Related papers: Annotation-Free Human Sketch Quality Assessment
Sketched gradient algorithms have been recently introduced for efficiently solving the large-scale constrained Least-squares regressions. In this paper we provide novel convergence analysis for the basic method {\it Gradient Projection…
The key challenge in designing a sketch representation lies with handling the abstract and iconic nature of sketches. Existing work predominantly utilizes either, (i) a pixelative format that treats sketches as natural images employing…
Estimating cardinality, i.e., the number of distinct elements, of a data stream is a fundamental problem in areas like databases, computer networks, and information retrieval. This study delves into a broader scenario where each element…
We consider the problem of finding anomalies in high-dimensional data using popular PCA based anomaly scores. The naive algorithms for computing these scores explicitly compute the PCA of the covariance matrix which uses space quadratic in…
Machine learning models are increasingly being trained across multiple GPUs and servers. In this setting, data is transferred between GPUs using communication collectives such as AlltoAll and AllReduce, which can become a significant…
Sketching is a powerful artistic technique for capturing essential visual information about real-world objects and has increasingly attracted attention in image synthesis research. However, the field lacks a unified benchmark to evaluate…
Generative Adversarial Networks (GAN) are able to learn excellent representations for unlabelled data which can be applied to image generation and scene classification. Representations learned by GANs have not yet been applied to retrieval.…
Graph contrastive learning (GCL) is the most representative and prevalent self-supervised learning approach for graph-structured data. Despite its remarkable success, existing GCL methods highly rely on an augmentation scheme to learn the…
The goal of the Semantic Scene Completion (SSC) task is to simultaneously predict a completed 3D voxel representation of volumetric occupancy and semantic labels of objects in the scene from a single-view observation. Since the…
The superiority of graph contrastive learning (GCL) has prompted its application to anomaly detection tasks for more powerful risk warning systems. Unfortunately, existing GCL-based models tend to excessively prioritize overall detection…
Active learning selects the most informative samples to exploit limited annotation budgets. Existing work follows a cumbersome pipeline that repeats the time-consuming model training and batch data selection multiple times. In this paper,…
As sketch research has collectively matured over time, its adaptation for at-mass commercialisation emerges on the immediate horizon. Despite an already mature research endeavour for photos, there is no research on the efficient inference…
In recent years, sketch-based 3D shape retrieval has attracted growing attention. While many previous studies have focused on cross-modal matching between hand-drawn sketches and 3D shapes, the critical issue of how to handle low-quality…
This article explores and analyzes the unsupervised clustering of large partially observed graphs. We propose a scalable and provable randomized framework for clustering graphs generated from the stochastic block model. The clustering is…
Sketch-based modeling strives to bring the ease and immediacy of drawing to the 3D world. However, while drawings are easy for humans to create, they are very challenging for computers to interpret due to their sparsity and ambiguity. We…
Training a 3D human keypoint detector from point clouds in a supervised manner requires large volumes of high quality labels. While it is relatively easy to capture large amounts of human point clouds, annotating 3D keypoints is expensive,…
In this paper we investigate image generation guided by hand sketch. When the input sketch is badly drawn, the output of common image-to-image translation follows the input edges due to the hard condition imposed by the translation process.…
As important side information, attributes have been widely exploited in the existing recommender system for better performance. In the real-world scenarios, it is common that some attributes of items/users are missing (e.g., some movies…
Scene Graph Generation (SGG) as a critical task in image understanding, facing the challenge of head-biased prediction caused by the long-tail distribution of predicates. However, current unbiased SGG methods can easily prioritize improving…
Freehand sketches often contain sparse visual detail. In spite of the sparsity, they are easily and consistently recognized by humans across cultures, languages and age groups. Therefore, analyzing such sparse sketches can aid our…