Related papers: MemoryTalker: Personalized Speech-Driven 3D Facial…
Recent neural talking radiance field methods have shown great success in photorealistic audio-driven talking face synthesis. In this paper, we propose a novel interactive framework that utilizes human instructions to edit such implicit…
Although significant progress has been made in the field of speech-driven 3D facial animation recently, the speech-driven animation of an indispensable facial component, eye gaze, has been overlooked by recent research. This is primarily…
The goal of this paper is to synthesise talking faces with controllable facial motions. To achieve this goal, we propose two key ideas. The first is to establish a canonical space where every face has the same motion patterns but different…
For audio-driven visual dubbing, it remains a considerable challenge to uphold and highlight speaker's persona while synthesizing accurate lip synchronization. Existing methods fall short of capturing speaker's unique speaking style or…
Whenever we speak, our voice is accompanied by facial movements and expressions. Several recent works have shown the synthesis of highly photo-realistic videos of talking faces, but they either require a source video to drive the target…
Despite exhibiting impressive performance in synthesizing lifelike personalized 3D talking heads, prevailing methods based on radiance fields suffer from high demands for training data and time for each new identity. This paper introduces…
Synthesizing personalized talking faces that uphold and highlight a speaker's unique style while maintaining lip-sync accuracy remains a significant challenge. A primary limitation of existing approaches is the intrinsic confounding of…
Talking face generation (TFG) aims to animate a target identity's face to create realistic talking videos. Personalized TFG is a variant that emphasizes the perceptual identity similarity of the synthesized result (from the perspective of…
This paper presents EGSTalker, a real-time audio-driven talking head generation framework based on 3D Gaussian Splatting (3DGS). Designed to enhance both speed and visual fidelity, EGSTalker requires only 3-5 minutes of training video to…
To be widely adopted, 3D facial avatars must be animated easily, realistically, and directly from speech signals. While the best recent methods generate 3D animations that are synchronized with the input audio, they largely ignore the…
Speech-driven facial animation involves using a speech signal to generate realistic videos of talking faces. Recent deep learning approaches to facial synthesis rely on extracting low-dimensional representations and concatenating them,…
We propose a two-stage framework for audio-driven talking head generation with fine-grained expression control via facial Action Units (AUs). Unlike prior methods relying on emotion labels or implicit AU conditioning, our model explicitly…
Audio-driven talking head generation is advancing from 2D to 3D content. Notably, Neural Radiance Field (NeRF) is in the spotlight as a means to synthesize high-quality 3D talking head outputs. Unfortunately, this NeRF-based approach…
Automatically generating videos in which synthesized speech is synchronized with lip movements in a talking head has great potential in many human-computer interaction scenarios. In this paper, we present an automatic method to generate…
We propose GaussianTalker, a novel framework for real-time generation of pose-controllable talking heads. It leverages the fast rendering capabilities of 3D Gaussian Splatting (3DGS) while addressing the challenges of directly controlling…
Laughter is a unique expression, essential to affirmative social interactions of humans. Although current 3D talking head generation methods produce convincing verbal articulations, they often fail to capture the vitality and subtleties of…
Audio-driven talking head generation is crucial for applications in virtual reality, digital avatars, and film production. While NeRF-based methods enable high-fidelity reconstruction, they suffer from low rendering efficiency and…
Talking face generation aims at generating photo-realistic video portraits of a target person driven by input audio. Due to its nature of one-to-many mapping from the input audio to the output video (e.g., one speech content may have…
Automatic gesture synthesis from speech is a topic that has attracted researchers for applications in remote communication, video games and Metaverse. Learning the mapping between speech and 3D full-body gestures is difficult due to the…
Speech-driven talking heads have recently emerged and enable interactive avatars. However, real-world applications are limited, as current methods achieve high visual fidelity but slow or fast yet temporally unstable. Diffusion methods…