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Motion control is crucial for generating expressive and compelling video content; however, most existing video generation models rely mainly on text prompts for control, which struggle to capture the nuances of dynamic actions and temporal…

Controlling the behavior of language models (LMs) without re-training is a major open problem in natural language generation. While recent works have demonstrated successes on controlling simple sentence attributes (e.g., sentiment), there…

Computation and Language · Computer Science 2022-05-31 Xiang Lisa Li , John Thickstun , Ishaan Gulrajani , Percy Liang , Tatsunori B. Hashimoto

Controlling the output of Large Language Models (LLMs) through context-sensitive constraints has emerged as a promising approach to overcome the limitations of Context-Free Grammars (CFGs) in guaranteeing generation validity. However, such…

Computation and Language · Computer Science 2026-04-14 Mohammad Albinhassan , Pranava Madhyastha , Mark Law , Alessandra Russo

Modern video generators produce visually compelling clips but still struggle with physical and motion consistency, limiting their use as reliable world simulators. Existing remedies often rely on external simulators, teacher models, or…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Bo Jiang , Depu Meng , Yihan Hu , Yichen Xie , Tianshuo Xu , Wei Zhan

The number of large language models (LLMs) with varying parameter scales and vocabularies is increasing. While they deliver powerful performance, they also face a set of common optimization needs to meet specific requirements or standards,…

Computation and Language · Computer Science 2024-10-24 Jiayi Wu , Hao Sun , Hengyi Cai , Lixin Su , Shuaiqiang Wang , Dawei Yin , Xiang Li , Ming Gao

Speech-driven gesture generation aims at synthesizing a gesture sequence synchronized with the input speech signal. Previous methods leverage neural networks to directly map a compact audio representation to the gesture sequence, ignoring…

Computer Vision and Pattern Recognition · Computer Science 2024-10-18 Fengqi Liu , Hexiang Wang , Jingyu Gong , Ran Yi , Qianyu Zhou , Xuequan Lu , Jiangbo Lu , Lizhuang Ma

This paper introduces MotionGlot, a model that can generate motion across multiple embodiments with different action dimensions, such as quadruped robots and human bodies. By leveraging the well-established training procedures commonly used…

Robotics · Computer Science 2025-05-02 Sudarshan Harithas , Srinath Sridhar

Recent advancements in language models have demonstrated their adeptness in conducting multi-turn dialogues and retaining conversational context. However, this proficiency remains largely unexplored in other multimodal generative models,…

Computer Vision and Pattern Recognition · Computer Science 2024-04-04 Biao Jiang , Xin Chen , Chi Zhang , Fukun Yin , Zhuoyuan Li , Gang YU , Jiayuan Fan

Controllable speech generation methods typically rely on single or fixed prompts, hindering creativity and flexibility. These limitations make it difficult to meet specific user needs in certain scenarios, such as adjusting the style while…

Audio and Speech Processing · Electrical Eng. & Systems 2025-05-01 Hanzhao Li , Yuke Li , Xinsheng Wang , Jingbin Hu , Qicong Xie , Shan Yang , Lei Xie

Large Language Models (LLMs) have demonstrated exceptional performance across diverse tasks. However, their deployment in long-context scenarios faces high computational overhead and information redundancy. While soft prompt compression has…

Computation and Language · Computer Science 2026-05-12 Jiwei Tang , Zhijing Huang , Xinyu Zhang , Chen Jason Zhang , Jianxing Yu , Libin Zheng , Rui Meng , Jian Yin

Large language models (LLMs) have revolutionized natural language processing (NLP) with impressive performance across various text-based tasks. However, the extension of text-dominant LLMs to with speech generation tasks remains…

Computation and Language · Computer Science 2024-10-29 Maohao Shen , Shun Zhang , Jilong Wu , Zhiping Xiu , Ehab AlBadawy , Yiting Lu , Mike Seltzer , Qing He

Large Language Models (LLMs) have demonstrated a remarkable ability to capture extensive world knowledge, yet how this is achieved without direct sensorimotor experience remains a fundamental puzzle. This study proposes a novel theoretical…

Artificial Intelligence · Computer Science 2025-07-17 Tadahiro Taniguchi , Ryo Ueda , Tomoaki Nakamura , Masahiro Suzuki , Akira Taniguchi

The vast diversity of styles, domains, and quality levels present in language model pre-training corpora is essential in developing general model capabilities, but efficiently learning and deploying the correct behaviors exemplified in each…

Computation and Language · Computer Science 2025-06-30 Tianyu Gao , Alexander Wettig , Luxi He , Yihe Dong , Sadhika Malladi , Danqi Chen

Large Language Models (LLMs) have demonstrated remarkable versatility across various domains. To further advance LLMs, we propose 'SELF' (Self-Evolution with Language Feedback), a novel approach that enables LLMs to self-improve through…

Computation and Language · Computer Science 2024-02-02 Jianqiao Lu , Wanjun Zhong , Wenyong Huang , Yufei Wang , Qi Zhu , Fei Mi , Baojun Wang , Weichao Wang , Xingshan Zeng , Lifeng Shang , Xin Jiang , Qun Liu

Language models (LMs) for text data have been studied extensively for their usefulness in language generation and other downstream tasks. However, language modelling purely in the speech domain is still a relatively unexplored topic, with…

Computation and Language · Computer Science 2021-11-02 Anurag Katakkar , Alan W Black

Text-to-motion (T2M) generation aims to control the behavior of a target character via textual descriptions. Leveraging text-motion paired datasets, existing T2M models have achieved impressive performance in generating high-quality motions…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Jiakun Zheng , Ting Xiao , Shiqin Cao , Xinran Li , Zhe Wang , Chenjia Bai

As virtual agents become increasingly prevalent in human-computer interaction, generating realistic and contextually appropriate gestures in real-time remains a significant challenge. While neural rendering techniques have made substantial…

Artificial Intelligence · Computer Science 2024-10-23 Saif Punjwani , Larry Heck

We introduce TiCo, a time-controllable spoken dialogue model (SDM) that follows time-constrained instructions (e.g., "Please generate a response lasting about 15 seconds") and generates spoken responses with controllable duration. This…

Computation and Language · Computer Science 2026-05-14 Kai-Wei Chang , Wei-Chih Chen , En-Pei Hu , Hung-yi Lee , James Glass

The automated synthesis of high-quality 3D gestures from speech is of significant value in virtual humans and gaming. Previous methods focus on synthesizing gestures that are synchronized with speech rhythm, yet they frequently overlook the…

Human-Computer Interaction · Computer Science 2024-09-24 Qingrong Cheng , Xu Li , Xinghui Fu , Fei Xia , Zhongqian Sun

Large Language Model (LLM)-based copilots have shown great potential in Extended Reality (XR) applications. However, the user faces challenges when describing the 3D environments to the copilots due to the complexity of conveying…

Human-Computer Interaction · Computer Science 2025-05-09 Xiyun Hu , Dizhi Ma , Fengming He , Zhengzhe Zhu , Shao-Kang Hsia , Chenfei Zhu , Ziyi Liu , Karthik Ramani
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