Related papers: Face2VoiceSync: Lightweight Face-Voice Consistency…
Different people speak with diverse personalized speaking styles. Although existing one-shot talking head methods have made significant progress in lip sync, natural facial expressions, and stable head motions, they still cannot generate…
Cross-modal associations between voice and face from a person can be learnt algorithmically, which can benefit a lot of applications. The problem can be defined as voice-face matching and retrieval tasks. Much research attention has been…
Lip-syncing videos with given audio is the foundation for various applications including the creation of virtual presenters or performers. While recent studies explore high-fidelity lip-sync with different techniques, their task-orientated…
Speech foundation models have demonstrated exceptional capabilities in speech-related tasks. Nevertheless, these models often struggle with non-verbal audio data, such as vocalizations, baby crying, etc., which are critical for various…
The one-shot talking-head synthesis task aims to animate a source image to another pose and expression, which is dictated by a driving frame. Recent methods rely on warping the appearance feature extracted from the source, by using motion…
Speech-driven facial animation is the process which uses speech signals to automatically synthesize a talking character. The majority of work in this domain creates a mapping from audio features to visual features. This often requires…
When people deliver a speech, they naturally move heads, and this rhythmic head motion conveys prosodic information. However, generating a lip-synced video while moving head naturally is challenging. While remarkably successful, existing…
Audio-driven 3D facial animation has several virtual humans applications for content creation and editing. While several existing methods provide solutions for speech-driven animation, precise control over content (what) and style (how) of…
In recent years, audio-driven 3D facial animation has gained significant attention, particularly in applications such as virtual reality, gaming, and video conferencing. However, accurately modeling the intricate and subtle dynamics of…
Whole-body audio-driven avatar pose and expression generation is a critical task for creating lifelike digital humans and enhancing the capabilities of interactive virtual agents, with wide-ranging applications in virtual reality, digital…
Talking face generation, also known as speech-to-lip generation, reconstructs facial motions concerning lips given coherent speech input. The previous studies revealed the importance of lip-speech synchronization and visual quality. Despite…
Audio-guided face reenactment aims at generating photorealistic faces using audio information while maintaining the same facial movement as when speaking to a real person. However, existing methods can not generate vivid face images or only…
Despite recent advances in text-to-speech (TTS) models, audio-visual-to-audio-visual (AV2AV) translation still faces a critical challenge: maintaining speaker consistency between the original and translated vocal and facial features. To…
Generating 3D faces from textual descriptions has a multitude of applications, such as gaming, movie, and robotics. Recent progresses have demonstrated the success of unconditional 3D face generation and text-to-3D shape generation.…
This paper discusses the task of face-based speech synthesis, a kind of personalized speech synthesis where the synthesized voices are constrained to perceptually match with a reference face image. Due to the lack of TTS-quality…
We introduce GenSync, a novel framework for multi-identity lip-synced video synthesis using 3D Gaussian Splatting. Unlike most existing 3D methods that require training a new model for each identity , GenSync learns a unified network that…
Recent methods for audio-driven talking head synthesis often optimize neural radiance fields (NeRF) on a monocular talking portrait video, leveraging its capability to render high-fidelity and 3D-consistent novel-view frames. However, they…
All previous methods for audio-driven talking head generation assume the input audio to be clean with a neutral tone. As we show empirically, one can easily break these systems by simply adding certain background noise to the utterance or…
In light of the recent breakthroughs in automatic machine translation systems, we propose a novel approach that we term as "Face-to-Face Translation". As today's digital communication becomes increasingly visual, we argue that there is a…
Speech-driven three-dimensional (3D) facial animation synthesis aims to build a mapping from one-dimensional (1D) speech signals to time-varying 3D facial motion signals. Current methods still face challenges in maintaining lip-sync…