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Accurately reconstructing a 3D scene including explicit geometry information is both attractive and challenging. Geometry reconstruction can benefit from incorporating differentiable appearance models, such as Neural Radiance Fields and 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Ancheng Lin , Yusheng Xiang , Paul Kennedy , Jun Li

Recently, 3D Gaussian Splatting (3DGS) has demonstrated impressive novel view synthesis results, while allowing the rendering of high-resolution images in real-time. However, leveraging 3D Gaussians for surface reconstruction poses…

Computer Vision and Pattern Recognition · Computer Science 2024-09-12 Zehao Yu , Torsten Sattler , Andreas Geiger

3D Gaussian Splatting represents a breakthrough in the field of novel view synthesis. It establishes Gaussians as core rendering primitives for highly accurate real-world environment reconstruction. Recent advances have drastically…

Graphics · Computer Science 2025-06-25 Jonathan Haberl , Philipp Fleck , Clemens Arth

We present latentSplat, a method to predict semantic Gaussians in a 3D latent space that can be splatted and decoded by a light-weight generative 2D architecture. Existing methods for generalizable 3D reconstruction either do not scale to…

Computer Vision and Pattern Recognition · Computer Science 2024-07-31 Christopher Wewer , Kevin Raj , Eddy Ilg , Bernt Schiele , Jan Eric Lenssen

This paper presents GS-RoadPatching, an inpainting method for driving scene completion by referring to completely reconstructed regions, which are represented by 3D Gaussian Splatting (3DGS). Unlike existing 3DGS inpainting methods that…

Computer Vision and Pattern Recognition · Computer Science 2025-09-25 Guo Chen , Jiarun Liu , Sicong Du , Chenming Wu , Deqi Li , Shi-Sheng Huang , Guofeng Zhang , Sheng Yang

This paper presents Planar Gaussian Splatting (PGS), a novel neural rendering approach to learn the 3D geometry and parse the 3D planes of a scene, directly from multiple RGB images. The PGS leverages Gaussian primitives to model the scene…

Computer Vision and Pattern Recognition · Computer Science 2024-12-04 Farhad G. Zanjani , Hong Cai , Hanno Ackermann , Leila Mirvakhabova , Fatih Porikli

3D Gaussian Splatting (3DGS) has become a state-of-the-art framework for real-time, high-fidelity novel view synthesis. However, its substantial storage requirements and inherently unstructured representation pose challenges for deployment…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Yuqin Lu , Yang Zhou , Yihua Dai , Guiqing Li , Shengfeng He

Reconstructing a 3D scene from images is challenging due to the different ways light interacts with surfaces depending on the viewer's position and the surface's material. In classical computer graphics, materials can be classified as…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Mateusz Nowak , Wojciech Jarosz , Peter Chin

In this work, we present Fed3DGS, a scalable 3D reconstruction framework based on 3D Gaussian splatting (3DGS) with federated learning. Existing city-scale reconstruction methods typically adopt a centralized approach, which gathers all…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Teppei Suzuki

This study addresses the challenge of online 3D model generation for neural rendering using an RGB image stream. Previous research has tackled this issue by incorporating Neural Radiance Fields (NeRF) or 3D Gaussian Splatting (3DGS) as…

Computer Vision and Pattern Recognition · Computer Science 2024-12-30 Byeonggwon Lee , Junkyu Park , Khang Truong Giang , Sungho Jo , Soohwan Song

The field of visual localization has been researched for several decades and has meanwhile found many practical applications. Despite the strong progress in this field, there are still challenging situations in which established methods…

Computer Vision and Pattern Recognition · Computer Science 2025-08-06 Vincent Ress , Jonas Meyer , Wei Zhang , David Skuddis , Uwe Soergel , Norbert Haala

Open-vocabulary 3D scene understanding enables users to segment novel objects in complex 3D environments through natural language. However, existing approaches remain slow, memory-intensive, and overly complex due to iterative optimization…

Computer Vision and Pattern Recognition · Computer Science 2026-03-26 Jaehun Bang , Jinhyeok Kim , Minji Kim , Seungheon Jeong , Kyungdon Joo

Recent advancements in 3D Gaussian Splatting have significantly improved the efficiency and quality of dense semantic SLAM. However, previous methods are generally constrained by limited-category pre-trained classifiers and implicit…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Dianyi Yang , Yu Gao , Xihan Wang , Yufeng Yue , Yi Yang , Mengyin Fu

3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis. However, existing methods struggle to adaptively optimize the distribution of Gaussian primitives based on scene characteristics, making it…

Computer Vision and Pattern Recognition · Computer Science 2025-06-23 Hongbi Zhou , Zhangkai Ni

3D Gaussian Splatting (3DGS) has revolutionized 3D scene reconstruction, which effectively balances rendering quality, efficiency, and speed. However, existing 3DGS approaches usually generate plausible outputs and face significant…

Graphics · Computer Science 2025-07-22 Beizhen Zhao , Yifan Zhou , Sicheng Yu , Zijian Wang , Hao Wang

Sparse-view 3D reconstruction is a major challenge in computer vision, aiming to create complete three-dimensional models from limited viewing angles. Key obstacles include: 1) a small number of input images with inconsistent information;…

Computer Vision and Pattern Recognition · Computer Science 2025-01-03 Bi'an Du , Lingbei Meng , Wei Hu

While 3D Gaussian Splatting (3DGS) has revolutionized real-time photorealistic view synthesis, its fundamental reliance on symmetric Gaussian distributions introduces visual artifacts that hinder accurate spatial data exploration.…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Beizhen Zhao , Yifan Zhou , Gaochao Song , Ziran Yin , Hao Wang

We present a novel framework for enhancing the visual fidelity and consistency of text-guided 3D Gaussian Splatting (3DGS) editing. Existing editing approaches face two critical challenges: inconsistent geometric reconstructions across…

Computer Vision and Pattern Recognition · Computer Science 2025-03-17 Xuanqi Zhang , Jieun Lee , Chris Joslin , Wonsook Lee

3D Gaussian splatting (3DGS) has recently emerged as an alternative representation that leverages a 3D Gaussian-based representation and introduces an approximated volumetric rendering, achieving very fast rendering speed and promising…

Computer Vision and Pattern Recognition · Computer Science 2024-08-08 Joo Chan Lee , Daniel Rho , Xiangyu Sun , Jong Hwan Ko , Eunbyung Park

3D Gaussian Splatting (3DGS) is a leading 3D scene reconstruction method, obtaining high-quality reconstruction with real-time rendering runtime performance. The main idea behind 3DGS is to represent the scene as a collection of 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Rajaei Khatib , Raja Giryes