulsah Hancerliogullari Koksalmis

Metaverse, a burgeoning technological trend that combines virtual and augmented reality, provides users with a fully digital environment where they can assume a virtual identity through a digital avatar and interact with others as they were…

Computers and Society · Computer Science 2023-11-28 Nikolaos Misirlis , Yiannis Nikolaidis , Anna Sabidussi

Online communication via avatars provides a richer online social experience than text communication. This reinforces the importance of online social support. Online social support is effective for people who lack social resources because of…

Social and Information Networks · Computer Science 2025-05-02 Masanori Takano , Kenji Yokotani , Takahiro Kato , Nobuhito Abe , Fumiaki Taka

Interactive collaborative video is now a common part of remote work. Despite its prevalence, traditional video conferencing can be challenging, sometimes causing social discomforts that undermine process and outcomes. Avatars on 2D displays…

Human-Computer Interaction · Computer Science 2025-04-30 Pitch Sinlapanuntakul , Mark Zachry

Digital avatars are an important part of identity representation, but there is little work on understanding how to represent disability. We interviewed 18 people with disabilities and related identities about their experiences and…

Human-Computer Interaction · Computer Science 2023-02-06 Kelly Mack , Rai Ching Ling Hsu , Andrés Monroy-Hernández , Brian A. Smith , Fannie Liu

The emergence of the metaverse - envisioned as a hyperreal virtual universe enabling boundless human interaction - has the potential to revolutionize our conception of media. This transformation could alter society as we know it. This paper…

Computers and Society · Computer Science 2025-08-26 Ljubisa Bojic , Joerg Matthes , Agariadne Dwinggo Samala , Milan Cabarkapa

Virtual reality (VR) technology can be used to treat anxiety symptoms and disorders. However, most VR interventions for anxiety have been therapist guided rather than self-guided. This systematic review aimed to examine the effectiveness…

Human-Computer Interaction · Computer Science 2025-01-30 Winona Graham , Russell Drinkwater , Joshua Kelson , Muhammad Ashad Kabir

The rapid growth of metaverse technologies, including virtual worlds, augmented reality, and lifelogging, has accelerated their adoption across diverse domains. This rise exposes users to significant new security and privacy challenges due…

Cryptography and Security · Computer Science 2025-07-22 Argianto Rahartomo , Leonel Merino , Mohammad Ghafari

Social Virtual Reality (VR), where people meet in virtual spaces via 3D avatars, is used by children and adults alike. Children experience new forms of harassment in social VR where it is often inaccessible to parental oversight. To date,…

Human-Computer Interaction · Computer Science 2025-03-20 Cristina Fiani , Pejman Saeghe , Mark McGill , Mohamed Khamis

The usage of virtual avatars in healthcare applications has become widely popular; however, certain critical aspects, such as social distancing and avatar size, remain insufficiently explored. This research investigates user experience and…

The ethical design of social Virtual Reality (VR) is not a new topic, but "safety" concerns of using social VR are escalated to a different level given the heat of the Metaverse. For example, it was reported that nearly half of the…

Human-Computer Interaction · Computer Science 2022-04-19 Qingxiao Zheng , Tue Ngoc Do , Lingqing Wang , Yun Huang

Metaverse is a living space and cyberspace that realizes the process of virtualizing and digitizing the real world. It integrates a plethora of existing technologies with the goal of being able to map the real world, even beyond the real…

Cryptography and Security · Computer Science 2022-11-29 Zefeng Chen , Jiayang Wu , Wensheng Gan , Zhenlian Qi
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